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Thread: Escorts

  1. #1
    Bearded Ninja Arklite's Avatar
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    451 (x8)

    Escorts

    well ive been looking into adding a large escort force to my somewhat cruiser heavy fleet (12 cruisers and battle crusiers. my problem however is that i have so far have had no need of them. my 9 cruiser 2000 point fleet has so far shrugged off everything thrown at it with no event of being out manouvered. its quite odd. who ever i talk to seems to belive that they are in intergrel part of the fleet but when ever ive faced some one their escorts are gone faster than some shortcake in a church hall. another problem ive seen is the fact that my fleet (imperial) has acess to light cruisers. which (though they are not as manouverable) seem to match escorts for any role i could think of. can any one give me some effective roles for escorts in the imperial fleet? i just can't seem to see a good use for them out side a large cobra squadron to counter enemy escorts :wacko:



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  3. #2
    Son of LO strewart's Avatar
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    139 (x8)

    This is a good thread.. I find escorts to be not all that useful either, they die within a turn or two. I think the only use for them is the fact that they die early, people seem to target them for some reason (because they're easy?) so it attracts fire away from your good ships for a while.

    I take them merely as point fillers and because I have some of the models.. It would be nice to find a great use for them, but I really can't see it.
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    Ancient Lurker Will J's Avatar
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    Well, if your opponents aren't nipping behind your cruisers and literally kicking their butts, they have some serious tactical re-thinking to do. Getting behind is an anti-Imperial axiom !

    This is what Imperial escorts are good for: covering the rear. The plug holes in the line of battle, and can boost firepower where needed with their high speeds. In a way, they are similar to tau battlesuits in that respect.
    Cobras are really a two-turn escort. Use them to fire big torpedo salvos to break up any fiendish formation your opponent is using. However, you can bet your imperial pension they will be dead by turn three.
    Swords are a must, with all that firepower in such a cheap ship, you can't lose. Use them to keep your flagship or cruisers safe from rear attacks. They are actually very effective abush ships. Present a tasty target, then swoop in with the swords, use come to new heading if you have to.
    Firestorms are overpriced, I really wouldn't use them unless you need extra lances.
    The Dauntless is almost like the sword's big brother, and work very well in tandem with one or two squads of swords.

    Thats my two cents.

    Oh btw, had a game on monday and got a warp drive implosion, that caused another, that caused a plasma drive overload ! Wow!
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    Yeah... If you have an Imperial fleet, and the enemy ISN'T All Ahead Fulling to your rear quarter... Then they simply haven't found your weakness yet. That's where the enemy of an Imperial fleet wants to be. Behind you. Where your escorts are spinning and diving to protect you from their attacks, keeping them Braced and busy while you come about and Reload Ordnance.

    Ideally your opponent should be coming up close, Bracing through your torps, and All Ahead Fulling past your armored prow and broadsides to take you out from the rear. If they aren't doing that... Then you'll see no need for escorts.

    And if you're Chaos... Those escorts are vicious little attack dogs.
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    I find this all very disturbing. When selecting my fleet, I tend to choose the escorts first, then fit the cruisers and battleships around them. Every 2-3 cruisers deserves an escort squadron. I find them to be some of the most useful ships in BFG; I take as many swords as I can, as they have decent enough speed and those awesome weapon batteries. They can quite easily nip behind enemy ships, especially battleships, and since they rarely come up against any enemy escorts they can harry the enemy fleet from behind. They do enough damage to be scary but not hugely efective, and whilst being fragile the enemy will almost certainly try to dispose of them. They are a great tactic to disrupt the enemy, and once a fleet is split it is near defenceless.
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    Son of LO strewart's Avatar
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    139 (x8)

    Hmm thats interesting and insightful. What use are, say, 10 escorts going to do protecting your rear though? Can't the opponents shoot right past them at your bigger ships anyway?

    The Imperial fleet does seem a bit slow in general now that I think about it, never really saw it as a huge weakness though I did get outmanouvred today by chaos.
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    Say ten Sword escorts, each with batt 4, is Strength 40 batteries that can all turn 90 degrees on a dime and come at you from any angle. You can focus your wrath on that 180 point Lunar with strength 6 bats if you want... But... look behind you at the 350 points of escorty goodness.

    Yup. For the cost of a 12 hit Retribution with 3 shields, Strength 16 batteries, no Come To New Heading special orders, moves 15 cm... You get 10 hits, 10 shields, Strength 40 batteries, and 90 degree turning radius moving 30 cm.

    I can only HOPE my opponent ignores it to attack that puny Lunar.
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    Bearded Ninja Arklite's Avatar
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    451 (x8)

    hmm that could indeed be a good use for escorts now that i look at it, as a vicious left hook to suprise your enemy. but again they have to be fielded in rather large numbers. i did however notice that if you mix a squadron of 2 swords and 3 firestorms you gain the broadsiding power of a retribution class battle ship (12 gunbatts and 3 lances). the squadron is small enough to not be a loss if it gets destroyed but with the firepower of a battleship they might be quite a force to be reackoned with. time to get thinking......


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    [16:19] <@Alzer> Arky's right though
    [16:20] <@Kaiser-> I know he is.
    [16:20] <@Kaiser-> He usually is.
    [16:20] <@Kaiser-> Sometimes it's intentional.
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    Ancient Lurker Will J's Avatar
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    Well said that man.

    Swords are just too good to be left out, for the above reasons. And if you look at it from the Cobra's points of view, for 300 pts you get a STRENGTH 20 torpedo slavo. Even eldar won;t be able to escape that!
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    Bearded Ninja Arklite's Avatar
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    451 (x8)

    well we do have to remember that you can only have 6 escorts in a single squadron. all this talk of 10 strong does sound kick ass but in the event of those 10 cobra's needing to re-load we might just get buggered with a bad ld roll.


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    [16:19] <@Alzer> Arky's right though
    [16:20] <@Kaiser-> I know he is.
    [16:20] <@Kaiser-> He usually is.
    [16:20] <@Kaiser-> Sometimes it's intentional.
    ----
    [00:01] <+zubus> i love you, ya skirt wearin nothern monkey! ^_^

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