Welcome to Librarium Online!
Well guys, my local gaming group got into BloodBowl shortly after I did. It was no surprise, since we had all wanted to start the game, but were quite hesitant to drop the money and effort. Well, that all went out the window thanks to the "8th edition drought" at our local shop- where WHFB dwindled until the new rules were released, and we needed a different gaming fix, cheap!
So I have painted up my Norsemen, and we even built two tables. I'll post up pictures of my board and team when they are both finally done with their paint. I'll tell you, we've built 2 boards for under $20.
Once I coached everyone through their initial games (this is how you cage- no, pass the ball before pushing him into the crowd for giggles- no, that's not an assist etc), we decided that we wanted to start leveling up our teams in a meaningful way. So far, we've created a very loose league system. It's based off the modified Swiss system they use for M:TG tournaments.We have 4 players in the league currently, and since this is a log, I'll post them alongside their teams and scores.No team can play the same opponent consecutively. Players are allowed to enter as many teams as they wish.
All teams receive a score alongside their standard "Team Value"
+3 for a win
+1 for a draw
+1 for beating/drawing a team with a league score 4x your own
+2 for beating/drawing a team with a league score 10x your own
+Team Value-1mil / 100,000 (should give you decimals)
touchdowns used for tie breakers, followed by best record
All teams start with 5FF, but still purchase/value additional FF or FF changes
All teams also start with 3 Journeymen, who do not have to be paid onto the team after a game.
Team Players who are fired, or teams which are retired, are available for hire by other teams of the same race, for their PV. Players rated "Star" or higher can be hired on as star players according to the Warhammer "Allies" chart ('Distrusting Allies' add 10% to their hire price)
Additional Apothecaries may be purchased by teams, for 100k each.
We are still working on how we will determine actual tournaments, although this takes care of "regular season" play, and gives us a points system to work out seeding
Tyler (me) : Rothgard Reavers (norse) - 7pts, 2/1/0
Kile: Scaly Skirmishers (lizardmen) - 7pts, 2/1/0
Scot: Blacktoof Boyz (orcs) - 0 pts, 0/0/1
----Scot: Kings of the Underworld (skaven) - 1pt 0/1/1
Nate: Ayendil's Avengers (elves) - 1pt 0/1/0
*for those wondering how 5 teams have played a game each, my team played against an exhibition team, to keep things even initially.
If there is enough interest in the other teams, I'll post up their rosters, but for now, here's mine:The Rothgard Reavers
1. Fesh | Lineman | block killed
2. Theckss | Lineman | block
3. Ledech | Lineman | block
4. Bevach | Lineman | block, tackle 
5. Sholthr | Thrower | block, pass, sure hands 
6. Fennir | Thrower | block, pass, strong arm Accurate 
7. Rydlt | Catcher | block, dauntless, catch 
8. Deckll | Catcher | block, dauntless, catch 
9. Syshor | Blitzer | block, frenzy 
10. Dontcer | block, frenzy, -1 AV
11. Rogan | Werewolf | frenzy,  Missing Next Game
12. Calhuin | Werewolf | frenzy 
Team Value: 1,340,000
50k in treasury
I won the coin toss and elected to Receive, knowing that Skaven are a quick-scoring team and wanting to burn down the clock as much as possible.This game was played because Scot began his Skaven team early, playing against Nate in the first round, rather than starting the team later and leaving Nate for me. So while the game "counted" for me as far as value and injuries were concerned, the team I played against was a Lvl1 version of Scot's typical Skaven team.
The ball is kicked deep, and Fennir recovered it, running it up the right side. Blocks were thrown with great success thanks to the teams' mutual S3 and my "Block" ability across the team. I avoided the Rat Ogre by simply deploying away from it, forcing it to Blitz if it wanted any chance of passing 'Wild Animal'.
This game for me was a necessary evil. I went into the game with three main goals:
1- avoid injury at all costs, as I lack an Apothecary
2- win enough money to guarantee purchase of an Apothecary before next round
3- level up a Catcher to give him the "Catch" skill
Maybe that was what was on my mind when I attempted a hand-off between Fennir and Rydlt. The ball ended up on the ground despite my reroll. Now we were in a bad spot, with most of my cage being behind the downed ball. I did however have 3 TZs on the ball itself.
