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x1 Eclipse w/ Prince, 1RR
x2 Nightshade w/ x1 Aconite
1. Are there any fleets that this configuration will make impossible to beat? Or highly unlikely? I wanted to make a fleet that is a bit different from the 100 CE lists I've seen. I do understand there's a lot of lances in this list.
2. Will the high amount of points I have in cruisers make this list weaker than a standard list? Most advice I see concerns using as few cruisers as possible and maximizing escorts.
3. Is the ordnance sufficient?
4. Ultimately, is the list powerful?
If I may, I'll answer your questions in a slightly different order than you have put them.As you have probably read in the forum, BFG is less about the fleet list itself and more about how you use it on the battelfield. The fleet you have has lots of lances and good ordnance capacity, but is lacking in the firepower department. You could have much success with the fleet - but you need to know how to use them properly. What works for me might not work for you, so before you read any of the suggestions I am about to make remember that you should use a fleet list that YOU like. You should play with them a bit, learn how to use them effectively and then alter them as you see fit.Originally Posted by red120Having more cruisers will not make the fleet "weaker" than a standard list, but may well make it a little harder to use - Eldar escorts maximise on the strengths of the fleet (fast, maneouverable) and avoid some of it's weaknesses (critical hits). You will want to keep you Eclipses away from return fire (don't close to use those lances - thats just asking for trouble) so having two of them will cut down on your direct fire capacity. Whilst it is true that lots of people find that only one cruiser is needed in an Eldar fleet of this size, you can still have two without any problems. It will cut down on the number of escorts you can take (and hence limit your direct-fire capacity), but you will have lots of those lovely Eldar bombers. You will need to use these bombers in order to make up for the lack of direct firepower - but as you have so many, and the fact that Eldar bombers are so good, will mean this is not as difficult as it sounds. When playing with the two cruisers you will have to be careful to shield them from return fire - if the enemy mamages to cripple or destroy one you will give away lots of VPs.Originally Posted by red120Yes, lol. You have lots of attack craft - double what a "usual" Eldar fleet of this size will have, meaning that you should have no trouble delivering some serious bomber-based damage to enemy fleets. You do not have many torpedoes (which is bad as Eldar torpedoes are good) but the hefty amount of attack craft should help make up for this. I will tell you how to increase your torpedo capacity below.Originally Posted by red120Indeed there are alot of lances in this list - which is not necessarily a bad thing as Eldar lances are very good. Against most fleets this should not be of a problem at all. However, if you are fighting against Eldar and Dark Eldar fleets you will find that your opponent gets a holofield save against your lances and ordnance - negating your strengths! (I am not aware of a rule that states Eldar weapons ignore holofields). This could make other Eldar fleets difficult to defeat as you would have difficulty damaging them, and forms the basis for the suggestions I make below.Originally Posted by red120
If I were to change anything It would be the escort squadrons. I would change the aconite in the last squadron into another nightshade (or two). This gives you more torpedoes to play with (mentioned above) and specialises your squadron (something that is important for eldar squadrons as it allows you to choose special orders that benefit the whole squad and optimises the squadron for a specific role). Then change one of the squadrons of Hemlocks into a squadron of four Aconites. These Aconites will address the lack of weapons batteries in the fleet and will help you to no end against opposing Eldar fleets (though you may still have some trouble against them). Your cruiser arrangement should be fine - but the best way to test that out is to play with them and see.
The most important thing to remember is that BFG does not rely heavily on list-building, but rather on tactics. The changes I have suggested will make your fleet more balanced and allow you to take on all opponents, but ultimately you need to learn how to use your fleet well in order to succeed with it. If you have any more questions, or want some tactical advice then feel free to ask for it mate. Hope this helps.
First off, really want to thank you for taking so much time to answer my questions!
Yeah, the fact that tactics matters more in BFG is most of the reason I want to get into it, especially after playing many games of 40k, where the "tactics" was mostly concentration of fire and target prioritization; WFB is a great game, but I hate painting the models, mostly cuz there's no guns.
I took out the Aconite; was reading on the SGF and read a calculation someone made comparing Nightshades to Aconites. Long post, but in the end it said that Nightshades are better than Aconites, point for point, even against Eldar. So, bulked up the torpedos as per your post, too, and shrunk a squadron of Hemlocks. Thought I might not need the 2RR, but if I take 1RR, I have 35 points left, and I can't take anything for 35p.
My new list is below:
Eclipse, PP 2RR
I think investing in 2 re-rolls is a good idea. Many of your ships have ordnance, meaning that you will be rolling to reload fairly often. Because of this you will want as many re-rolls as you can get to ensure you keep pumping out ordnance counters as much as possible.
I am quite interested to read that post about Nightshades and Aconites you mentioned in your post. Is there any chance of linking me to it please?
Good luck with the fleet mate. I wish you many victories