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Thread: Tyranid fleets

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    Tyranid fleets

    Hello I am new here, but have been playing BFG since the day it came out. I have played almost every fleet in the game and am starting a Nid fleet. How many of you play Nids, and what should a fleet be comprised of? I have the official rules in Armada and now the fleet list. I was wondering how many hive ships people take on average since you need one to field 2 cruiser and 12 escorts. And those things are not cheap. I am planing on scratch Building most of the fleet as I feel that is a cheaper way to go. Any ways what is the composition of your nid fleets?


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    Son of LO darkreever's Avatar
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    My friend has a nid fleet, so I get to play them fairly regularly.

    what should a fleet be comprised of?
    That depends on who your playing and how you like to play, despite any advice given no one can really tell you how you should play your fleet.

    I was wondering how many hive ships people take on average since you need one to field 2 cruiser and 12 escorts.
    Take 'em as you see fit; I've only ever fought against two at most because you can make them so damned strong. When you think about those possible upgrades, one of those battleships and two cruisers along with all the escorts may end up being overkill...

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    Regardless of total size, 2 seems to be the general concensus. Its a bit of an oddball, since you buy them first, but normally you wont go over 4 cruisers as you have 2 hiveships. Escorts are jus there to bulk out the numbers in nid fleets, odd because i tend to take mine first and then build around them. Tyranid fleets are strange to start, because of the unorthodox organisation, but from a fluff point of view they got it pretty much spot on.
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