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In time, I may come forward to ask for advice here about characters requested for my upcoming Inquisitor experiments at the club, but for the moment, what do you think of this one?
Before you start reading it through, I should point out that she'd most likely be alone - a band of one, so to speak. You'll see why when you read the fluff.
Inquisitor Arael Verekan â€“ The â€˜Twilight Guardianâ€™
Inquisitorial Personnel file 8953-154-Gamma
Subject: Arael Verekan
Rank: Extremis Diabolus (Inquisitor prior to Leosa III Incident)
Ordo: Extremis Diabolus (Ordo Malleus prior to Leosa III Incident)
Faction allegiance: None (Amalathian prior to the Leosa III Incident)
660.M41: Born on Necromunda to minor nobility.
679.M41: Joined the Adeptus Arbites of the planet. Proved to be a capable member.
681.M41: Became involved in the destruction of a Chaos Cult. First met Inquisitor Parus Garalian during the operation and impressed him sufficiently that she was offered a position in his retinue.
685.M41: Having displayed an interest in joining the Inquisition properly, began training as an Interrogator.
690.M41: Officially given the rank of Interrogator subsequent to playing a significant role in breaking up a Slaaneshi Cult and killing a Traitor Marine single-handed after a half-hour game of cat-and-mouse.
699.M41: Promoted to the rank of full Inquisitor and accompanied Inquisitor Garalian on an ill-fated mission to a remote planet. Swarms of Khornate Daemons clashed with Inquisitor Garalian and a Grey Knight Kill Team while Verekan attempted to close a portal to the Warp. She was successful, but Garalian was killed. Shortly afterwards, the vessel carrying Verekan and the Kill Team under Brother-Captain Skarabian was diverted to Leosa III to investigate a flux in the warp. Initial investigations suggested that the Chaos Cult responsible had been destroyed by Inquisitor Lord Midus Faradan, but Cultists activities continued. Suspicions that suggested that Faradan, a known Radical, was responsible for this lapse in success, but his Interrogator subsequently turned out to be a heretic in the service of a Greater Daemon named Klorgrind. The revelation was too late to prevent Klorgrindâ€™s plans coming to fruiton, and a portal to the warp was opened for long enough to allow massive swarms of its minions to enter our realm. Verekan, regardless of personal safety, managed to close the portal, but was sucked into the warp along with Klorgrind and its servants. She was reported dead and posthumously decorated for bravery.
700.M41: Inquisitor Trisan, accompanied by Brother-Captain Skarabian, encountered Inquisitor Verekan commanding a Cult on a Daemon world on the edge of the Eye of Terror. Investigation proved that it was indeed the Inquisitor. Vox-record of her explanation follows.
=VOX RECORD TRANSCRIPT BEGINS=
Skarabian (curious): But how did you survive? I saw you taken into the warp along with Klorgrind and his accursed cult.
Trisan (coldly): Something I would be fascinated to know as well. Your presence in the Eye of Terror, leading that motley group of heretics, is highly suspicious. The good Brother-Captain may believe that you are free of taint, but speak carefully.
Verekan: Itâ€™s a long story. And my position may be fragile, but I still do not intend to take that tone from a Monodominant, Inquisitor Trisan.
Trisan: Our mission here is complete. Weâ€™re not going anywhere until we hear it.
Skarabian: Yes. Proceed.
Verekan (thoughtfully): You remember correctly, old friend. I remember the pain of having my body ripped from this plain and transmuted to the stuff of the empyrean. Only sheer will-power stopped my form from disintegrating, both under the constant change of the warp, andâ€¦ the fact that I was not alone there.
Verekan: Klorgrind didnâ€™t like what I had done. My last attack prior to closing the portal crippled him, even here in the warp, but he had many Daemons still on his side. How long I fought them off, I do not know. How many I scattered to the winds of Chaos, I do not care to remember. All I know is that after an eternity of slicing them apart with my old power sword, I was no longer alone in my fight. The warp is not really all that different from the Imperiumâ€¦ politics still holds great sway there. Daemons with no allegiance to Klorgrind had been impressed by my skill, and drove off the thrice-accursed oneâ€™s hordes.
Trisan (disbelieving): Daemons came to your aid?
Skarabian (chiding): Remember the Daemonbane blades so prized of the Xanthites, Inquisitor. They are fickle creatures. Proceed, Arael.
Verekan (oblivious to the interruption): At first, I tried to destroy my repulsive saviours, but I was weak. They merely laughedâ€¦ Golden Throne, I will never forget those laughs. As time went on, they taught me how to survive in the warpâ€¦ it is a realm of uncertainty, where willpower is the key to all.
