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  1. #1
    Member ProfessorCurly's Avatar
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    Perhaps Getting into BFG - Tau List

    I was thinking of getting into this whole 'Battlefleet Gothic' thing, being much easier to get into than some of the other Specialist games. I saw some guys duking it out, and said 'hey, this is pretty cool'.

    I've had the Tau armada list for a while (I write fluff), but never actually tried to do anything with it, until now. How well do you think this would work?

    Tau 500 pts:

    x1 Standard Kel'shan Merchant w/ Improved Armor
    X1 Standard Vash'ya Hero
    x1 Messenger
    x2 Defenders
    x2 Orcas

    Would this be good in a small game such as 500 pts? The idea was I wanted the Defenders and Hero to begin bombarding them from turn 1 with Torpedoes ('Cause ours can turn), and hopefully cause some damage to the big nasties before they can get close. Hang back as much as possible, and keep the fleet together. I'm not expecting to run into anything like the Planet Destroyer or Nova Cannons at this level, so bunching around the Messenger seemed a viable tactic.

    However, I'm open to any suggestions. The one I was considering most was turning the Merchant into the Ion Cannon one, and getting another Defender. More torpedoes, but less ships.

    "My capacity for hard work is immense. It's my willingness to do said work that's lacking..."

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    Shas'El A'ava Mont'Ein D'ran O'Kroot - Tau Fluff HERE

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  3. #2
    Son of LO darkreever's Avatar
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    186 (x8)

    With the messangers lack of weapons (I haven't had the chance to look in a while but it does only have one strength one gun doesn't it?) you might find it to be more a hindrance than a help.

    Otherwise It seems like a pretty decent fleet. Though, do you plan on keeping the fleet together or spreading them out? Tau have firepower on the ground, but sadly we lack it in space and desperately need our numbers in order to really make use of our superior weaponry...

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  4. #3
    Member ProfessorCurly's Avatar
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    I was thinking of keeping everything in a pack, in a kind of half-circle around the messenger if possible. I watched a game of BFG, and saw how quickly a fleet can get diced up pretty bad if one ship gets cut off. And that was Chaos...

    The messenger was there to help ward off enemy torpedoes and bombers. The re-rolls sounded like they could help. Although, I could see the benefits of another Defender in the fleet. I'm unsure of exactly how effective the Torpedo barrages will actually be though...
    "My capacity for hard work is immense. It's my willingness to do said work that's lacking..."

    Fluffmaster Clan Member

    Shas'El A'ava Mont'Ein D'ran O'Kroot - Tau Fluff HERE

  5. #4
    Son of LO darkreever's Avatar
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    186 (x8)

    They are fairly good, but theres always the possibility of losing strength for the torpedoes when you turn them.

    Glad to see you plan on keeping the fleet together rather than splitting them up, not like tau ships can really go toe to toe with much on their own or in sections rather than as a whole anyway.

    Oh and damn, if you have at least one chaos fleet near you then thats gonna be a tough fight every game.

    Take my love, take my land, take me to where I cannot stand; I don't care I'm still free, you can't take the sky from me.

    "The difference between gods and daemons largely depends upon where one is standing at the time."- Lorgar
    Member of the Fluff Masters Clan

  6. #5
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    I will warn you of a few things I see...

    One... Tau fair poorly at 500 points. It tends to exagerate their weaknesses (poor 1 v 1 performance) and hinder their strengths (large ordinance phases). That's not to say you can't win, it's just saying that you might want to run straight to at least 750 if not 1000.

    Two... Merchants are the Tau ghetto sled of BFG. A true PoS ride you wouldn't want to be caught dead in. For one they're essentially gunships of the line in a fleet that can't do that tactic, and a BIG rookie mistake that SO MANY Tau rookies make is trying to treat their BFG fleet like their tabletop army... gun heavy.
    Tau guns SUCK in BFG. HOWEVER that's because they have attack crafts and torpedoes that rule, things that don't even exist in tabletop (well, there they are simply treated with the same rules as all ranged weapons for the most part).
    Now in bigger battles I'll admit I've seen them used to shore up a few extra orcas and give a little extra kick in the gun power of a fleet along with giving the player a cheap vessel to let die... but you're asking at 500 points. At 500 points it's not assisting, it IS a big chunk of your fleet being spent a bad way, a way contradictory to how Tau were designed to win.
    I -DO- see what you're going for... trying to get a Hero in play, with points to spend still on escorts... and that's noble and smart. A Hero is a staple of a good Tau fleet. BUT honestly if you can't field both a Explorer AND a Hero and have SOME points left, you're Tau fleet is already missing out on one of the core tactics it was built around.


    Baring you getting lucky and playing an Orc or Dark Eldar fleet (and not one using any house rules to shore up the rules holes in either of those fleets), you're probably even if you play well going to eat star dust as you get sucked out an air lock with that list.

    So that brings us to

    Three... Explorers are your friend. I know at 500 points that's tough to slip in (one of the reasons Tau aren't a 500 pt fleet). However if you're honestly playing a Tau fleet without one you should expect to be in trouble.


    So in summary...
    A.) Consider going to 750 pts at least.
    B.) Lose the target dumm... I mean Merchantmen until you're at at LEAST 1k
    C.) Gain an Explorer someway, somehow. If you go up to 750, and can safely fit in an Explorer and a Hero it will be a night vs day experiance in how you fair.

    To expand on C, just opinion, but if I had to at 500 try and cram an Explorer in I'd go for the Bor'kan congif. Though if you're dead set on 500, I will interject to say either way you're going to be pinched to make a competative fleet. You'd have to go w/o the Hero and take a MErchantmen (same issue), or lose out on escorts (maybe doable, since you'd be flying so many attack craft, but still dicey).


    Edit: Another note...

    Quote Originally Posted by darkreever View Post
    With the messangers lack of weapons (I haven't had the chance to look in a while but it does only have one strength one gun doesn't it?) you might find it to be more a hindrance than a help.
    I absolutely agree with this statement.

    I don't think the messenger will get you the milage you think it will at this point value. I think you're overestimating at 500 points how much ordinance you'll be dealing with from other fleets and underestimating how much you really need to cram more firepower into your Tau fleet to get around BFI (brace for impacts) and tough races.
    Most fleets pay a premium for carriers, so most you'll generally worry about is torps, and if you bring along even one of your own carriers your fighters on CAP can negate those and still leave a bay to launch bombers. In fact again, for the reasons above, you WANT your foe to try and start a attack craft/torp arms race. You'll win!

    Plus at point values this small the offensive bonus it gives will get you maybe a turn of use tops unless your foe is dancing around you, and I can't imagine any fleet that would need to do that (save Eldar, to which you've got bigger problems).
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  7. #6
    Member ProfessorCurly's Avatar
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    I say five hundred because it's what the other people play, because it's just caught on around here. I'll rethink my strategy, but honestly besides dropping the messenger for another Defender I don't know really what I can do.
    "My capacity for hard work is immense. It's my willingness to do said work that's lacking..."

    Fluffmaster Clan Member

    Shas'El A'ava Mont'Ein D'ran O'Kroot - Tau Fluff HERE

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