Welcome to Librarium Online!
Join our community of 80,000+ members and take part in the number one resource for Warhammer and Warhammer 40K discussion!
Registering gives you full access to take part in discussions, upload pictures, contact other members and search everything!
I'm intrested into starting to play BFG. But first I'd like to know what kind of weapons the ships have. Do they have similar weapons to in 40K such as lascannons ect...
Coiuld someone list a few please, and give an indication of there power?
Thanks so much!
There are 4 basic kinds of weapons.
Gun Batteries: Basically the strength of the battery is how many dice you get to roll, modified by range, heading, etc.
Lances: Always do damage on a 4+, or something like that (ish ish ish...)
Torpedoes: Launched from ships and move a certain distance each turn. A single ship can fire it's own strength in torpedos, while a squadren of ships can combine their shots into a single large salvo of torpedos.
Small craft: Bombers and fighters. Fighters kill bombers and torpedos, while bombers attack capital ships and dodge around torpedos.
As you can see the weapon types are pretty general compared to 40k. Each weapon on a ship will be described in terms of strength, range, firing arc (front, aft, port, starboard, dorsal (all around)). You can also ram, board, and other nasty things like that.
OK, let me give it a try... You know Imperial Battle Titans? Those big battle mechs have only one match when it comes to sheer firepower, and that's the firepower a warship carries. A single shot from a common Imperial Navy weapon battery is capable of turning a Baneblade super-heavy into tiny shards or white-hot scrap metal. The average cruiser is three kilometers long, and no 40k weapon can touch it in terms of sheer destructive capability. A small Imperial battlegroup is capable of reducing a thriving planet into a barren wasteland (read: perform an Exterminatus).Originally Posted by Nasty Necron 2005
In short, an entire legion of Titans couldn't touch the firepower that you see in BFG. The best way to get started is to buy the boxed starter set ande the Armada suppliment. This will give you everything you need to get started and pick a race. The game is big on tactics, not army composition. Whether you take a carrier fleet or a battle line, there's no list that can't counter it.
BFG is also easy on the wallet compared to 40k. A single blister of escorts will run you nine US dollars, and most cruisers go for fifteen. I may be wrong on the cruiser price, and it's been a while since I've bought another cruiser.
Victorus aut mortis,
Heh, the idea of a lascannon in BFG is amusing..
As mentioned, there are quite a lot less weapons in BFG than 40k, and most have similar effects under a few categories. (lances, batteries, torpedoes)
I suppose the difference could be compared a bit to pistol, assault, heavy etc. except with larger differences in rules between them, and there is only those categories. You don't get different types of lances, there is just lance.
Don't forget nova cannon too, thats another one.
Oh yeah, in case you don't know the rulebook is now a free download from the GW website so you can see if you'll like the game before buying stuff. The main box is extremely worthwhile, and I'd say an essential to get started.
You have all of these, but there are also several special weapons too, including the warp cannon and armageddon gun.
1. The warp cannon is the highly destructive main weapon of the Blackstone fortress. It has the ability, when combined with at least one other blackstone, to destroy a star which in turn will destroy a star system, although the rules for this kind of shot have not been released yet. Instead, one blackstone's warp cannon just does a horrific amount of damage to ordinary ships.
2. The armageddon gun is the main weapon of the infamous planet killer. On the level of spaceship combat, it's very destructive - it fires low powered shots, but it is designed to blow up planets! You can't use the super-mega-death planet killer shot in normal game rules, but there is one mission where you get to blow up the planet Macharia, and the shot becomes horrifically powerful and totally vapourises ships if it even touches them, along with annihilating the planet!
Theres also the tyranid ships. They get stacks of interesting weaponry too diverse to go into here, including weapons batteries that burn up enemies with acid, huge claws to crush enemy ships, and tentacles to shove boarding organisms deep into an enemy vessel, along with huge balls of horribly destructive but short-ranged plasma that can trear through enemy vessels.
There are heavy bolters and lascannons in gothic, but they aren't represented in gothic - the attack craft include thunderhawks and thunderbolt fighters that are equipped with those kinds of weapons, but they don't have any specific rules for gothic - they simply engage each other and die - some get other rules that make them stay on or other things, but using those kind of rules on such a small scale would make the game too complicated.
The only difference between tattooed people and non-tattooed people is that tattooed people are awesome and can kick your ass.
"War does not determine who is right - only who is left."
Technically there are lascannons etc- Furies are described as having them. However, on such a large scale (a capital ship is about 6 miles long) it would be pointless using god-knows hw many small weapons. Therefore they are grouped into broad categories mentioned, with a few special weapons liek nova cannon and each race having slight variations on these categories, ie Tyranids don't have conventional weapon batteries, but instead have 'pyro-acid' which works on the same principal but can start random fires. Download the rulebook, that's your best bet.
If you are interested in Gothic then go to:
There you can get the rules, and the fluff to BFG.
Peace through Superior Firepower! =^.^=