Verekan: I thought that fate had dealt me the cruel fate of remaining there for eternity, so I chose a new path. I had authority among the Daemonic hordes, so why not use them to carry out the Emperorâ€™s will from the inside? They threw themselves into the subsequent wars happily. As you say, Brother-Captain, they are fickle creatures. Throughout my time in the warp, Klorgrind was my nemesis. His strength had returned, and our minions fought almost constantly. (bitter laugh) If you had told me that I would be some sort of Daemon Princess before Leosa, I would have considered you insane. (coldly) Put that pistol away, Trisan. Iâ€™m no threat to you.
Trisan: You admit to heresy and Chaos worship! It is my duty â€“
Skarabian: She has made no threat to either you or the Imperium, Inquisitor Trisan. Besides, I hardly think it is Chaos worship. It is vice-versa, in fact. Cease your interruptions and let her continue.
Trisan (sarcastically): Brother-Captain Skarabian, much as I respect your authority, I do not believe that you are impartial here.
Verekan: He has a point, though. Be silent. You wanted to hear how I am here, didnâ€™t you? Where was I?
Verekan: Oh yes. I donâ€™t know how long I stayed in the warp â€“ time does not have the same meaning there. But I eventually sensed something that I had only heard described by the Daemonsâ€¦ a portal to our world. The warp-spawn were fighting tooth and nail to get through, but I managed to pass through the portal. It was a one-shot job; as I entered, it closed. I found myself on this planet, surrounded by a startled band of Cultists. As I stood there, hatred boiled up and I started killing. The Xanthites are right about one thing â€“ Daemons are the mirror image of humanity, a reflection of our darkest selves. Them I understand. But the fool who worships Chaos deserves no mercy.
Trisan (muttering): Fine words, heretic.
Verekan: I stood, my blade at the ready, the last four or five cowering in a corner, begging for mercy from â€˜their great and powerful masterâ€™. (snorts) I demanded to know where I was, and they babbled out the answers to my questions. As I learned more about where I had ended up, I knew that nothing had really changed save my surroundings. I was once again in a position of power right in the heart of Chaosâ€¦ in a position to do the Inquisitionâ€™s work as best I could. For the past few months, I have done just that. And then you turn upâ€¦
700.M41 continued: Verekan remains under suspicion, but is allowed to aid in the purging of several Chaos Cults.
701.M41: Verekanâ€™s history is concluded to be incontrovertible proof that she is tainted, and she is declared Extremis Diabolus. Inquisitor Trisan leads a failed attempt to terminate her, resulting in the deaths of his entire force. Verekan disappears, but sightings of her across the Imperium continue. It is our belief that despite her Excommunicate status, she continues the fight against Chaos alone and among those unaware of her past.
WS85 BS75 S70 T70 I80 Wp95 Sg90 Nv85 Ld85
Equipment: Nexes Gauntlets (see below), Power armour on all locations except head, 3 Smoke Grenades
Special Abilities: Leader, Furious Assault, Dodge, Acrobatic, True Grit
Psychic Abilities: Enforce will, Banishment, Regenerate
Where Arael got these deceptively fragile-looking weapons is a mystery. The general theory is that she plundered them from a tomb while on the Daemon world she was found on. At a mental impulse, the metal straps around her arms sprout short-barrelled guns and long, thin talons that lie along her fingers. Her skill with them has been shown on many occasions, though few have survived to report it.
The Nexes Gauntlets count as a pair of Lightning Claws, each with an attached Hellpistol. Due to the fact that they are constantly equipped and only have to â€˜growâ€™ the weapon attachments, Arael counts as having the First Strike ability. Note that she does not have Fast Draw, as the energy blasters take longer to become fully functional. Arael has also mastered the skill of using both blasters at once, and so has the Gunfighter ability while using the Gauntlets.
No offense but I'm pretty sure you could also lop in a force weapon to her arsenal while your at it.
Come now, no self respecting amalathian would ever be caught wearing anything bulkier than carapace armour. It goes against the idea of subtlety. That and wow, two abilities from her weapons, five more given, and three powers all with no stat below seventy.
This actually looks like a very good example of what a powergame character looks like. High stats, powerful weapons, and lots of abilities. So wheres the flaw?
Take my love, take my land, take me to where I cannot stand; I don't care I'm still free, you can't take the sky from me.
"The difference between gods and daemons largely depends upon where one is standing at the time."- Lorgar
Member of the Fluff Masters Clan
Not to be too negative, but this character IS far too powerful. Inquisitor is a game about fielding interesting warbands and characters and developing them - more of an RPG than a competative game. Hence the lack of a points system. The abilites here are too strong to be used in conjunction - True Grit is, on its own, one of the more powerful abilities in the game. You've given her power armor - the majority of Inquisitor players I've ever gamed with or even spoken to hate power armor and its inclusion in a small-scale skirmish game. Heck, most people don't use anything more than flak or carapace. And her weapons? Lightning claws are, like power armor, on the very edge of the scope of this game, if not beyond it. Oh, and she's a good psyker.
