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Thread: starting eldar

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    starting eldar

    thrugh the use of ebay i have been able to aquire 3680 points worth of eldar stuff the list is as folows
    4 shadow
    5 eclipse
    7 hellebore
    9 aconite
    12 nightshade

    i have yet to play with them but the lists i tend to make look like this
    1 shadow
    1 eclipse
    2 hellebore
    2 hellebore
    2 hellebore
    3 aconite
    3 aconite
    3 aconite
    4 nightshade
    4 nightshade
    4 nightshade

    comes to 1975
    or
    1 shadow
    1 shadow
    3 eclipse
    3 hellebore
    3 hellebore
    4 nightshade
    4 nightshade
    comes to 1980

    what are your opnions on the eldar fleet to begin with any way, besides hit and run and balsa wood and tin foil


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    Father of the Failed rp252's Avatar
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    Hey Murphy, that’s one hell of a lot of Eldar ships you are getting there - may I ask how much you paid?

    I have recently talked a little on Eldar Fleet composition for another member. Here is the link to that post:

    http://www.librarium-online.com/foru...ing-fleet.html

    Quote Originally Posted by murphy
    What are your opinions on the Eldar fleet to begin with any way, besides hit and run and balsa wood and tin foil?
    Lol. I think those two opinions are the most important. Of all the things you need to remember about the Eldar fleet, remember these:

    - Hit and run. Do not close with our opponent like other fleets can. Eldar cannot do it - they will get shot to ribbons. You need to use available cover intelligently in order to win. Hide behind the cover, and fly parallel to the sunward edge of the table. Pop out from behind the cover, fire, and fly back behind it. The Eldar have special rules regarding moving through cover that make them a good choice for this. If you don't manage to get out of the opposing fleet's firing line/range by the end of you turn your vessels are going to get badly mauled, possibly even destroyed.

    - Bacofoil. Those Eldar hulls are not tough. 4+ armour and 4+ critical hits means even a light spray of battery fire can leave a ship quite severly damaged. As I said above; use cover to your best ability.

    - Concentration of fire. Like other fleets, the Eldar should concentrate their fire for best effect. The difference between the Eldar and other fleets is that these little "fire groups" do not need to stay together, they just need to coordinate their strikes. The fast Eldar movement rules make this possible, allowing several separate vessels to converge on one enemy ship from different directions, shoot at it and flee in different directions. This means that if the opponent goes after one group of ships the others get off scot free, whilst if he tries to go after all 3 he splits his fleet, leaving himself at a HUGE disadvantage.

    - You have the initiative. The Eldar move so fast it is almost impossible for the opposing fleet commander to pre-empt your movements. As such he/she is forced into solely reacting to your movements. Use this to your advantage; herd the enemy into an area of the board that you like (i.e. full of terrain so you can hide or force them to collide with it) or try to split them up. The more you play the more you will understand how to use this tactic.

    Hope this helps you mate. Good luck with the fleet. The Eldar fleet is a fickle thing; not too forgiving for a beginner so don't be surprised if you lose a few games. However, once you learn how to use them effectively you will find that most opponents will have a very hard time beating you.

    Cheers,
    Rich.

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    well it was 3 lots that i won over 3 months, i just kept looking back every few days. and as for a price i think it came to about 230 dollers in all, two of the sets came pre-painted and quite badly i should say but i have set out to fix that.

    but to your point about terain in bfg it does not block line of sight, astroids and dust clouds just cause a shift to the left on the weapon battery chart. granted that in conjunction with the shift from the holofields and being far away all three stacking helps a lot.

    ps

    you stated "The Eldar have special rules regarding moving through cover that make them a good choice for this" ware are theas rules?
    Last edited by murphy; August 11th, 2006 at 04:00.

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    Father of the Failed rp252's Avatar
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    Quote Originally Posted by murphy
    but to your point about terain in bfg it does not block line of sight, astroids and dust clouds just cause a shift to the left on the weapon battery chart
    Incorrect. If you look at the 'advanced rules' pdf on the specialist games website you will see that asteroid fields do block shooting, as do planets. Dust clouds do not block shooting, but asteroids definatley do.

    Quote Originally Posted by murphy
    you stated "The Eldar have special rules regarding moving through cover that make them a good choice for this" ware are theas rules?
    If you look in BFG 1.5 (the update document found here) you will see that the Eldar can make a Ld test to ignore the effects of celestial phenomenon, hence allowing them to move through some types of cover with greater ease than other fleets. This special rule does not help them whilst flying through asteroid fields, but in this case the higher Ld of the Eldar certainly gives them a helping hand.

    Hope thats cleared some stuff up for you mate.

    Cheers,
    Rich.

    "Praise" for rp252:
    Da Mighty Camel:
    No, for your information, rp252 is lonely because he is hideous
    Jaffar_Hasad:
    Behind his ugly bloodthirster face, there's some wisdom stored away for moments like this.

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