On the subsequent turn Rydlt managed to grab the ball and make a break for it. We ended up in the corner, just before the endzone on turn3 (could've run it in on this turn) with the ultimate "Deathstar" style cage around Rydlt. The Ratmen had a rough time breaking the cage, eventually getting the Ogre into the mix, whom Rydlt quickly "Dauntlessed" into a 2die block after assistance. The Ogre was stunned, and I didn't run the ball in until my turn8.
I kicked for the touchdown, and the Ratmen brought in all but one of their KO'ed players. They were too far from scoring range, although they did manage to KO Fesh on a blitz from the Ogre.
In the second half, Fesh re-entered play, but the KOed Rat still stayed face down in the dugouts. I kicked to the Ratmen, trying to kick deep enough that I could use a deep, tackle-zone-heavy defense to stall him for the last half of the game. Instead, the ball scattered directly onto one of his linemen. The linerat caught the ball, but was immediately faced with Theckss and Rogan directly across the fifty yardline from him. He hastily handed the ball off to a thrower who moved up behind him.
Over the next two turns, the Ratmen worked on clearing the line and trying to make it up field. Finally they had the RatOgre within 5 squares of the endzone. The thrower decided to hold onto the ball and run laterally across the field to the only open position. He took the best defensive position he could, getting himself in behind the Rat Ogre.
At this point, I sent Syhsor and Sholthr back to drop a 2 die block on the Thrower. Sholthr not only threw the block, but sent the rat off on a stretcher. The ball scattered back onto Sholthr, who failed to pick it up, and then scattered onto Syshor, who got his hands on the ball.
From that point I ran the ball down the field on subsequent turns. All that was left on that side of the pitch was a single gutter-runner, who I easily ran over. As they had been pushing and caging to run up the opposite sideline before breaking to follow the Rat Ogre, the Ratmen were in no position to stop me from caging up around my ball carrier and methodically making it up field to score my second touchdown on turn eight- once more pausing to burn out the clock and hand the ball off to Rydlt, earning him a level up.The game ended as a major victory for the Reavers. I had managed to avoid any injuries serious enough to keep a player from the pitch or cause permanent damage, and when the dust cleared and gold ran in, I earned a hefty seventy thousand. This immediately went towards purchasing my missing Apothecary, and then the rest was banked for a later date.
As the game was an exhibition for the Ratmen of Meratta, they went on their merry way to be forgotten by the participants of this league.
Well, I guess I owe those of you who were trying to keep track of this thread a bit of an apology. I have managed to get two extra games in since the last update, but I neglected to post them up. I played a game against The Scaly Skirmishers, and another game against The Kings of the Underworld.
As far as the league is concerned, it's slow going. Our games are usually played very late at night when we all get off work, and Nate often seems to dodge out of playing. For instance, we were all present for my game against The Kings, but he chose not to play against the Skirmishers.
Oh well, enough whining- onwards with the log!
Game 2- The Scaly Skirmishers vs. The Rothgard Reavers: 0-0I lost the roll for fame, and also the coin toss. The Skirmishers elected to receive, it being a common strategy within the league to burn down the clock in the first half, and then play more aggressively in the second, knowing that you are already a point ahead.This game was a bit of tragedy for the Reavers. My team lost a Fesh, the lineman, as well as losing Rydlt for the next game. Rydlt would have been lost as well, if not for my apothecary. Sorry for the brevity of this report- details have gone a bit hazy.
The kickoff went deep, and a skink caged, and ran up the right sideline. In a bloody spectacle, the cage was intercepted by the Reavers. Rydlt eventually smashed his way in and had a hand on the ball, but was tackled during a dodge attempt and removed from the field. The fumbled ball changed hands several time, hardly crossing the fifty yard line. The half ended without either team scoring a touchdown.
During the second half, I caged the ball but was met with similarly stiff resistance. After another bloody spectacle, I elected to throw the ball to Dackll, who by now had a clear run to the end zone. Unfortunately, the pass went wide, scattering on the ground. Luckily, there were only two skinks from the Skirmishers nearby enough to retrieve it.
Both skinks went for the ball, putting tackle zones on it so that Dackll would have difficulty recovering it. Dontcer moved up, attempting to get into a position where he could strip off the skinks or provide cover if Dackll did manage to recover the ball. The thrower managed, but it was too late- there would be no time for him to move the ball up field and score. The buzzer sounded with a drawn game, the score sitting at 0-0.
