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Hello there. I am thinking about starting BFG and I figured I would stick with my chaos theme. Heres some thoughts on a list, I would really appreciate some opinions from experienced players though. Also, what is the normal game size for this? is 1000 points BFG about the equivilent of 1000 points 40K? Thanks.
This is the 13th Black Crusade list
1 Hades Class Heavy Destroyer
Chaos Lord; Mark of Tzeentch; Chosen Terminators
1 Executioner Class Grand Cruiser; Daemon Possessed
2 Devastator Class Cruisers
3 Infidel Class Escorts
It seems like I have some decent torpedo action with the infidels, couple with decent bomber action with the devastators. The Hades can pick off escorts while attracting fire, and the executioner should be a nasty surprise for enemy HQ.
Does this seem like it would work?
Looks like a solid list so far, you have a pretty balanced list with firepower, carriers, and torpedoes throughout. One problem that I can see, though, is that the Hades might just be left on it's own if your Executioner is off the table and your Devastations hang back to launch ordinance. Speaking of the Hades, there's a small problem with it:
This ship would actually cost 295 points, since you have to purchase a CSM crue BEFORE you can get the Terminators. IMO you don't really need all these upgrades at 1000 points, but then again I haven't been playing BFG for very long to really know all about it .
Glad to see another Chaos player, and good luck with the list!
Lone Wolves (Space Wolves) - 2092 pts
Hive Fleet Basilisk (Tyranids) - 1767 pts
Chaos Fleet - 900 pts
Thanks for the advice. Does it really seem that balanced? It seems like there should be more escorts, but I don't really know. Thanks again.
"Balanced" is a strange term in BFG. Success relies on how you use your ships as opposed to what you take - as such list building is less important than tactical application. If you feel this fleet will suit your tactics then go for it, as it will suit a certain tactical approach. However, there are a few things I would like to comment on.
As pointed out, it will cost more then you have stated as you need a CSM crew before you can purchase terminators. I would drop both the CSMs and termies from this ship as they are unlikely to add anything and here is why:
With the ships you have, a close in engagement will likely not go well for you. The majority of your weaponry is long ranged so you should keep your distance and hit the enemy with bombers, torpedoes and long range direct fire. CSM and termies require close proximity to the enemy, which would be bad for your carriers (harder to reload), and splitting your fleet to close with just the Hades would mean death. As such, lose the CSM and termies and concentate on long range fire.
How do you plan to use this ship? The Executioner has a decent amount of lances and works well in combination with other cruisers, but is going to perform quite poorly on its own. Lance-only ships do not provide enough dice to perform well in a firefight when on thier own. So if you intend to drop it in the middle of the enemy fleet on its own it will achieve almost nothing. I see too many people using daemonships badly in this way; if you tell me how you intend to use yours I can give you some advice on how well it will fit in with your fleet.
If you are going to go for a long ranged approach then you might want to consider swapping this ship for a Carnage; an excellent long ranged gunship. Its up to you at the end of the day though - an exectutioner is a pretty ship.
These guys will give you a very good volume of attack craft, but not many guns. Including two of them will make a close-in gunfight harder for your fleet, which is why I suggested the long range tactics earlier. The Chaos fleet suits these long ranged tactics well as you have fast cruisers and long ranged weaponry. Be sure to get them some good Ld - squadron them if you have to or get them a Chaos lord if you have the points.
I would want a few more in a fleet this size. The Infidels fit your fleet well, as they have some long range bombardment potential. They also have some guns, allowing them to function in the more traditional role for escorts - close in defence of the big ships. If you can find some points to get a few more that would be great. I would aim for one squadron of two and one squadron of three (or two squadrons of two depending on how may points you can free up) in a fleet of this size.
This list should dominate a long ranged ordnance war thanks to bombers and torpedoes. Keep the Mark of Tzeentch, you will need it to reload ordnance. Try to move your fleet around the enemy, perhaps around on of his flanks keeping at arms length at all times. Avoid close-in gun battles until you have softened your opponent up with ordnance as you are lacking a little in the gun department. Try to bring the daemoship in at the right time (i.e when comiting to the close in fight) so that it doesnt get hammered on its own.
With a good playing style you could have success with this list. I would suggest you practice with it and get used to how it plays. You'll be using reload ordnance lots, so be sure to squadron those Devastations to help with the Ld rolls. Also, learn when to commit to close-in fights - it will be an important part of using the fleet well, and can only really be gained with experience.
Good luck mate,
Thanks for the advice. I was kindof planning to use the Executor on its own to sweep in on stragglers...oops.
How about this:
1 Styx Class Heavy Destroyer
Chaos Lord; Mark of Tzeentch;
1 Devastator Class Cruisers
1 Slaughter Class
1 Slaughter Class
Chaos Space Marine Crew
3 Infidel Class Escorts
Styx and devastator stays together. The infidels go wide and longways. The slaughters stay back and jump in where needed. Would this work?