Now, I'm not telling you to make a character just like everyone elses. And honestly, her being without a warband isn't justification for all of this extra stuff. But a character like this? Not what the game is all about.
I suggest you look around at other people's warbands on this site and others and you'll see what I mean.
And again, I'm trying to help, not to be negative for negative's sake.
Inability to work with others?So wheres the flaw?
I see your point. I think my mistake was the fact that I originally wrote Arael's stats as a 40K special character - I guess the transition didn't really work. There, the power armour was almost essential for a two-wound character, and the twin lightning claws weren't overkill. *sigh* Back to the drawing board, then. I do like the idea of the Nexes Guantlets, but there must be a way to tone them down a bit...
Of course, I'm not entirely sure that she'd be a 'proper' character. Something that I'd just throw in from time to time to help or hinder in my position as GM. Looking at it from that angle, what do you think?
1. the other two are right but:
2. despite not liking the way some of the fluff is presented - the inquistor interogating her seems perculiarly wet and the Captain seems strangely open mined for a fanatically devote killing machine, the concept has a lot of potential, I would stoptrying to redeem her and acept she will never be acepted, her every action will be atributed to chaos and no recognition of her true motives would ever appear
3. as per 1, tone her down, I would be tempted to give her Sanctuary - this would explain how she managed to fight off demons - I am not particularly keen on your portrayal of the warp, however leaving that asside
4. Clearly there has been some taint of chaos, presumably her psychic started after the event on the plannet where she got puleld through the warp? why then was she responsible for closing gates within her previous employers retinue?
5, whilst anyone with her would clearly have issues of their own I dont se why she can not have a warband recruited since she returned
Everything you have been told is a lie!
The fluff could use some work, agreed. I originally planned to write out the full story somewhere else and just pick out a few extracts, but creating the character came ahead, and I had to improvise. Skarabian and Verekan worked together for a long time, and I've always imagined the Grey Knights to be quite cool, logical thinkers. Maybe its their Fearless rule... Just my opinion. As for the Inquisitor... well, he's a Monodominant, and he's been newly promoted. Still getting used to his new position. A few little things that couldn't make it into the fluff... does that improve the situation any?2. despite not liking the way some of the fluff is presented - the inquistor interogating her seems perculiarly wet and the Captain seems strangely open mined for a fanatically devote killing machine, the concept has a lot of potential, I would stoptrying to redeem her and acept she will never be acepted, her every action will be atributed to chaos and no recognition of her true motives would ever appearWhat would you suggest? As for the warp... like the Grey Knights, that's just how I imagine it from the various bits and pieces in the Hordes of Chaos Army book and other such things.3. as per 1, tone her down, I would be tempted to give her Sanctuary - this would explain how she managed to fight off demons - I am not particularly keen on your portrayal of the warp, however leaving that assideSorry? Not sure I understand.4. Clearly there has been some taint of chaos, presumably her psychic started after the event on the plannet where she got puleld through the warp? why then was she responsible for closing gates within her previous employers retinue?Hmm... possibly...5, whilst anyone with her would clearly have issues of their own I dont se why she can not have a warband recruited since she returned
Thanks for your comments, everyone.
Not really GKs are marines, marines are all but brain washed, and the =][= arguably if he wasnt totally competent then he would not have been promoted, however I dont subscribe to that, it assumes the =][= is perfectOriginally Posted by Basilisk9466Hmm, fopr flavours of the realm of chaos I much prefer someone like Moor****, makes sense! however my real issue here is how she survived in the warpWhat would you suggest? As for the warp... like the Grey Knights, that's just how I imagine it from the various bits and pieces in the Hordes of Chaos Army book and other such things.Psychic powers are not common, even amongst members of the =][=. If she displayed any tallent she would have been unlikely to start life as an enforcer, and would have clearly gone down another path in her sevice with the =][=, sealing gates, etc, whilst arguably could be done from readign books, would tend to fall to psychic individuals, she has powers, these, from the fluff should not be there fore entering the warp, the obvious explanation is she has become taineted, possibl even partly demonic.Sorry? Not sure I understand.No problem, as I said the character is appealing - an ex inquisitor who has been declaired traitorThanks for your comments, everyone.
Everything you have been told is a lie!
Well, since we're critiquing fluff, I'll elaborate on Cheredanine's comments (with which I basically agree):
Psykers are picked up, usually at a fairly early age, by the Inquisition's Blackships. Minor or dormant psychics can sometimes hide by just not being aware of what potential they have, and extremely powerful psychics can sometimes hide through willpower - but these Alpha-class or better psychics are prime targets for possession and usually have uncontrollable powers, and wouldn't end up in the Arbites for any amount of time. If she was found by the Blackships, she would have been brought to Terra, tested, and if of sufficient mental strength (not psychic strength, I'm referring to willpower and such) might have been passed along to the Inquisition or numerous other groups that require psychics. If she was Alpha-class or better, its likely she would have been killed outright during the testing because of the danger she posed.
