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Inquisitor of His holy order of Daemonhunters, Alexander Bentusi
Type: Inquisitor Lord
Age: Physically 43, But actually 5,243. Ain't the Warp fun?
Skills: Force of will, Quickload, First strike, Regeneration.
Weapons: Shock Maul, Revolver, Ren'oth.
The revolver has 2 full reloads of Dum dum shells, and starts with a full load of the same.
There are 2 Hayells avaliable for Alexander to reload with in replacement of a normal Dum dum bullet.
Ren'oth: A Daemon Sword that Alexander supposedly lost. It was cloven in two by the massive power sword of Lachlan Danaan, and then he lost his arm to the same strike. After escaping and returning to the scene, Alexander retook the fragments of the blade and had them melted down & mixed with an alloy to keep it in liquid form. Then the resulting screeching living metal was broken down (again!!!) and injected into Alexander's body via a massive gsntry & tubes leading to points all through his body. As a result, Alexander and Ren'oth had become one, and he could summon and withdraw the Daemonic blade at will.
Ren'oth is a Greater Daemon - Wp 80+4D10
Vampyre, Gnawing, Bound.
Takes no action to draw or recall Ren'oth. Anything in his hand is either dropped or destroyed (on Alexander's discretion) when he draws it. Alexander may not draw Ren'oth in his right arm.
Hayells: Short for 'Haywire Shells', Hayells fire an impact-sensetive elecropulse charge. The end result is similar to the effects of a Haywire Grenades, but they only affect what they hit, and only for 1 turn. Though Alexander has Quickload, he must load these shells with one action. As the bullets must be pulled off a chain and loaded seperately.
Other equippment: Longcoat (Armour 2 on Chest, back, & arms, Armour 1 on Abdomen & legs), Fibros Ferrous pouldrons (Counts as Ablative armour 2 on chest & back), Long fatigue pants (Armour 1 on legs).
Advanced Bionic right arm. Average Infra-scope enhanced Bionic senses.
Alexander's crew include a Techpriest, Sniper/comm specialist, 2 Grunt guardsmen, & a Rogue Trader.
Any fluff aspects will have to be requested. I don't know what's relevant and whats not. So I'll leave it blank for now. Watch this space.
Last edited by <E!_Mance>; December 12th, 2006 at 12:10.
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Not too bad..
But very powerful.. some of his stats are above the maximum level for baseline humans. His inhuman willpower score, in particular, makes the whole drawback and darkness of having a daemon weapon meaningless. Remember that inquisitor is a percentile game.. unless opposed by equally superhuman adversaries this character is going to have real trouble failing on a broad spectrum of actions.
I'd advise toning it down a little and focusing on maybe one or two stats. Inquisitors are supposed to be hard, yes, but probably still within human limitations.
Equipment isn't bad.. haywire stuff is generally pretty nasty though, as many characters have some kind of bionics.. or indeed lasguns. Two turns is easily long enough for this guy to close and make sushi out of an incapacitated haywire-victim.
The daemon weapon is powerful, but it is a daemon weapon, and at least he doesn't have a storm bolter to go with it. I like it, actually..
A couple of fluff points:
1. Wouldn't breaking/melting the daemon weapon release the daemon bound into it.
2. He's injected a daemon into his body.. doesn't this make him a daemonhost.. I don't see how he could still remain cool and lucid when everyone else who has a daemon living inside them lives a tortured existence of fighting off the monster trying to sieze control of their mind.
1)- Not with the seals & stuff Alex put on it. They remained intact by the stroke. And the crucible the molten remains were poured into & the injection gantry were rife with hexgrammic wards & Alex's own special brand, tailored to this particular Daemon. When it was a part of him, he had himself to try and control it, by markig himself with a seal in shape of a tatoo on his back.
2)- Seal on his back helps him stay in control. His massive Willpower helps, but even if I lower it to 100 he's pretty damn stern. The seal, the intense willpower, and his experience with said sword will keep him in control quite a bit. He does occasionaly have a twitch in his arm, though... brought about by recalling Ren'oth.
His high strength is given by his Bionic arm.
His high toughness is from the ppowderised metal corousing through his body.
His high WS is due to his martial training and kata practices.
His High Ld is needed for the Ordo Malleus =][= Lord role.
Ditto, all Mental Charactersistics.
Also, Alexander can attack (stab) and draw Ren'oth at the same time.
I'm after making him a majorly close range fighter. He also tends to go up against a Chaos Dreadnaught & Termie-armoured Rival =][=.
Edited the stats for Ren'oth and Alexander.
While he was young, Yoraun was eager to learn anything to bring him out of the hiveworld he grew up on. He was always an inventive sort, thinking of fantastic escape plans to leave the underhives where he was raised, his peers knowing of at least 5 running along at any time. Eventually Yoraun came to the conclusion of joining the priesthood of Mars, as he had invented some crude machines to help his plans, and he thought he'd do well. He did. As time progressed, Yoraun learned much and thirsted for knowledge as much as the keenest magus. This both impressed and disturbed his superiors. Such desire for the ken they seeked so fervently threatened the Technomagi's confidence, and paranoia was set free. Yoraun's Overseer announced to him that he would be joining the Vostroyan 44th regiment on Medusa V as an Enginseer. While he originally felt elated at the honour, he soon came to realise, with the horrors of war, how dire the prospect actually was. Being sent into incoming fire to repair tanks which were improperly used, recovering lost stations & outposts, and ultimately being used as a Canary for any dangerous maneuver his commanders undertook. This being because of the Commander's distrust for Yoraun's odd ideas & unconventional techniques.
The last mission he took under his Vostroyan commander was almost his last ever. Trapped under massive debris, Yoraun pried a Meltagun from a dead comrade's hands and used it to burn a path loose for his escape as the structures around him fell. Yoraun grew desperate as scaffolds collapsed, sealing him into a tomb similar to the one he was born in, spurring his desire to escape the hell-hole. Eventually he emerged from the rubble, his right forearm lost after being crushed. In his hand was a spent Meltagun. He vowed to never be trapped like that again.
Sandro Bentusi, a Radical Inquisitor who claimed no specific alliegance, saw this potential and took Yoraun under his wing, where he could experient on his technological projects freely. The scorn shown to him from his superiors up to Sandro only helped Yoraun to become more loyal to the Inquisitor than any other, including the Martian Priesthood.
After the arrival and loss of Alexander's Assassin, Selias (a Biel-tan Dire avenger with a mind scrub) Yoraun has had an oppurtunity to meddle and toy around with Eldar technology.
Skills: Dodge, Lightning Reflexes, and Medic.
Weapons: Meltagun. 1 Haywire Grenade, Bolt pistol with 1 reload & auxillery Grenade Launcher (3 Smoke Grenades). Halberd.
Other equippment: MIU (Meltagun), Advanced Bionic senses with built-in Motion & Thermal trackers, Average Bionic arm with the Bolt pistol attached to it. Advanced Bionic Lungs & Heart. Carapace armour on chest. Armour plates on thighs (counts as armour 2 to legs), Longcoat (same as Alexander's, but with a hood that adds armour 1 to the head). Mechatendrites.
He's not so much as a construction Techpriest as one self-designed to escape fixes or breaches.
Last edited by <E!_Mance>; December 11th, 2006 at 03:27.
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The Inquisitor seems to be very tough for such a young age. Is his age at all affected by warp travel or the fact that the Daemon is now bound within himself?
I would certainly hope so.
The techpriest is fine in my opinion.