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Thread: Inquisitor

  1. #1
    Member Grandmaster Adek's Avatar
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    Inquisitor

    Does anyone know/play the Inquisitor game from GW? Is it a pen & paper RPG with models, or is the system radically different, or is it somewhere in between? Becuase some of those models look really neat, and I now have a craving for a WH 40k RPG after reading the Eisenhorn omnibus (very good books... read them!).

    And if not Inquisitor, does anyone know of a WH 40k RPG?

    Lord Baal of the Ordo Sanguinius Clan



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    The Fallen Cheredanine's Avatar
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    bumped to inquisitor forum, yes it can be played that way but a mostly it is focused on the table top, like AD&D when played with minis, it is a superb game, I really enjoy uit, you can download the rulebooks for free from the GW specialist game site
    Everything you have been told is a lie!


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    What inquisitor definetly has in its favour is the large narrative element to games which are generally lacking from most peoples games of 40k.
    Both the specialist games website and some fan sites you can easily find on google have a number of pre-made campaigns that are a great (and easy start).

    As for 40k RPG, well there is one on its way: http://www.blackindustries.com/defau...plate=dh-press


    YellowDuck

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    Illustrator Extraordinair Adrian MalSeraph's Avatar
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    So just what is the major difference between 40k and Inquisitor?

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    Son of LO darkreever's Avatar
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    Quote Originally Posted by Adrian_MalSeraph
    So just what is the major difference between 40k and Inquisitor?
    You know when some of us say not to compare elements of 40k gaming with 40k fluff because it never fits? Inquisitor is where that is never completely true.

    In inquisitor the difference between S3 and S4 is very well defined (normal human strength being in the 50's and 60's while a marines strength before power armour is 200, power armour making that 240 the most.)

    The way fighting works for both close combat and shooting; the game is played on D10's and a D100 system, everything you roll has to do with chance and percents. (A character needing a 58 to hit their target after all mods actually has a 58% chance of hitting their target.)

    How you hurt your enemy is completely different, instead of having wounds you have a damage system. Where each major location of your body (arms, legs, abdoimen, chest, groin, and head) can be harmed and affects how your character acts. Also characters can heal some of the damage they recieve, never being able to heal completely but enough to remove some of the effects of heavy damage recieved.

    Only four major differences, but you definately get the idea and I'd be going on forever if I did more...

    Take my love, take my land, take me to where I cannot stand; I don't care I'm still free, you can't take the sky from me.

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    Member of the Fluff Masters Clan

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    Son of LO mEGALOMANIAC's Avatar
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    Quote Originally Posted by Adrian_MalSeraph
    So just what is the major difference between 40k and Inquisitor?
    40K is a skirmish-scale game where you field a large number of minis, up to an agreed upon points cost. Each mini acts within a fairly limited rules set - moving X distance, shooting, and then assaulting.

    Inquisitor is a warband-scale game where you field a handful of minis (usually 3-5 for a warband, in my experience), but without any points costs. It isn't a competitive game like 40K is, but more of a cooperative storytelling - hence the lack of point costs. Each mini acts within an enourmously flexible set of rules - there are things such as crawling and ducking in the movement area, an enourmous armoury that any character can pull from, lists of psychic powers and daemonic gifts, etc. Players are free to invent weapons, gear, powers, and special rules for their characters, as long as a) they're approved by your opponents and b) they result in a more colorful and interesting character. Inquisitor requires 1+ players AND a Game Master to run properly - you can't just take two players and duke it out between them. A GM sets a scenario and runs the game, while the players strive to achieve preset goals (which are rarely "kill everything"). It's *closer* to an RPG than 40K is, but it isn't one by far. No character sheets, nothing like that - it *is* a miniature-based wargame.

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    The Fallen Cheredanine's Avatar
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    Quote Originally Posted by mEGALOMANIAC
    40K is a skirmish-scale game where you field a large number of minis, up to an agreed upon points cost. Each mini acts within a fairly limited rules set - moving X distance, shooting, and then assaulting.

    Inquisitor is a warband-scale game where you field a handful of minis (usually 3-5 for a warband, in my experience), but without any points costs. It isn't a competitive game like 40K is, but more of a cooperative storytelling - hence the lack of point costs. Each mini acts within an enourmously flexible set of rules - there are things such as crawling and ducking in the movement area, an enourmous armoury that any character can pull from, lists of psychic powers and daemonic gifts, etc. Players are free to invent weapons, gear, powers, and special rules for their characters, as long as a) they're approved by your opponents and b) they result in a more colorful and interesting character. Inquisitor requires 1+ players AND a Game Master to run properly - you can't just take two players and duke it out between them. A GM sets a scenario and runs the game, while the players strive to achieve preset goals (which are rarely "kill everything"). It's *closer* to an RPG than 40K is, but it isn't one by far. No character sheets, nothing like that - it *is* a miniature-based wargame.
    This is the better reply to the question, basically 40K is a skirmish wargame, based on moving small forces (they are not really armies, that is what epic is for) around and fighting a small skirmish, it is often padded out with fluff and background, but ultimately, the bojective is to have a bit of a scrap, like chess but with better pieces and board.

    =][= is a narrative role playing game, you take on the character of someone, build up his background and play him/her/it in an appropriate style, but that is true of any RPG, =][= is different because it is narative style, it is not about who can produce the best killing machine, but who plays it the most cinematically/in character with flair. Whenever I have run my inq games in store, they attract huge crowd, watching the game is like watching a movie.

    One other thing, you need a damned good GM to play =][= at its best. A lot of the game is dependant on his judgement, I would class myself as a medium to good =][= GM, but then I have been GMing RPGs for 27 years including national student championships. I have played at warhammer world with a GW supplied GM and he was shockingly bad.

    I would recomend you go to the specialist games web site and pull the game report on the last in the Karis Cephlon games (the are more but they are in =][= handbooks and not on the web) - the battle in the spaceport, you will get an idea then of how the game should work
    Everything you have been told is a lie!


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    Member Grandmaster Adek's Avatar
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    Thanks, everyone!

    It looks pretty cool! I'll have try it!
    Lord Baal of the Ordo Sanguinius Clan



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