Closing "gates". This takes massively powerful psychics, really - most gates are opened and/or maintained by groups of moderately-powerful psychics as a result. Its unlikely that a minor psychic could have closed any such gate - in fact, its more likely that she would have gone insane & become possessed right there. Powerful psychics could close such a gate, but again, she wouldn't have been an enforcer or an arbite if she were such. As for using a book or something like that - the Daemonic words within would have destroyed the mind of anyone not properly trained in Daemonology and of sufficient strength.
Existing in the Warp is, basically, impossible. I mean, there are exceptions, but not by normal humans. In fact, the only ones I can recall are of Primarchs (Jagdhi Khan specifically) purposefully entering the Warp - but even he hasn't returned yet. The Warp doesn't have any physical aspect - literally its swirling energy. She would have been instantly torn apart by Daemons - and there wouldn't be any chance of "winning over" a faction of them to gain their defense - daemons hunger, thats that.
And finally, the fact that, after returning from the Warp (if it were possible), she was interrogated, marked as "suspicious", and allowed to return to duty? Nope. The Imperium isn't a trusting place and the Inquisition in particular stands out as not giving second chances. She would have been executed on the spot by any Grey Knight observing such an interview, as she would have been by any Inquisitor of moderate or conservative mindset.
Hmm. I mean, you have some interesting ideas in here, but it just looks like you're lacking knowledge on a few specific areas of the fluff. I might have a few ideas for you:
She could have been a moderately powerful but dormant psychic who was missed by the Blackships. Joined the Arbites (although a noble of any rank wouldn't do this!). Was noticed for her potential by Garalian during service, and was taken into his retinue. He could have purposefully exposed her to various Warp-related artifacts and situations - nothing as strong as a Daemon or a Gate, though - to gradually unlock her powers. After years of this and Inquisition training, maybe one of the intentional exposures - the first gate situation - popped up but quickly spiralled out of Garalian's control, resulting in his death. The exposure tainted her unprepared mind slightly, but unnoticably (yet). The Grey Knight team present fought their way out with Verekan and others from Garalain's retinue in tow. Her training continued uneventfully, the taint growing unnoticed in her mind. At some point after achieving full rank, the taint became fully apparent after she discovered a Daemonic artifact (a modified version of those Nexus gauntlets) and claimed it as her own, prompting her excommunication and subsequent disappearance from the Imperium.
This is, of course, just the first thing that popped into my mind. Take anything from that you like, if anything.
If you use something like the above story, give her 2-3 psychic powers. Sanctuary or Word of the Emperor are good - she could have pursued their protective uses after her close encounter when Galaian died. Something offensive, probably. Weapon-wise, those Nexus gauntlets need to change. You could slightly modify the strength of bare-knuckled attacks as well as making the gloves a Daemonic weapon with one or *maybe* two abilities, based on whatever you like. If the weapon has a voice, it could have provoked her collapse. For flaws, you could actually make some kind of confusion rule (if the gauntlets speak to her) or some kind of phobia related to Daemons and the Warp. I don't know about the loner bit - if she'll mainly be used as a NPC, and she has connections to Chaos cults, having some followers could be handy.
Hope this helped!
Last edited by mEGALOMANIAC; June 8th, 2006 at 18:25.
Thanks, mEGA. You're entirely correct - I wasn't entirely up to speed with some of the things that I threw in there. Pity, really, I'd worked on that fluff for a long time before coming across Inquisitor... concerning psychic abilities, the Eisenhorn trilogy duped me into thinking that most =][= were Psykers, since pretty much all of them that turned up through the books were.
I'll have a bit of a think about it... concerning humans surviving in the warp, I had mistaken ideas based on the fact that Chaos ships don't use Gellar fields. Or is that wrong?
As far as I know, some (most?) Chaos ships use Gellar fields, some use sorcerers to keep the Daemons at bay, some have pacts with the Ruinous Powers, etc. But I mean, we're talking ships here. A lone person, servant of the Warp or not, would be torn apart in an instant. A Daemonship? At home in the Warp.Originally Posted by Basilisk9466
And yea, Black Library is an iffy place to pull fluff from. I know GW has stated that BL stuff is canon, but they've also said the opposite. And so many of the books contradict each other. Eisenhorn is a book about psychics, Daemons, and the Warp - hence the relatively high number of psykers. For example, Pariahs are in like half or more of the various books dealing with the Inquisition, and they're hella rare! BL books deal with cool stuff, and psykers are cool ^^ Also, to touch on the above comment about the Warp, just about every author has a different idea when it comes to dealing with Warp travel and such. But survival in the Warp is generally considered impossible.
Last edited by mEGALOMANIAC; June 9th, 2006 at 02:51.