Welcome to Librarium Online!
Some might think this a bland topic, but I was just inspired to hear some good, old fashioned war stories. Go into as little or as much detail as you want, but if you played a game that really stood out in your mind, let us all know about it.
Probably my number one most memorable battle occured a few weeks ago when I was playing a friend in a standard Imperial vs. Chaos fleet engagement. We used 2000 point fleets, he was Imps, I was Chaos. We decided to play until one fleet was destroyed or disengaged, and it ended up going for 11 turns. At first, we sort of maneuvered so that our fleets circled one another, afraid to be the first to commit to battle. Those first few turns were a little boring at the time, but in retrospect, they were a great buildup. We exchanged a few volleys of fire when we could, but did no real damage until turn 4. The most exciting thing up until then was when some of my Styx-launched bombers pasted a couple of his Swords.
At that point, I sort of ran out of room to maneuver and had to come about with most of my fleet. Well, the bulk of both fleets came into range and let loose with what they had. I lost a Slaughter and 4 escorts outright, but managed to cripple one of his Lunar's and severely damaged another one of his cruisers. Afterwards, the game continued as the fleets broke up and engaged roughly ship-to-ship. For the next few turns, we lost a ship a piece in sequence. He would lose a cruiser, then he would get one of mine; I'd lose a couple escorts, then he would lose some...it went on and on, without the battle tipping in either of our favours until about turn 8. My Desolator class battleship died from (of all things) a combination salvo from a Gothic's lances and a Cobra Squadron's barrage of torpedoes. Shortly thereafter, however, I reduced his Emperor to a drifting hulk with massed weapons batteries.
We continued to fight to a standstill until turn 11, when he finally wiped out my last cruiser, a Carnage. He only had the same Gothic class cruiser that atomized my Desolator and one Sword class escort remaining - 2 ships left in space out of around 40 total for both fleets. I lost, but we'd litterally torn the hell out of each others fleets. The game was so exciting and enjoyable because it was so dramatic. We didn't have any warp core explosions or fancy stuff happen, but it just went back and forth for nearly all of the 11 turns. Lots of fun, very unpredictable and very exciting --- everything that epitomizes why I love this game so much.
A memorable battle? A quite amusing one I had was the scenario in Armada with the Planet Killer needing to obliterate a planet. It has different gun rules and needs to charge up with a shorter range to blow the planet. I didn't use their fleet size suggestions, I just made fleets up. I modified game length and some slight victory conditions as well.
First engagement: The whoe chaos fleet opened fire with lances and the planet killer to wipe out a lot of the imperial fleet, leaving only two battleships still cruising up from the planet. The cruisers got a few torpedoes off but it was still looking pretty bad for the imps with only a cruiser or two still alive and behind the chaos so needing to turn.
The nova cannon of the apocalypse spent a few turns hitting cruisers, then it was all out. Cripple the planet killer at all costs to stop it destroying the panet, not an easy feat if you have seen the planet killer in action... The chaos ships began blasting the Emperor and Apocalypse, destroy them and that is all the imperials gone and home free to the planet. Focussed lances do a lot of damge too, both ships were looking pretty shaky. Anyway, the apocalypse locks on to the planet killer while the Emperor turns to use starboard guns and try to take a wound off. This was the Apocalypses last move, it had no real choice with one hit left. Blow itself and hurt the Planet killer or die from lances next turn. It rolled badly of course and blew up doing no damage to Abaddon, but in the engine core explosion it managed to destroy 2 chaos cruisers which were ready to prey on the Emperor!
This left it free, now the killer was something like 2 hits off being crippled and the emperor was closing very fast on it, but with full shields I didn't expect much... So the emperor decided to try and go down as heroicly as the apocalypse, it was on only 2 hits but it was going to try to ram the planet killer in a last effort to damage it. One imperial cruiser was getting fairly close behind, but not close enough to do anything. So the Emperor passes the special order test and goes for ramming head on, but at the worst possible time in the game it decides to fail the leadership test and miss the planet killer! One cruiser isn't going to even touch the shields and it would take the Emperor way too long to turn around, so it looks like bye bye Imperial planet.
The two damaged Imperial ships make hast towards the nearest board edge to disengange and hopefully be survivors to salvage at least a few moral points for the imperium. Before they can reach it though, the planet killer is all charged up and opens fire. I tell you I don't envy whoever was manning that gun when Abaddon noticed it was charged to early and the shot fell short! :lol:
The planet survived, and it would have taken way too many turns than were left for Abaddon to turn his ship around, reload the guns (two straight turns!, head all the way back to a fair distance to charge, turn again, begin charging the guns again, and hit the planet... So he had to withdraw and what seemed an almost certain victory for chaos became a draw. Such small things changed the course of the battle several times, the Apocalypse stopping the threat to the Emperor by exploding, the Emperor missing its ram and failing to get those last two hits, and finally in all the excitement the shot falling short.
My best battle was tied to a WH40K battle. I was trying to hold off an orbital attack from a chaos fleet with a fleet of IN ships. I was slightly outnumbered, so each ship had to sell it's life dearly. I meant this.
In the opening salvo, he managed to cripple two ships. As opposed to disengaging, these ships continued to fire and stayed near the fleet. The battle progressed as any normal fight would, except that my ships stayed on the line.
These ships were used as shields and decoys until just before the lines fully closed (the table was ENORMOUS, and the fleets were approx. 3Kpts). At this point, as the lines closed, I actually rammed his fleet with any useless crippled/damaged ship. Most people would say that this tactic wouldn't hurt a fleet badly enough, but it did surprise him. :blink: Alot. Most of the ships that I did hit were severely damaged by the suicide attacks.
What made this even more memorable is when a flaming IN ship smashed into his flagship. The ship survived the initial hit, then it suffered fire damage adn criticals. The amazing result of the critical: Warpdrive Implodes! The two ships, locked together, are both utterly destroyed. He went on to win the battle, but now friend knows that crippled ships are definetly targets of importance!!