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I am looking for playtesters to try out my new fleet. If interested. please pm me or e-mail me at email@example.com.
Can you teel us what fleet it is? Is it one you made up, or an existing one? If its an existing one there is a huge possibility that we can help you with the list right now, as we have many seasoned admirals here . I'll try to help as best I can.
BTW, take a look at the clan, there's a link in my sig .
We could do with knowing a little more, cirquemeter. What do you mean? Do you just want someone to game against to see how good your fleet is? If so, telling us where you are would be the best idea. No point getting emails from Mexico if you live in Sweden.
Also Will J, the link seems to have vanished from your sig.
Coolbeans, is there anywhere we can look at this fleet?
If possible I'd be happy to help you. I've been playing BFG for pretty much as long as I have 40K, and I have WDs when 40k had a yellow logo.
BTW I thought you meant that the link was to the signy-uppy clan page, not the pic.
That's a point, what does mine do?
Ah, your link goes to the host site where the signature is. Strewart posted on how to put a link to the clan in your sig. Its in the clan thread. Look there
Sorry for hijacking this thread, can you tell us anything about this fleet? Who they are etc. Just to get a feel for 'em.
The ships of the Islamic Republic resemble Ancient Greek Biremes and Triremes, but without the oars and sails. The Republic makes extensive use of extended range fighters and bombers as all thier ships carry several launch bays. The "Saladin", The flagship of the fleet is a Quinqreme, Carrier boasting an impressive 14 launch bays. Some of the Unique weapons systems of the republic include:
1) Transporter Scramblers- Islamic Republic ships carry powerful energy field projectors which cause Matter to energy transporters to loose signal coherancy. This has the effect of jumbling the re-combination signature, reducing troops being transported to quivering gelatenous masses or twisted piles of junk. Prevents Necrons from teleporting on board or Chaos troops from summoning daemons when boarding.
Cost: Battleship/Carrier 15 points, Cruiser 10 points, Escort 5 points. Damaged on same slot on damage charts as shields.
2) Sand Casters: These defensive systems launch cannisters filled with rapidly expanding prismatic, crystaline structures which are designed to refract energy beams and partical streams. This has the effect of causing energy based weapons, (I.E. lances, etc) in the event of weapons batteries, to take a second column shift to the right and give lances a -2 to hit modifier when firing through one of these prismatic "Sand clouds." Use a standard blast marker to represent area of effect. This weapon is launched at the start of the movement phase before the ship is moved. The deployment area must be determined at this time. Deployment of the "cloud" occurs at the beginig of the shooting phase.
3) Chaff pods: These defensive weapons launch cannisters are filled with highly magnetized "homing-pods" which "cluster around torpedos which pass through thier midst, causing them to pre-maturely detonate on a roll of 4, 5, 0r 6 on a d6 roll. They are launched in the shooting phase but detonate at the begining og the ordinance phase.
Both of these new defensive weapons systems have the following stats:
Range 30 cm. ; cost 5 points per "projector" each one is limited to a 45 degree arc.
Battleships and carriers limited to 3 ea. per arc
Cruisers 2 ea. per arc
escorts 1 ea. per arc.
Last edited by cirquemeter; March 16th, 2006 at 02:28.
Wow, those are some pretty well thought out special rules. I like the resemblance to Greek vessels too. Where did the idea for an Islamic Republic come from? As far as I know, the only other sc-fi Islamic thing I know of is a going on in the chronicles of Riddik (I can't put the C before the K or it gets censored ) . But its a very unique idea .
Just a few things about what you said, cirquemeter:
What do the transport scramblers do? You didn't actually say what they did game-wise.
Also, lances don't use the gunnery table so the sand dispersers don't make sense- especially since you said they take a second column shift. There's nowhere for them to take a first column shift.
As for the background fluff though, very interesting.