Welcome to Librarium Online!
Join our community of 80,000+ members and take part in the number one resource for Warhammer and Warhammer 40K discussion!
Registering gives you full access to take part in discussions, upload pictures, contact other members and search everything!
Hi im not new to gothic, to get the feel of the game during my "SPECIALIST GAMES ROCK" phase i tried a few fleets of ply wood cut outs with the living rulebook lol
Im thinking of starting a tau fleet but i hate the GW models and i want to forge world ones, but i dont want to part with 50 odd pound just for the rules in Imp. Armour update 3
Ill be playing primarily against necrons, tyranids and imperials, hoping to be playing in an ongoing campaign scene, i just need some advice wether tau is the best fleet to go for and if there was a place other than imp armour 3 to obtain the new rules because i love the models
thanks for anyone who can help
Well, if you want a rundown on each fleet's pros and cons, the best source I can really think of would be Rogoth's article featured in this month's LO e-zine (Blackie, I should get rep for advertising this). To get to this article, simply click me.
It is much cheaper to use the GW models and LRB rules than the FW models and rules, not to mention you'll likely save on shipping. Thing is, if you don't have IA3, the rules are very hard to come by without going through... somewhat less than legal channels. To get them rules, you may just have to bite the bullet and by the book.
Welcome to the best game GW ever made! Hope ye like it and decide to stick with it!
Yup, that article was made to answer just your question.
In BFG, most of the fleets are very playable. There's no "Scissors/Paper/Rock" formula to beat your enemy's fleet. Just you, your strategy, tactics, the models, and the dice.
Cadian Enforcement Taskforce(1500) (3/3/2)
181st Cadian (1500) (0/1/4)