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  1. #1
    Son of LO The_Giant_Mantis's Avatar
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    Help with warband ideas

    I've decided my current warband idea is going to be too difficult to model. Generally, modelling is okay because we use 40k miniatures (I know, I know, but it makes assembling a decent cast easier) but I think I just picked a toughie..

    So basically, I need some new ideas, or rather, I've had a couple of ideas which I need some help choosing from, fleshing out, and turning into characters. So I figured I'd ask some of you Inquisitor vets.

    The two concepts which appealed to me most were:
    • A warband based around a scion of a navigator house with a dark secret (HP Lovecraft style!) It would be lead by a slightly mad navigator and would probably be composed of household mercenaries and retainers. Think of an old style noble family with travelling servants and bodyguards.
    • The warband of an Ordo Sepulcturum zombie hunter.. I was reading through the 'swords of the emperor' article and just came up with this image of a somewhat priestly inquisitor laden down with protective relics, wards and charms blasting zombies with sanctified shotgun rounds. His warband would probably be quite puritan and perhaps themed around the eye of terror campaign..
    The trouble is, I only really have the time and money to convert one warband in the immediate future, and I just can't decide between these two. Which one sounds the more interesting to you guys?

    Also, any ideas for the characters who might populate these warbands.. obviously, the 'leader' character for both is in place, but what about henchmen and support? Any ideas would be awesome and much welcome.. possibly repworthily welcome.


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  3. #2
    Senior Member The_Ghost's Avatar
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    Ok, I like both ideas. Each has its strengths but if the modeling is the issue I would have to say go with the Zombie Hunter war-band. Of the two it is distinctly stronger from a modeling stance. Also as your humble coconspirator may I would like to make a few general suggestions about some classes of character to include.

    #1: Cannon Fodder: Having a levy of mutant troops or similar which you can sacrifice to increase your chances of success is a good Idea. So what if they die every third game or even more often? They were scum and there are always more where those came from! You can have three or four models which are used and re-used with different stat blocks constantly.

    #2: The Old Priest & the Young Priest: Easy to do and very rewarding, if you want a Puritan war-band Several priests works very well. As your Inquisitor is going to have a priestly theme he can easily fill one of the two roles but you also could have two other priests and give your war-band a very liturgical background.

    #3: the regular guys: Someone in your war-band should not be powerful, super human, mutated, or any other unusual thing but good in a fight. One or two indicted guardsmen work wonders for this. They give a greater sense of perspective serving as a baseline so that your more important characters can shine against their backdrop.
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  4. #3
    God's nutcase Xerxes's Avatar
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    They're both funky, although I have to agree that the zombie hunter's got the strongest visual appeal. The amount of detail you can work into the Navigator's background is good as well though, given the stuff you said you already had lined up. Mad inbreds have a certain charm too...

    And you could have a mutated relative quite easily with the mutant rules, as well as a bodyguard for your main Navigator and a Naval officer.

    Although the shotgun-totting Inquisitor sounds fun, and I know almost exactly a model for you to convert for it. The rest of the warband would be difficult as the maniacal character's already been done in the character of the Inquisitor; a Father Grigori analogue in the Ministorum would get repetitive, but certainly a priest is a very nice idea for it. The cannonfodder idea is a brilliant one, you could quite possibly have a Kage-esque mutant who just doesn't die, despite being used and abused by the Inquisitor.

  5. #4
    Inquistor-Missionary Precinct Omega's Avatar
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    If I may quote myself from another thread:

    Part of the problem is with this concept of a "warband". If you read the Thorian Sourcebook, you'll see the section on Inquisition Cells and Networks. An Inquisitor may have a vast number of warriors in his employ (like Karamazov, leading armies of his faithful followers to righteous war) or a cadre of dedicated agents (like Eisenhorn and his Distaff) or merely a network of reliable independent contacts who provide whatever the Inquisitor needs as and when he asks for it.

    You can also read the "Where's my backup?" article on the SG website for more detail on the other resources available to agents of the Inquisition.

    So, to come back to the original question: in general, an Inquisitor doesn't work for another Inquisitor - if he wasn't capable of working unsupervised, he would't be an Inquisitor, after all. However, Inquisitors do form temporary alliances based around need, reputation and shared objectives. As intelligent and mostly rational human beings, within these groupings, deference tends to be given to the Inquisitor with the most experience or who has the "lead" on this particular objective (Eisenhorn leading the more-experienced Commodus Voke again Quixos is a good example).

