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My frineds and I are combinding 40k with BFG but we are having a bedate of whats a good size for a boarding party from one ship to another? I thinkg that the Killteam rules for 40k are god, but am not to sure
The Predator Lingers forth. Suddenly the sound of several wipping sounds can be heard far off into the distance, a second later the once mighty Predator ignited with flames. "Sir what was that" The srgt replied "Its those damn Broadsides"
Hear the wip, fear the Broadside.
A full-on boarding party would probably be much larger than a kill team - one team might be the collected contents of one Boarding Torpedo, but not the entire force - and the enemy would repel with more than brute squads!
There are rules in BFG: Invasion, a pamphlet they were selling a while back for 40K boarding actions, but I never liked them. The only part of their rules I agreed with was the size - around 400 or 500pts. I'd say that 400pt or so Combat Patrol games might be what you want, except with restrictions like no vehicles or no size 3 models. That'd be more accurate to the size of those things, I think.
You could also get more into it by restricting certain other unit types, or FOC slots (like no Heavies or no HQ's), or by giving a certain number of points per hit left on the ship involved in the action (like 50pts per hit, which would give a standard Cruiser 400 and a Battleship 600pts) to accurately display the overpowering might of the larger vessels in the game (imagine being boarded by a Hulk or capturing a starfort with those rules!. Me and my friends use the 1 hit = 50 points ratio, with a FOC of 0 HQ, 0-2 Elite, 1+ Troops, 0-2 Fast, 0 Heavy, and we don't have any problems.
A good way to make the 40K boarding actions more important is giving them objectives that influence the BFG battle as well. Raising or lowering moral of squadroned ships, or allowing for captures of boarded vessels, maybe.
We had a generic space station that we used as neutral ground in some games. That caused endless actions as everyone kept trying to board & hold the space station. We made it so that the station could only effectively shoot if the previous turn had been boarding-free (which would occupy the whole crew), so it became paramount to jump in and mess with the station regularly or else you'd get a face full of ordnance! A variation on the same idea was that there was a planetary shield, controlled at said station. The attacking force had to either take & hold the shield station, or destroy it outright. We'd then use the results to help with a 40K battle where the attackers points level was directly influenced by their actions (taking the shield whole meant they got more troops down while blocking the enemy, destroying it meant everyone could come down, failing to take it at all meant that limited troops could land). Both versions were used a lot as preliminaries to our 40K campaigns. Whoever maintained orbital supremecy got bonuses like orbital strike and whatnot for free in all their planetside 40K fights. I imagine the same ideas would work to combine BFG with 40K boarding and Epic planetside fights, if you were so inclined.
It is a cool idea and I agree with the size being around 500 points with no big stuff, but I haven't run into any boarding actions in my games yet and having a 500 point 40k battle in the middle of BFG would break my concentration and I'd forget what I was doing with my fleet. I might try it sometime anyway though.
there's been tons of stuff for boarding parties in 40k, just not all in one big chunk.
the best one i've seen so far is a big points army bashing into a launch bay. the idea was to have the defending ratings usingsustained assault, whil the attackers had to grnd their way through the defenders to an objective(either a door to close off the defenders or whatnot). then they split what was left of the attackers into skirmish squads (similar to warhammer skirmish) to move through the walkways and tunnels, taking on goon squads, like in kill team.
when each part had been played. they arrived at one of three places, and duked it out to see how much damage they did.
needless to say, it was a long campaign game, and it would ruin the dynamics of BFG to do each assault like that. so i say it's probably not worth it.
Yeah, this is excellent! TY Angel of Rust!
Graktoof the vile, victor of 1000 battles, partial credit to 1000 more, and sore loser about the other 8000...