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Thread: Orks in BFG

  1. #1
    LO Zealot Bruiser117's Avatar
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    Orks in BFG

    How do orks compete in BFG? Is BFG balanced? How does it compare to 40k in this aspect? Orks are generally seen as a 'weaker' race to play as in 40k, is this similar in BFG?

    "...a swarm of mechanised locusts sweeping over the land, stripping it bare of resources, bringing death and destruction to anything that stands in its path. Emperor preserve us against the predations of these so-called Orkish cults of speed!" - Cardinal Nomura at the Conclave of Hessen


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  3. #2
    Son of LO darkreever's Avatar
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    Orks in BFg are fairly straightforward, and just like in normal 40k their effectiveness is as good as how you thing it is. In BFG ork ships are a bit unpredictable in the amount of firepower they get, but most of their ships are fast. The downside to all ork ships is that ALL of their weapons are mounted on the front of their ships, so its pretty much a dead on charge after one enemy to hurt them rather than going toe to toe with broadsides.

    (Also, I have never heard anyone where I play think of orks as one of the weaker races..well except that one brat and the occasional new player thats just starting but them aside an army is as effective as the general using it and the incompetence of the general opposing it.)

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    Son of LO mEGALOMANIAC's Avatar
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    How do orks compete in BFG?
    They're one of the four original factions, so they've got more ship choices than quite a few of the races out there.

    Is BFG balanced?
    Very. Most people (who've given it a try) consider it GW's best game. Unlike in 40K or FB, your fleet list composition isn't overly important here - in other words, you won't win or lose based purely on which ships you bring to the table. Strategy and tactics are significantly more important.

    Orks are generally seen as a 'weaker' race to play as in 40k, is this similar in BFG?
    Weaker? Well, they're a horde army - individually weaker, but cheaper per model as a result. This carries over to BFG fairly well - Ork fleets will usually have more ships in them than other fleets will. Ork ships aren't "underpowered", though - it's all balanced out in the points.

    If you mean weaker as in a "newbie army", then I don't know how to help you there. Orks are straightforward because of their grab n smash tactics. This applies to 40K and BFG alike. Hell, it applies to WHFB too.

    To summarize the Orks, they're fairly quick but very random (some of their weapons you roll randomly to see how many shots you get at that moment). They like to ram and board enemy ships more than any other fleet (and in fact have a small class of ship designed purely to do this). They've got some of the biggest ships out there, in the form of Hulks - huge conglomerations of space debris and ships welded together to form an Orky battleship. They've got a lot of character (hell, they have a few unique ships, which no one else have), as with any Ork army in any game. If you like 40K Orks, you'd like BFG Orks.

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    Senior Member Hermann Morr's Avatar
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    Quote Originally Posted by darkreever View Post
    The downside to all ork ships is that ALL of their weapons are mounted on the front of their ships, so its pretty much a dead on charge after one enemy to hurt them rather than going toe to toe with broadsides
    All front? This is a disadvantage of ork escorts, but the cruisers do have lateral firepower.
    Kill Kroozers carry a fairly good broadside at short range, and cost less than imperial cruisers.

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    Son of LO darkreever's Avatar
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    My apologoes about that Hermann, my loadout of ork kroozers is a bit off having never actually used them myself.

    Take my love, take my land, take me to where I cannot stand; I don't care I'm still free, you can't take the sky from me.

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    Father of the Failed rp252's Avatar
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    Well, what can I say that mEGALOMANIAC and the others have not already covered - not much.

    As far as Orks go for a newbie fleet - you could have some success. Ork tactics rely on you getting up close and personal with the opposing fleet, which can be as simple as pointing your fleet at the opponent and pressing the "forward" button. You will find that most opponents tend to do the "rabbit in the headlights" act when faced with a huge wall of orkyness heading towards them on AAF. This plays right into your advantages - as they freeze up and allow you to ram them, board them, and generally ruin their day with the excessively mean close range firepower. There are a few tactical tricks you can use as an Ork Cap'n, but usually just closing on the opponent and smashing him/her from close range works - and is helped vastly by the fact your ships can use AAF with no LD roll.

    Once you are more used to your fleet, and start fighting more experienced opponents, you will need to learn some more tactical tricks. You will quickly discover that no enemy commander in his right mind will allow an Ork fleet to get close to his, so you will need to develop ways of forcing him into close-in fighting. You should also watch the rear ends of your ships - they have weak armour and will undoubtedly be the focus of your opponents attentions.

    One thing I will say is avoid the Hulk until you have a big fleet. It is big, it is mean and it can kill lots, but if you use it in a fleet of less than (at least!) 2000 points you will end up being out-maneuvered and shot up from behind. Leave the hulk in the box until then. However, you should build one, as they are fun and can be used in special scenarios. I do not have an Ork fleet, but I have still made myself a hulk out of piles of junk I had lying around - it was based on a old sandal! Such a fun model to build and paint, but leave it in drydock until you fight big battles.

