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  1. #1
    Member Hubcap's Avatar
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    how to chaos

    I plannig on starting a chaos fleet soon, but I dont know what to buy, I thought I would buy the starter set, but I just don't know that much about the game, so is the starter a deal?, or is it not ? What should I buy? ANd why? Please help.


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    Ancient Lurker Will J's Avatar
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    The starter box is the best way to get started in BFG. For £40 or $70 odd, you get:

    Soft-back rulebook (very VERY useful. Easier to have in book form than on PC.)
    Two 45cm plastic rulers
    6 Special orders dice (difficult to get hold of elsewhere)
    4D6
    Insane amounts of ordnance counters, celestial phoenomena, planets etc.
    Two playsheets for quick reference.
    A fleet roster pad, about 20 sheets.
    A getting started book with a cool comic strip.
    4 Chaos cruisers.
    4 Imperial cruisers.

    You will have enough ships to make two 800pt fleets! Thats a very good deal if you ask me. Once you've got the hang of the game, you can sell the ssips you don't want or better still, keep them to introduce other people to the game.

    On top of the box, I bought a blister of escorts for each fleet just to add an extra dimension to the fleets.

    After that you can expand your fleets at your leisure, as the ships are dead cheap.

    Good luck matey.
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  4. #3
    heretical thoughts? ShadowZora13's Avatar
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    Th starter box is only $50 state-side. Which means the cost of cruisers alone makes this a great deal, as 8 cruisers goes for $60. Thats what I'm going to get. Even etter when you split the cost with a friend, and then split the ships.


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  5. #4
    Father of the Failed rp252's Avatar
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    Will J hit the nail on the head about the starter set (dda iawn boyo!). I agree with him and ShadowZora13; the starter set is indeed worth getting. Those eight ships give you a good base for two seperate fleets, and allow you to play a few small games to get a hang of the BFG rules. As Will J highlighted, you can use the ships you dont want to introduce people to BFG - the more the merrier!

    Each cruiser in the Chaos fleet is effective, so you should have a look at the rules and choose the cruiser configurations that you like (for whatever reason - rules, model, background). I would suggest that you make one Murder class cruiser however, as they are the workhorse of the Chaos fleet. Also, make a carrier of some sort (you only have two to choose from). Chaos have very few torpedoes, and are in need of a good fighter screen to shoot down incoming ordnance. As such a carrier is essential. The Styx heavy cruiser provides you with more flight fecks then most other cruiser size vessels, and will make for a good flagship. It also has some nice long range firepower and lances, so it can hang back to launch waves of attack craft, whilst still being able to contribute to a firefight.

    I'll give a quick breakdown of the Chaos cruisers to help you decide:

    Murder - The basic 'workhorse' crusier of the Chaos fleet. Fairly large and long ranged batteries alongside some deceptively useful prow lances. Tends to work well in pairs.

    Slaughter - Fast and has impressive short ranged weaponry for a cruiser. Can act as fire support for roving escort squadrons, as a line breaker, or a nippy flanking unit. Be careful that they dont become isolated from the rest of your fleet due to their speed - lone ships are easy pickings for enemy fleets.

    Carnage - I love the carnage. Lots of long range weapons batteries. Eldar players will hate this ship, for good reason - it turns their ships into expanding clouds of wreckage if it manages to bring weapons to bear.

    Devastation - A nice little carrier, and not too expensive. Carriers are important in a chaos fleet to give you ample ordnance cover and the ability to launch your own bomber/assault boat attacks.

    Acheron - A lance boat. The weaker of the three heavy cruisers IMO, but quite cheap and can fire from range with little worry of reduced effect.

    Hades - Basically a Murder class with some dorsal lances. A good heavy cruser if you want to add some direct fire punch to your fleet.

    Styx - An expensive heavy cruiser, but worth it. It has large launch bays and decent long range weaponry. Stick a chaos lord in this and let it pump out as many attack craft as it can.

    Escorts would be a good way to go after the first four cruisers. Several squadrons of escorts and a few more cruisers and you will have a nice big fleet with which to play. Avoid getting a battleship until you have around 1500 points of ships as they tend to be a bit of a points sink in smaller games. Also, a trap that Chaos players tend to fall into quite often is using the Planet Killer in small games. Do not be overly impressed with this beast of a ship; it can kill alot, but is a waste of points in smaller games in which it will get outmaneuvered and shot to pieces from the rear. Grand cruisers are another interesting part of the Chaos fleet which you should look into at some point.

    Phew, that turned out to be a bit longer-winded than I expected, sorry about the information overload. The one thing to remember about BFG is that list building is less important than in other GW games, so go ahead and make what you think look/sounds cool. Best of luck mate.

    Cheers,
    Rich.

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    Member Hubcap's Avatar
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    Thank ss alot rp252, I plan to buy the starter soon, and hope to be playing it soon.

    Chaos is not always evil, just misunderstood.

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    Senior Member SlayerofAsmodean's Avatar
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    My chaos nurge fleet consists of:
    1 styx- a good carrier (called the avian flu:shifty: )
    1 murder- longrange fire support
    2 slaughters- close in death
    1 carnage- because eldar deserve to die.
    3 Idolaters- strength 3 lance
    3 Iconoclasts- not as good as swords, but close...
    thats my plauge fleet. i havn't played with em yet but i look forward to doing so
    You?! No!
    --Famous last words of Asmodean

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