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Hi guys. Im taking part in a Necromunda campaign next month and have never played before. I decided that I liked the Cawdor models best and so have purchased the starter set for them. This gives me 8 models which are.
1x Leader with autopistol + chainsword
2x Gangers with lasrifles
1x Ganger with autorifle
1x Ganger with shotgun
2x Juves with autopistols/stub pistols
1x Heavy with heavy stubber
I have worked out my starting creds for this bunch and depending on options it comes to around 780 creds. So I have around 220 creds left to spend, what do you guys reckon I should spend them on? More gangers? If so what with?
I know that I want at least one more juve cos I have an idea for a juve character but otherwise im flexible. Im not looking to make a particularly devastating list, id rather have some character to it.
Any suggestions would be great
Personally I'd have given the leader a shotgun with man stoppers plus a sword, but otherwise its a fairly decent list.
With those points it might be worth buying reloads (or whatever the things are that means a failed ammo roll can be ignored) for the autoguns and definately for the big stubber.
"It fits like clothes made out of wasps!"
THe leader also has a bolter strapped to his back.
I wouldn't give him any basic weapons as it will reduce his close combat effectiveness. But then again his higher BS makes him a great shooter early on in a ganges life until gangers start learning to aim.
I play cowdor along with my ashwaste/orlock gang, and their close combat style is awsome. Ferocious and strong, with that in mind I like to equip a "team" of gangers with shotguns and massive axe/swords The close range shotguns are good for keeping people pinned with scatter shot and the hard hit of their close combat weapons normally puts people down and out.
When deploying a gange I like to send one juve with my shotgun bro's and two with the leader. The other gangers are normally paired off with similar weapons. Gives tend to shine in close combat, as they cant have basic weapons anyway, and even if they did they couldn't hit the brod side of a squat.
So Id say pick up another shotgun, and another juvie, I would also call the auto gun a lasgun, lasguns are just soo much better. Also when forming a gange its not a bad idea to have 15-20 creds stashed away, you might need it to buy your first sweet bit of swag from the trade post.
p.s. i'm still using the "older" Necromunda rules, so tactics may have changed in the "new" book.
In my opinion you should get another heavy equipped with a stubber. Not only because it's great with some extra long range, heavy duty firepower, but also because you'll find that the experience the heavy gets potentially can result in some great tech-skills that'll benefit your whole gang by preventing their weapons from blowing up and such. My point is that two heavies increases the odds of getting some precious tech-skills, and why not take two heavies to start with anyway.
BTW. I agree with Phobos in that you should give your leader a shotgun, you should also consider giving shotguns to your gangers since it's such a versatile weapon.
1. Give the leader a bolter, meltagun, or bolt pistol. Don't waste the ability to have a special weapon.
2. You have five territories...you need five gangers. Don't sell yourself short on collecting money each game.
3. Heavy bolters are "ok", but if you really want to rack up a body count early, then take a flamer. They never miss...they do good damage...and they are cheap.
Just one thing to say: Grenades.
I broke a gang on turn one by chucking one of those my first game. Plus they don't have to be molded.