WTF! Emperor Battleship, strength 16 weapons battery? - Warhammer 40K Fantasy
 

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  1. #1
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    WTF! Emperor Battleship, strength 16 weapons battery?

    Ok so lets see, dorsal and prow WB 5 and 5= 10. plus starboard or port, and bam 16 WB at 60 cm, plus launch bays. Why bother with the retribution!

    Although, Im sure that someone is going to point out that you can't combine all the weapons batteries. Do they need to be broken down?


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  3. #2
    Son of LO mEGALOMANIAC's Avatar
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    Quote Originally Posted by Achmell View Post
    Although, Im sure that someone is going to point out that you can't combine all the weapons batteries. Do they need to be broken down?
    You've got it.

    Weapons can only fire in their 90 degree arc. Anything mounted on the prow, for example, can only fire forward. You can't fire every gun on an Emperor at a single target The only exceptions are dorsal weapons, which can shoot forward, left, or right. So 11 is the strongest you can get with WB on an Emperor (6 for either side, plus 5 from dorsal).

    A Retribution can get WB at 15 on either side because of combining dorsal and left OR right. Hence why people take it.

    I'd actually suggest the Oberon Battleship if you're taking one. You can get up to 11 WB shots AND 2 lance shots to either the left or right, AND launch bays (although, less bays than the Emperor). My own personal favorite, and also the favorite of a lot of forumgoers here.

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    Uh... Actually, not quite right there. Each ship fulfills a separate distinct tactical niche, which can be summed up as "How well do you like attack craft?", or "What role do you want your battleship to fulfill?". The ships aren't "better" than each other... The Admiral picks one which is adaptive to his preferred tactics. the below is based on 30 cm range, but most of them can reach 60 cm in some way.

    Emperor:
    forward: 10 batteries 0 lances 0 torpedoes
    sides: 11 batteries 0 lances
    8 squadrons
    5+ armor
    role: Sit back and launch attack craft, picking off wounded stragglers with batteries as they enter range while defending itself.

    Oberon
    forward: 10 batteries 0 lances 0 torpedoes
    sides: 11 batteries 2 lances
    4 squadrons
    5+ armor
    role: Enter combat somewhere just behind the gun-line, slugging it out with enemy ships as they break through. Probably the battleship that can be taken in lower point fleets?

    Retribution
    forward: 0 batteries 3 lances 9 torpedoes
    sides: 12 batteries 3 lances
    6+ armored prow, 5+ other sides
    0 squadrons
    role: Lead the charge, punch them hard in the first shot, draw fire to soak up damage that would otherwise hit the weaker cruisers.

    Apocalypse
    forward: 6 batteries 0 lances 1 Nova cannon
    sides: 0 batteries 6 lances
    6+ armored prow, 5+ other sides
    0 squadrons
    role: Artillery platform and Eldar smasher.
    Last edited by Rogoth; February 4th, 2009 at 17:00. Reason: Clearing up underlines that didn't work.
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    First off Im not a newb, I know that you cant shoot every weapon, gimmie a break:w00t: . Second, my friend you are wrong the retribution has dorsal LANCES:w00t: . Third look in the book. Emperor class battleships brow WB arc is left front right. Same with Mr. Oberon. Now using common sense we assume that of course this is a typo. But for it to happen in both the rulebook and the armada book. Thats just sloppy.

    How does 6 lances make the Apocalypse an eldar smasher? Holofields save on anything but a 1

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    Senior Member Djones9916's Avatar
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    Quote Originally Posted by Achmell View Post
    How does 6 lances make the Apocalypse an eldar smasher? Holofields save on anything but a 1
    I was curious about that to. I thought he was just joking...
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    I never noticed that before......no wonder the Emperor is so popular! Well spotted matey.

    It must be wrong. I shall send deispatches to the hobby specialists perhaps....

    Also so you're not going to smash many Eldar with lances, but hey, maybe your opponents suffer horrifically bad luck and always roll ones :tongue:!
    Last edited by Will J; December 7th, 2006 at 18:09.
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    Huh, never noticed that the Emperor and Oberon both have r/f/l arcs on their prow batteries. I pretty much only use a Battlebarge for my own flagship, so yea Embarassing mistake, nonetheless.

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    My apologies for the Eldar smasher thing, I was distracted and thinking that it was lances, not batteries, that worked against Eldar.

    I didn't realize the Emperor had L/F/R on it's prow weapons, either... How did I miss that, I was just looking at it when I made the table? I'll re-check when I get home.

    I'll try not to "help" so much in the future...
    Last edited by Rogoth; December 7th, 2006 at 19:16.
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  10. #9
    Father of the Failed rp252's Avatar
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    Hey guys, how are things?

    Indeed the Emperor can amass a 16 firepower broadside to one side; pretty impressive, but there is still reason to take the Retribution. The ships are made for different roles, the role of the Emperor is a long range support ship, the role of a Retribution is a line breaker. Use the Retribution to close within your gun line, forming a centre point with its impressive armour and shields hopefully drawing some fire off your more vulnerable cruisers. Whilst closing it can launch a huge torpedo spread, enough to make the most brave/frenzied opponent brace for impact or face some serious damage. When the lines meet it can deliver 12 firepower broadsides to both sides, with the ability to add some lances to the mix. This is a deadly combination and works well. Whilst you can hold the Retribution back in a supporting role (thanks to the long range of its weaponry), it works better under 30cm where its weapons batteries can really come into their own.

    The Emperor on the other hand is far more suited for ranged support. It should sit behind the line, with some escorting vessels, and contribute to the fight with its strong batteries (to one side as opposed to both) and huge flight bays. Whilst the batteries will suffer from column shifts for being at long range they should still cause some damage, and getting too close with the Emperor will invite return fire which will make it harder for the ship to reload those impressive launch bays. At a push the Emperor can close with the enemy for a close-in slugging match, but it is not at it's most useful there.

    So yes, there is still room for the Retribution in the Imperial fleet. It really depends on what you want out of your battleship that will decide which you go for. If you have a good gun line and need some more ranged support then the Emperor is the choice for you, as it would be if you wanted a really carrier-heavy fleet. If you are happy with your ranged support and need more gun power, or just want a really direct-weapon heavy fleet then choose the Retribution and it won't dissapoint. If you want something in between the two - a flexible battleship - then the Oberon is a great choice. If you want to go for the Apocalypse then please tell me what use you find for it, as I have yet to discover one.

    Hope this helps mate.

    Cheers,
    Rich.
    Last edited by rp252; December 8th, 2006 at 13:23. Reason: changed a single word, rep if you can guess which one!

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    Point for value I have always been, and will probably always stay, an Emporer fan. Now please don't take this wrong, I have seen gun fleets that used Ret's or Oberons as very functional tools... especially Ret's as central anchors to the line {much for what people have pointed out here... double the shield and 50% more hits then a normal cruiser}

    However I don't like having -0- launch bays in a fleet and for my money, the Emporer is the most efficient way to put Imperial ordinance on the table. Plus as a bonus it's long range batteries are great eldar deterants {harder to dart in and out of a 60 cm range} and function so well with it's other role. And the leadership bonus means I often don't need to put my admiral on it, saving his leadership for a cruiser squadron.

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