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Just wondering what sort of terrain people use.
Do you make your own or buy it?
Do you make your maps terrain heavy or terrain light?
Do you have multiple stories to buildings or bridges etc?
Some pics would be great!
I make most of my own terrain. As far as I'm concerned the more multi-level terrain the better. Mordheim is a really evocative game, and to play it on a flat board deprives it of most of its depth. I try not to crowd the board too much with building, 5-6 decent sized buildings on a 4x4 board, with plenty of winding streets and alleys, bridges, a couple of towers, debris, scattered stalls etc and of course an open courtyard/plaza work well.
I don't have any pics of my terrain, although at the moment I am building a new set to be used in an araby setting that I am working on. Tom's Boring Mordheim Forum (google it) has some really helpful info and threads, as well as lots of pics of scenery.
But as to the levels, multi levels are best, a couple of 2/3 storey building, a tower or two, plenty of bridges etc really add to the flavour of the game and make it more exciting.
Dovie'andi se tovya sagain (It's time to roll the dice)- Mattrim Cauthon
I play on a combination of terrain. About half we (read: my brothers) made ourselves from plywood, and then we have two sets of terrains from the Mordheim boxes, as well as some sandsack barricades from 40k.
We tend to build the board quite full, as shooting gets way to powerful if the mission objective is in the middle of a plaza or the likes. In addition, when you have plenty of terrain, it truly starts to feel like you're prowling through the streets, looking for wyrdstone, people to ambush, etc. More terrain = fun.
After all -- taking 5 inititive test for 5 I5 Skaven, of which 3 fail, which horribly fall to be stunned, stunned, out of action and the remaining two models both fail their fear-test and fail to charge -- situations, you only really see when there's the option for diving charges, etc.
Lots of easily accesible two story buildings should be what you aim for.
Note, that if you're making terrain,
1. models should be easily placable.
2. you shouldn't make 'overpowered' terrain.
Overpowered terrain would be buildings which are much higher than the others (sniper outpost),
that can cover more than a 180 degree worth of LoS for models shooting from it,
don't have weaknesses from where it can be charged into or
which provides a lot of cover to raised models.
So you should balance between:
High with weak defenses and Low with strong defenses.
The 180 degree rule should always be used.
I make my own and the highest is the 4 story ruined tower I made. Other than that it's ruins, either shells of walls, one story or two story. I like to have a mixture of open spaces and well cluttered alleys although it depends on what scenario I'm playing. I'm going to build a few bridges to link ruins and I want to build the corner of a harbour/port and a cannal at some point.