Welcome to Librarium Online!
Hi, basically I'm working on a piece of fluff currently that involves me writing in some space combat. However, as I don't play BFG (40k player), Im having trouble making it realistic. So basically I thought I'd ask you guys some questions and see if my ideas were realistic. For my "would this defeat that" questions, obviously anything in the game can defeat anything with the right rolls (e.g. Tau Firewarrior defeating Khornate Daemon Prince in hand to hand.......ok its possible, but writing it in the fluff would be stupid).
Ok on to the questions!
1/ Would a Space Marine Strike Cruiser and an Inquisition Black Ship outgun a single Chaos cruiser?
2/ Which Chaos cruiser design contains launch bays? (I want someone to escape a cruiser in a fighter)
3/ Which is the "least armed", Chaos cruiser type? I want a cruiser to bug out from being outnumbered (See Q1)
4/ A Chaos Repulsive class grand cruiser would outgun a marine strike cruiser and black ship?
5/Would an engine warpbubble implosion/plasma reactor overload (self destruct basically) of a cruiser be enough to critically damage/destroy a Repulsive class Grand cruiser?
6/ Last question, would a marine strike cruiser be powerful enough to destroy these 2 opponents? (individually, not together), a Chaos Idolator class or a Tau Defender class? (Tau Defender involves strong boarding party). Or are these too easy? Can you suggest a more powerful opponent for a Strike Cruiser that it can still beat?
1) Yes, easily.
2) Devastation (cruiser, four bays), styx (heavy cruiser, six bays), despoiler (battleship, eight bays)
3) Murder class (frontal lances, bats to the sides) and devastation (if you don't count bays as weapons)
4) No. The black ship is about 290pts if i remember correctly, a strike cruiser is 145pts. A repulsive is 230-255pts, depending on its upgrades.
5) Plasma reactor explosion no, warp core explosion yes. It's unlikely though, in average a cruisers warp core explosion causes 4 damage, but a repulsive can take 10 such hits and its shield can absorb another three. At most such an edxplosion can cause 8 damage points, unless it happens to cause secondary explosions on the repulsive by luck
6) The idolator is no match for a strike cruiser, pointwise it equals three of them. The same in case of a defender. If you want something a strike cruiser can fight a strong battle against, take a tau hero class. It's about 30% more points than the strike cruiser, but a strike cruiser would stand a chance once it got close enough - it can use its superior maneuverability to stay away from its opponent's brutal frontal firepower.
In BFG if you have two ships blazing away at each other chances are neither will get destroyed, they would simply keep knocking shields down then move on. You need to work on 2 vs 1 or a very lightly armoured thing vs a very big powerful one. Or you could include space accidents such as one running into some junk and damaging its shields temporarily allowing the other to blast it.
OK, revised version. Thanks people, I think I'm going to make some changes and so I'll check they are ok.
1/ Ok a Replusive class grand cruiser + 1 Devastation + 1 Murder will heavily outgun a single Strike Cruiser + 1 Gothic Class cruiser?
2/ And so vice versa - a single strike cruiser +1 Gothic will heavily outgun a Murder class?
3/ Finally, hows about then 1 Full "shooting phase" (or bfg equivalent) from a Devastation, then ramming into the side of a Repulsive...THEN a warp core explosion? Would I be justifiable in writing this could cripple a Repulsive?
(In story terms, a Repulsive and a Devastation are in convoy, when someone takes control of the Devastation. They then make a suicide run into the side of the Replusive, firing off weapons as they go, ramming into the side, and then self destructing) I was hoping this would destroy it
3) Possible but very unlikely. A devastation which intents to ram a repulsive has pathetic firepower - only its dorsal batteries can be used, and these are halved due to the required all ahead full special order. The shots will bounce off the shields (maximum three damage points, and exactly that is the shield capacity)
The launch bays can be used with full effect (and bombers ignore shields), but if it's realistic to take over these is questionable. The guns and the bridge can rather easily be taken over (just replace the gun captains, the working crews don't know what they are aiming at anyway). The ramming itself is unlikely to do sufficient damage. In order to cripple a repulsive you need to score five damage points to its structure, the ramming maneuvre you described results 2.66 damage points to the structure in average.
My suggestion would be that the devastation has long since been infiltrated, and that its bombers can surprise the repulsive, thus avoiding its defensive fire. Against a repulsive without turrets the bombers would score 4.66 damage points in average, which ignore shields.
Can you even shoot and ram in the same turn? Ramming is done in the move phase which would put you past the ship you rammed and with no rear guns, unable to shoot it. Of course, in a story you can imagine the ship going guns blazing to ram the other one... Just not a whole lot of damage, like Archon said.
Maybe the repulsive could also be infiltrated, but to a far lesser degree? The sabotaging only brings the shields down then gun batteries and ramming will cause a bit more damage...
Oh, right, i forgot about that.
Anyway, the devastation would have to take the repulsive in surprise, otherwise it'd get a beating.
It could launch the bombers before preparing the ramming maneuvre, and let them fly towards an imperial ship in a way so that it seems that they'd just coincidentally pass along the repulsive...and suddenly they release their plasma bombs.
Then the devastation can ram it.
Thanks people for your help. Now theres only one problem I have to overcome, I can't increase the amount of infiltrators, there is definately only one man on the Devastation (whos at the command console). To explain it a bit better, this man will be in command, then order excess crew off the bridge. He will then pull out his sword and kill everyone, and set orders with a 1 minute delay. He will then escape in a fighter, and the cruiser will start firing on the Repulsive, and then crash into her and explode. His betrayal is kind of integral to my story.
The only thing I can think of to fix it is make the capital ship smaller, and so maybe make the Repulsive an Executor or some other heavily armed cruiser? So will this work?
And then only 1 redone question:
Will an Executor + Murder + Devastation outgun a Strike Cruiser + a Gothic?
If the answer of these 2 is correct, I think I have my fluff done. Woohoo!
That's a problem. The guns are not controlled from a central console, but the aiming is done by gun captains.and the cruiser will start firing on the Repulsive
On the other hand, you could simply explain that by mentioning that these gun captains blindly follow whatever order they get, in fear of being executed otherwise.
[quote]Will an Executor + Murder + Devastation outgun a Strike Cruiser + a Gothic?[quote]Yes. An executor is exactly as resilient as a repulsive though.
And there's the one main problem with the story....
First of all, kudos to you for at least researching your subject material --- most writers don't even do that, or if they do, they don't do it well.
But...sounds like you're thinking in Star Trek terms: one man programming a huge ship to ram another and controlling everything from the bridge. Can't realistically happen in the Warhammer 40,000 universe. The ships in the 41st millenium are like large naval vessels of today; they require hundreds or thousands of personnel to operate them. One lone officer could not singlehandedly take a modern US aircraft carrier into battle, and thus it is with BFG and that whole mythology.
I like that you're willing to incorporate various aspects of the Warhammer story into your own, and it sounds like you're story will be interesting, but try to turn away from the Hollywood convention of a single adventurer changing the course of an entire battle and stick with a more realistic approach for your battles. I've always thought that realism is more dramatic than single-handed heroics anyway.
But then again, its your story, so if you want to take a little artistic licence, by all means you can. It just seems like you are concerned with getting your facts straight (hence, your whole BFG research questionnaire here), and the single guy (or even a handful of people) controlling a cruiser just isn't realistic. You could still have your betrayal in the story somehow, you'll just have to incorporate it in a different way if you want the story to be accurate.
Afterall, you always have to ask yourself why when writing a story. Why would there even be huge crews on these ships if they could operate with just a couple of people and their computer systems?