    So, can Ork fleets suit a newbie? Yes they can; maybe not quite as well as some of the other fleets (Imperial and Chaos), but they can still be used well by a new player. Hope this helps buddy.

    Cheers,
    Rich.

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  8. #7
    Senior Member HavenDan's Avatar
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    Considering i play Orks in BFG ill give a lowdown of them for you (in fact i play Orks in 40k, BFG and FB.. woot!) Im also thinking of a way to adapt them to Necromunda but thats a completly differnt story. Alrite enough rambeling...

    BFG Orks are IMO proubaly the coolest and most characterful fleets.

    Escorts: Orks have two really good escorts. I usually run three, three escort strong brute ram ships (who get 4 dice when ramming each despite the 1 hitpoint) and the savage gunship (has heavy guns which is Orks best weapon, does 2 hits of damage for each damage it inflicts)

    Cruisers: Cruisers are defintly the Orks biggest strength. Despite the low shields Ork cruisers have they have 10 hit poinst which are way above average (average being I usually take 3 Kill Kroozas and 1 Terror Ship. Kill Kroozas are great for rushing foward and boarding or ramming, also have good guns and can go toe to toe with light cruisers in a broadside battle. Terror ships are good carriers, replace the heavy gun with a torpedo and have it hang back while producing ordanance and torpedos.

    Battleships: Proubaly the Orks weakest point. You MUSt take one of these for every two cruisers. I usually take a Gorbags revenage which is a good carrier, has a lot of big guns and is good for soaking up fire. A Slamblasta is also good because of the lance which is the only ship Orks have that get lances. (even if it only is two). Have both of these battleships hang back and shoot shoot shoot, they could ram but they just seem better suited to be yoru firesupport considering they are below average by battleship standards (though they are cheap)

    Ordanance: Ork Ordanance is both good and bad. Fighta- Bombas are kind of a double edged sword. They can do both but can't really bomb well only getting D3 instead of D6. Use these to take out other ordanance because bombers are THE BANE of ork fleet because of the 4+ armor on the back of the ships. More then anything, Orks are hurt by Bombers so watch out for them!

    Overall Orks are a gret fleet with many options (though not nearly as many as Imperial or Chaos) Orks are somewhat of a noob army because of the extreme lack of leadership(-1 LD and the warboss doesn't give a LD bonus), therefore you most likely won't be pulling off many special orders. The way i play the fleet is use my big ships to soak up fire and shoot while having the cruiseres advance up the middle and the escorts up the sides in order to box them in. I love Orks and hopefully if you choose to Orks ull take my quick (and poorly made) tactica in mind and enjoy your stay. If some WELCOME TO DA WAAAGH!
    “Krump first, assk qweztions neva'!"- 3000 Orks
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    The Orks. Hmm. Well in the original rules they were pretty lacking, unless you ran a fleet with about as many escorts as you could take. They just had too little variety, too few ways to play, and could be picked apart WAY too easy by every other fleet which coordinated better and generally moved more fluidly.

    Then came Armada. Those rules benefited the Orks more then any of the other 4 original fleets. Suddenly the Orks became not only a decent raiding fleet like they were meant to be, but a full on campaign fleet list became an option for them as well. The battleships gave them some heavy hitting power to anchor their usualy play style (frontal charge). And Ork Hulks /shudder. Roks I can live with. Hulks can just rip things up. Thank god they're so slow and cost so frikkin much, my friend did the 'idealized' damage out put on them once... not what they'll statistically do, but what they can theoretically do if they roll well on everything.

    Scared the piss out of me.
    Last edited by BFGMidwesternPrisoner; December 14th, 2006 at 14:03. Reason: hit enter too early

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    Their ships look like big orthopedic shoes.

    And the one with the big claw on it just looked ridiculous...

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    Quote Originally Posted by Inquisitor Gatling View Post
    Their ships look like big orthopedic shoes.

    And the one with the big claw on it just looked ridiculous...
    Yeah but that's the whole point with Orks, their stuff is supposed to look borderline retarded to the rest of us... to them it looks Awesome and never tell them otherwise...

    Kind of like a redneck who tricks a beat up old rusted truck out with dozens of bumper stickers and a 2,000 dollar gunrack in the back (even if it has no guns on it!). To him and his friends it looks like the sweetest ride ever and they BELIEVE brother... but to the rest of us it's like "Whats holding that thing together? Spitting tobacco, well wishes, and some cheap metal wire?"

    Except in the case of the Orks, it's LITERALLY well wishes and spitting tobacco and cheap metal wire holding their ships together.

    Mix that in with a bit of the same mentality that makes gangbangers and wannabees put a 10,000 stereo system complete with intricate speaker hooks ups and 4,000 shocks that could keep a semitruck from bouncing into an old Pinto that can't even reach 60 miles an hour on the highway... to represent the Mad Mek take on the situation... and you have a rough idea of how Ork ships are born.
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