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I've always been very curious to know what the specialist games are like so I'm interested to start something completely new (having already played all the main gw games systems). Fantasy is definitely my favourite and I've heard that the rules for Mordheim are very similar. So my questions are:
1) Which do you think is a better and more enjoyable game to play overall - Fanatsy or Mordheim? Reasons?
2) How would I go about starting Mordheim?
3) Are there a lot of players who play Mordheim because I'm concerned that the lack of players would mean never getting a chance to play?
Thanks a lot
Last edited by blutac; April 19th, 2008 at 12:45. Reason: spelling
Given that Mordheim is basically WHFB Skirmish but with narrative, it depends on how much you like telling a story in your games.
Like all Specialist Games, don't expect to assemble an army with the amount of players. I just have the one opponent.
1)I prefer Mordheim. it's more relaxed, and you can play for fun. The rules aren't that complicated, and you can get a feel for whats happening.
2)Download the rules. I cant be bothered linking you to where now, but if you ask, I'll do so. After that, pick your Warband, and buy the figures. The Mordheim figure are OK, but I use converted WHFB figures for the purpose. They look much better nd are just as specialised.
Hope this helps.
Link to the rules
Games Workshop Specialist Games
As for the questions
1- Neither, they are very very different, you just cant compare them.
2 - Download the rules from the above link, and try a few games. If you are anything like me you will end up proxying all of the warbands at one point or another and still being unable to decide.
3 - No, but its easy enough to pick up after a game or two, so go out and convert a few Fantasy Battle players
The name refers to facial hair, not playing style.Originally Posted by A news vendor's stand, London, June 1940
Personally I probably prefer Mordheim - several reasons for that. a) It's a lot more relaxed b) it's a lot more evocative c) scenery plays a larger role both visually and game wise d) it allows for a lot more story telling e) it can be somewhat quicker and doesn't need as many models and as large an area.
As for finding players, because it is quite a while since any official release for the game has occurred it can be a little obscure and may not interest a lot of players (who may not know about it). Another thing that you may run into is old Necromunda players not liking it nor willing to give it a go. Funny thing with Necromunda and Mordheim is that a lot of people who played one style first, or predominately, do not like the other game. I can't stand Necromunda - it doesn't appeal to me at all and I think that a lot of it is overpowered and open to major abuse - yet I love Mordheim.
Dovie'andi se tovya sagain (It's time to roll the dice)- Mattrim Cauthon
I agree with the Necromunda point, but more with the fact that it's way too complicated. Complex games= bad. Reason: You focus more on the rules than on the game.