The MVP went to Sholthr, who ironically would have been my choice for MVP anyways, not only because it allowed him to level up, but also because he had spent more time carrying the ball and performing dangerous blocks than any other player. For his level up, he gained the "Sure Hands" skill.
Game 3- The Rothgard Reavers vs. The Kings of the Underworld (2-0)I won the roll for Fame, but lost the coin toss. The Kings elected to receive, unsurprisingly. The Kings set up with a definite strong-side, putting their Rat Ogre far to the left and failing to adequately defend the right hand widezone. I kicked deep, and slightly to the right, and was rewarded with the ball landing in the wide zone.My third game was played against The Kings of the Underworld. I had been holding out to play against Nate's team, but eventually could not wait for him before playing another match. League rules dictate that no teams may play each other twice in a row. During the intermission, Scot's Kings of the Underworld lost to Kile's Skirmishers, and I was now eligible to play against them.
This was fortunate, as I was hoping to play against a team which lacked much brute force, so that ideally I could pass through with as little damage as possible.
The Kings took the ball and began moving up field, but failed to cage, and were intercepted in their own half by Reaver uniforms. The ball changed hands, with Fennir finally coming out on top- with Fennir and Syhsor both inflicting casualties upon the ratmen. The Reavers moved the ball to the left side and formed a cage to burn out the timer. Pressure forced the cage to the right, until finally Fennir ran the ball in on the seventh turn.
The kickoff saw none of the KOed ratmen return to the field. Without any chance to score, the Rat Ogre and his team chose to lay out punishment to the Reavers. Dontcer was sent off the field injured, with -1 to his armor value.
In the second half, the rats kicked the ball to me. I ran up the left side, giving the ball to Dackll in hopes of scoring him some more SPPs. Soon my cage was utterly surrounded by skaven, who eventually forced their way in and got possession of the ball by sending Dackll off the field with a severe injury. The skaven quickly ducked out- using the fact that they had much of my team tied up as part of my shattered cage, and made their way into the center of the field. At this point Rogan and Syhsor blitzed the ball carrier and his light defense, while my cage worked it's way free and moved together towards the center of the pitch. The rats made a short pass and began working the ball back up the defended left side. For a moment it seemed that they would come into scoring range with only 3 turns left in the half, but Fennir and Sholthr braved a rat ogre and blitzer to take down the ball carrier and Sholthr made a quick pass out to Bevach.
Bevach failed to recover the ball, and now Syshor, Rogan, and Bevach were busy keeping the few ratmen on the field away from the ball, until Fennir once again got his hands around the ball, and ran it in for his second touchdown of the game on the Reaver's eighth turn.
On the ratmen's final turn, they sent another Reaver off the pitch with a severe injury, but otherwise were unable to make any headway. The game ended with a 2-0 victory for the Reavers, with the MVP going to Bevach (to my chagrin)I was fortunate that in both games my FanFactor steadily increased, and I was given exceptionally good rolls for generating wealth. Indeed, in the game against the Kings, I rolled a natural 6, plus my 2 FAME, plus 1 for the win, for a total of 90k! This money went towards purchasing a second Norse Werewolf. I considered adding a Yhettee to the roster, but in preseason matches I was never able to get much use out of them. They are equal to a Rat Ogre or a Kroxigor, but their skill selection (like all Norse players) just seems out of place. Claws is good, but unable to compete with Mighty Blow, and Disturbing Presence is too situational to be counted on. Ultimately, they are a Werewolf with +1S, and -1MA and -1AG. I would rather have a pair of Wolves on my team, and that's what I bought.
Now, ideally I'll play against Ayendil's Avengers, coached by Nate. I have a feeling that Scot's Da Blacktoff Boyz have been retired after only a single match, in favor of the Kings.
Well, if this thread goes dead, I apologize. I was trying to get a game in tonight, but the entire group wound up arguing instead. I may have gotten myself booted, not just from the league but from the group of friends as well.
Oh well- friends are like Guardsmen: they're expendable. You can always get new ones.
