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I'm currently in the process of tweaking and adapting the rules of BFG to fit the naval warfare of the early 18th century. I've named it as per thread title. It so far looks good, and could well be enjoyable to all BFG players as the rules are very similar. I just wanted to know what people would like to see in a game like this. Any specific things you would love to represent in a game? A few comments would be appreciated, and perhaps i'll post up some rough PDFs soon.
BTW, if anyone is wondering where i'm going to get the minis, Langton miniatures of cornwall does a massive range of ships in 1/1200. They're even cheaper than BFG! Take a look at the minis and tell me if you like what you see: Langton Miniatures
I used to dabble in Napoleonic naval wargames at one time - even wrote my own rules as I didn't like any that were on offer.
I'd like to see what you've come up with.
Keeper of the Dark Fortress
Member of the Inner Circle
Current armies: Deathwing and Grey Knights (I'd have more if my wife would let me)
Well, i'm up to writing the shoting phase section. As I write, the whole system resembles BFG less and less. Movement is nothing like even Eldar rules, and shooting has more in common with 40K really.
The only problems I am having, are figuring out a rules incentive for players to keep their ship of the line in squadrons, and the engage at close range. Its proving trickier than I thought, as I know that people will try to split up their fleets and engage at a distance. Thats fine, but its not how the historic battles were fought.
Leadership also plays a massive role, as getting your ships to do what you want will be harder than BFG. I've even introduced a command phase, before the movement phase. There is also no ordnance phase.
When I have finished the basic rules and advanced rules, I may post them up for consideration.
I've also been looking at existing rules systems. There are several out there, most are a bit naff. The better ones are massively, nay unnecessariliy complicated and boggy. They try to do too much IMO.
What i'm trying to acheive is a system which would represent more the desisions made by the admiral, rather than all the desisions made right down to midshipmen!
In short: simple and dynamic.
The core rules and advanced rules are FINISHED! Phew, and 10,000+ words too!
I really need poeple, preffereably experienced BFG players to give me feedback. Have I bodged to whole system? Or is it OK? You decide.
I would really appreciate a few people just skimming over the PDF's, just to check for rules oddities and typos etc. The system is still based on BFG, though it will play very differently.
If you would like to look at the rules, which are well typed, concise and generally thought out to the best of my ability; PM me your e-mail address and i'll send you the file.
I'm not wasting your time, I promise