    My PC, Kang-Ju Ki, has seen her former acolyte, Archimedes Vorn, promoted to Inquisitor status (albeit under a pseudonym), but although Vorn (now Nemesov) had his own missions and agenda, he would occasionally work alongside his former mistress. It was on one such mission that he was captured by a daemon in the form of a Rogue Trader. He was missing for over an objective year until he was rescued by Ki and friends of Nemesov acting on an anonymous tip. So now he's back, but his experiences have left him a changed man...
    Now, that was written for someone who had his vision of his Principle PC well established in his mind. But it's not a bad idea to extend the concept and say: decide on the Principle PC you want to play and build the Network/Cell around him/her.

    This makes sense because your PPC is essentially you. In the heat of the game, the PPC will react as much in accordance with your own tendencies and inclinations as with his/her own background (usually more), so it best to design the PPC within a template to which you can readily relate. Once that template is determined, the character's history will begin to suggest itself and, from there, the likely colleagues and allies of choice will emerge.

    FWIW, I'd like to see an Ordo Sepulturum Inquisitor. It's new and shiney and no one's really explored its possibilities as yet.

    R.

  6. #5
    Son of LO The_Giant_Mantis's Avatar
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    Thanks very much guys, I really appreciate your input.

    Precinct, thanks for pointing me at that. That is how I tend to work, in fact, and it's one of the reasons why I have so much trouble coming up with the auxilliaries. I often have a very strong concept of the 'protagonist' character (I don't want to say Inquisitor, because in one of warband concepts above the protagonist isn't an Inquisitor.) But coming out with concepts for the supporting cast is often more difficult, because I almost want to make them main characters in their own right, with their own goals and ideas.. I guess I need to learn to limit myself a bit and have characters who can be subordinated better to the protagonist's goals.

    Xerxes, it's wierd that you mentioned Grigori, since that was the only real strong concept which leapt out at me either.

    Hmm.. I do think the Sepulcturum character has more room to maneuver, so I'll stick with him for a while. I think I've come out with some ideas for him.

    The character is a former daemonhunter with a deep religious faith. He's not particularly strong or tough and has no psychic powers, but is recruited for is his intelligence and ability to learn. Though competant, he's more of a scholar than a fighter, and combats the daemon through liturgical ritual and sheer personal faith rather than physical strength or psychic disruption (The power of the Emperor compells you! ) Because of his devotion and knowledge of Imperial theology, he's very popular with the Ecclesiarchy.

    At some point, he undergoes a change in his belief (haven't thought through what might trigger this yet) and becomes a Thorian Resurrectionist (though naturally he keeps this a secret.) He begins to apply his occult knowledge to understanding the workings of the golden throne, occasionally creeping close to radicalism in his quest for understanding. However, he still sees what he's doing as a sacred duty rather than a quest for power. His goal is to gather knowledge which may one day lead to the Imperial resurrection.

    During the 13th Black Crusade, he observes the zombie plague, and becomes interested in the similarity between the corpselike state of the plague's victims and the Emperor's internment in the throne. He joins the newly formed Ordo Sepulcturum and begins to research the zombie plague for himself, often doing field research on plagued worlds. He has also caught the notice of secretive and shadowy elder resurrectionists who have begun to take an interest in his work, and may be manipulating him towards their own ends.

    Modelwise, he's probably going to be based on an old Imperial Missionary model http://uk.games-workshop.com/storefr...8012&orignav=9 (the one on the left), as I feel this has the 'roving holy man' look I was going for. Equipmentwise, his gear is going to be simple, but with occult or religious value.. Things like pentagrammic and hexagramic wards, a rosarius, and of course a shotgun with blessed ammunition. He'd be fairly weak in hand to hand combat, with poor strength and just a staff (maybe annointed, though I don't want to overdo it) or laspistol at best.

    To fit the Grigori archetype, there will probably be an insane, drunken survivalist priest with some kind of high powered rifle, perhaps the lone survivor of a city or town consumed by the zombie plague, and whom the Inquisitor has befriended. I'd also like to include at least one Cadian guardsmen, as the Cadian garrison saw a lot of combat against plague zombies during the Black Crusade. But other than that, I'm still a bit stuck.