The Reavers won the coin toss and elected to receive. Fennir dropped back, grabbed the ball, and moved it up field while the catchers- Rydlt and Dackll- worked on clearing a path and heading up field. The Avengers had placed the majority of their team along the line of scrimmage, and were caught in tackle zones. realizing that there was a thrower behind my lines with the ball, and a pair of catchers up field and within scoring range, they made several tricky dodges to guard the throwers, and then brought a player blitzing in from the edge to hit Fennir. Luckily for me (and unluckily for the elven Lineman) the rookie Calhuin caught the passing lineman and drove him into the turf.Well, we've gotten everyone back together again, and league games continued despite pelting rain. I finally managed to bring Nate to the table, and his second game was a disaster. When he had hired his players, he had hired an elite team and given them a single reroll, and a cheerleader. Following his first match, he had to replace a casualty, and still couldn't afford an apothecary. Even with Inducements, he was only able to purchase 1 reroll, BloodWeiser Babe, and a Wandering Apothecary. From the Reaver point of view, this game could be called Fennir's Forte, as he rocketed up to the next level.
With the lineman out of the way and the left side wide open, Fennir raced up into a small cage with Calhuin, Syshor, and Ledech. From here, they worked the ball up the field to score on turn 7.
The Avengers brought in one of their two KOs, and set up to receive the kickoff.
The kick went down field, along with an opportune Blitz from the Reavers. Once again, the Avengers had placed their entire team along the line, with only the catchers staying a square removed, and their Thrower in the back. With a quick blitz from Rogan- which left an elf bleeding on the pitch- a gap was opened wide enough for Rydlt, Bevach, and Fennir to slip through and get a tackle zone onto the ball, and three tackle zones onto the Avenger thrower.
Blocks were tossed across the line, and the catchers made their way down field. All that was left was for the Thrower to pick up the ball on turn 7 and pass it up field. Unfortunately, there were three snarling Reavers in the way, and he was checked into the turf.
With Linemen coming up behind, Fennir moved to pick up the ball. He got his hands on it, and completed a pass to Rydlt, but when the runner tried to dodge into the endzone, he slipped and went down, scattering the ball. The half ended with the ball in Avenger hands, but without any further scoring.
The second half was a bloody spectacle. The Avengers recieved the kick, fading deep into their own territory to retrieve the ball. Once again, a werewolf used his higher strength to batter a gap in the Avenger line and Fennir, Dackll, and Theckss managed to put pressure on the thrower. The thrower moved the ball up field, while linemen worked to try to get tackle zones on the rushing Reaver blitzkrieg. It was to no avail, and after a bone-jarring block, Fennir picked up the ball and completed a pass to Dackll for the second touchdown of the game, on turn 11.
When the Avengers returned to the field, they were intent upon scoring. They strengthened the left side of the pitch, leaving Rogan and Ledech standing together and staring down most of the remaining elves. The ball bounced right into the thrower's hands, and he made his way up field. The pass to the catcher was accurate, but the plan hit a snag when Rogan and Theckss stood their ground (with assists from Ledech standing nearby) and kept the cage from moving any further up the field.
In the following turns, Avengers smashed their way through the few elves scattered about the field and focused their attentions on the cage. Rogan shouldered his way into the scrum, using his Strength and Frenzy to his advantage, allowing him to get a tackle zone right onto the ball carrier. A timely blitz from Dontcer cleared out another possible assist.
Despite these efforts however, the Avengers put down a risky block and shoved Rogan from the field, into the crowd, where vengeful Avenger fans broke his hand- forcing him to miss the next game. The ball moved slowly, thanks to tackle zone from the Reavers all but encircling the cage.
The response from the Reavers was swift, and bloody. Two elves were shoved into the crowd, while more were knocked unconscious and stunned on the pitch. At last there was a clear path to the ball carrier. Syshor smashed into the gap and took down the ball carrier, scattering the ball deeper into Avenger territory. Fennir followed and snapped the ball up, and passed it out to Rydlt.
With turns to spare, the elves wrapped up, plenty of room on the pitch, I was able to dodge Fennir out of danger and move up field, stopping to make another quick pass before accepting a handoff letting him run the ball into the endzone on turn 8.When the dust settled, Dackll was named MVP, earning him a level up at last. Fennir had already earned his second level up during the game. The money rolled in with a 6, plus my FAME, plus the 10k for the win, and I had another 90k. This went right into a fourth reroll. Fanfactor increased by a point as well, making for an extremely successful game.