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So I am a noob when it comes to Mordheim but I definitely prefter the gentlemens rules and even using an unofficial army. For a campaign I dont mind if the guy in charge uses a experimental army. As long as they are there to challenge others warbands and will not win.
Who is with me...?
If you are into lighted-hearted fun where enjoying a game has priority over power gaming then go ahead and try BLOOD BOWL. You will be presently surprised.
Gentlemens rules every time.... winning and loseing is meaningless, its the time between start and end that counts. I would rather lose a game that took 2 hours and put a smile on my face than play a game that took me only 2 turns to "pawn" the other player.
Warhammer/40k and especially the specialist games are ALL about the fun... balance is not near as important.
I play gentlemen rules also. While sticking to the core of the rulebook, we play for the fun, not so much for the win.
Having two heroes OOC, two heroes stunned, 1 hero knocked down and the last hero failing his Fear test for the diving charge, missing and getting taken out.. That's what Mordheim is about.
Me and my damn initiative rolls.. Just no sixes! How hard could that be! >< :p
Although I'm all for experimental play (with experimental bands) and we use some of the 'fun' rules and items, like Familiars for mages and the critical hits per weapon type, etc. We tend to tweak these rules to our own liking. For Example, Crossbow can be wielded by anyone that can wield a bow, familiar gives only the re-roll, not the +1 to cast, that'd be too sick. Also, we don't use rabbit's foot anymore, it was deemed too powerful, especially compared to the cost and effect of a lucky charm.
We also, and this is very important, match the bands we're playing in a game. We (a couple of brothers) only play multiplayer games (3-4 players usually, varying players) and we play campaign rules, as for getting experience and joining in fresh as underdog, etc. We all have 1 or 2 uber-bands, and some fresh ones.
Now, when we're playing together, we won't put in all hardcore versus one new band. We'd rather have 1 advanced band and 2-3 weaker ones, trying to steal the win from them by making unholy pacts and back-stabbing, etc.
Also, we match the mission to our liking and the kind of bands we've set up. Hand-picking games that are fun (like Wizard's Mansion) is so much more rewarding than rolling and ending up crappy for the warband you've set up (Breakthrough with dwarves, for example).
We also settle little things by common sense/fun reason, rather than going through the rulebook.
If we have multiple said outcomes to such a little thing, we just roll a dice. The highest rolled idea will go through.
Besides, my brothers and I, we're all gentlemen.