    Much as it breaks my heart, I don't want to include a psyker, as I'd like to keep the theurgic theme intact. The only 'magic' this warband uses would be in the form of rituals, holy blessings and occult artefacts, no lightning bolts or fireballs.

    Well.. there's my idea so far, anyone have anything else I could use? My knowledge of zombie movies and survival horror isn't everything it could be, but there's still room to plunder from there.. but yeah, anything good and solid which fits with the theme would be helpful.

    Hmm.. I need to think.
    Last edited by The_Giant_Mantis; December 30th, 2006 at 04:32.

  7. #6
    Illustrator Extraordinair Adrian MalSeraph's Avatar
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    Maybe, if you're willing, one story hook you could use is that the long exposure to the zombie plague has ended infecting one of the warband group, probably a small, bit character, but the inquisitor, instead of killing him outright, isolates the unfortunate and observes him, so that he may better understand how and when to vaporise a person who is infected.

    Maybe use the Obliterator Virus rules syle, with stages, and develop a rule or setup that shows how the bit character is affected by the plague. Then as the games continue, the =][= has more knowledge (increased Sg?) against combatting the plague (specialised gear?).

    What'dya think?

  8. #7
    Son of LO The_Giant_Mantis's Avatar
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    Quote Originally Posted by Adrian MalSeraph View Post
    Maybe, if you're willing, one story hook you could use is that the long exposure to the zombie plague has ended infecting one of the warband group, probably a small, bit character, but the inquisitor, instead of killing him outright, isolates the unfortunate and observes him, so that he may better understand how and when to vaporise a person who is infected.
    That's a cool idea.. or alternately, a major important character could contract it, and there could be a whole story arc devoted to trying to produce a cure, or perhaps bargain one from one of the shadowy resurrectionist puppetmasters my inquisitor is allied to, even if it means doing questionable things like breaking into secure occult libraries to steal books, or kidnapping specific people for 'soul research.'

    Anyway.. I came out with some stats for the two characters I had in mind. Tell me what you think.. I've tried to explain rules which come from other articles to save flicking back and forth.

    Names and fluff aren't finalized, and the numbers here are just a guideline.. But I had the idea that the priest isn't actually a priest, he was a drunken PDF soldier who donned a chaplains uniform and started playing the role of a priest after being the sole survivor of a planet hit by the plague (I envisage him being pretty insane, like his half life namesake.) Hence his higher than normal combat abilities compared to a standard preacher.

    Inquisitor LazarusOrdo Sepulcturum Inquisitor
    WS BS S T I Wp Sg Nv Ld
    75 85 65 65 70 80 95 85 85
    Equipment: Pump Action Combat Shotgun with Laser Sight (20 Sanctified Standard Rounds, 10 Sanctified Inferno Rounds) Laspistol (2 Reloads), Staff of Belief, Aura-Scrye, Rosarius, Hexagrammic Wards, Pentagrammic Wards, Flak Armour on Chest and Groin
    Special: Leader, Quickload, Force of Will, Word of the Emperor

    Staff of Belief – As in the ‘swords of the faithful’ article. Like a regular staff, but does 2D6 damage and only has a 5% chance of breaking when parrying a power weapon (I wondered if I was overdoing the relics, but I wanted him to have a staff, and a standard staff would never get used.)

    Sanctified Ammunition – As in the ‘swords of the faithful’ article. Causes an extra D6 damage against daemonic characters, and forces them to make a willpower test or lose an additional D10 if the damage exceeds their system shock total.

    Rosarius – It’s a conversion field.

    Aura Scrye – As in the Thorian sourcebook. Can only be used on active setting, make a detection roll to view all characters within arc of sight, regardless of line of sight. (I don’t think they explain what the detection roll is supposed to do here, is it the range of the detection in yards? Anyone know?)

    Preacher Grigori – Priest (or so he says)
    WS BS S T I Wp Sg Nv Ld
    45 75 50 50 40 60 60 70 65
    Equipment: Long Las (3 Reloads), Sawn-off Shotgun (6 Scatter Rounds), Knife
    Special: Word of the Emperor, Deadeye Shot, Booby Traps

    Booby Traps – As in the ‘pathfinders’ article, but since Grigori doesn’t carry grenades, his traps only do D10 damage to a random location. If he somehow acquires an explosive, he can make explosive traps.

    The other characters I was pondering were a embittered guard veteran from Cadia and a cultist or drill abbot with an eviscerator (zombies! I have to have a big chainsaw somewhere!)

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