Me & a couple of friends are starting to play Mordheim. I decided, as I have quite a few Dwarf models, to make mine Dwarf Treasure Hunters.
Here goes:
Noble, with Heavy armour, shield, helmet, Dwarf Axe, pistol - 180 Crowns
Clansman, light armour, Double handed axe, helmet - 85 crowns
Clansman, light armour, Double handed axe, helmet - 85 crowns
Thunderer, light armour, hand gun, helmet, axe - 110 Crowns
Beardling, shield, axe - 35 crowns.
I know the thought is that Armour is super bad, but Dwarfs simply don't feel right without armour.
Fluff:
The Noble (Sigurd Thorekson) is from Karak Azul, although his family are from Karak Azgal. He decides that he wishes to reclaim Karak Azgal, but to do this he needs something - gold. Gold, to hire warriors, buy weaponry and supplies. He leaves for Mordheim, his heart set on a mountain of gold which will send him on his way to glory.
However, while marching through the underway, Sigurd being a Dwarf who believes that the Skaven are simply a big rat that pose no real threat if you shout loudly enough, Sigurd and his bodyguards (Numbering about fifty) are ambushed. Many are slain, and the rest scatter. Sigurd is physically dragged away by two of his bodyguards.
They flee down a side-tunnel, fighting off Skaven as they head towards the surface. Finally, they emerge into the horrible light of the over world, and head towards the closest Dwarf outpost. They stumble into a small mine, inhabited by a group of a few hundred, tough as nails dwarfs. They seek shelter, and Sigurd begs for an escort to Mordheim. However, the mine is preparing to face yet another horde of greenskins, but the King reluctantly agrees to give Sigurd one of his Thunderers - Ivarr - to help him. Together they journey to Mordheim, Sigurd's bodyguards, Haesten and Clapa persuading Sigurd that it would be safer to stick to the well patrolled roads. They travel through the Empire, their surly replies to inquisitive scouts asking of their destination causing the sign of Sigmar's hammer to be made more than a few times. Finally, they see it - the Gargoyle flanked gate of the city.
Being Dwarfs, they find the closest Tavern and set up in the corner, discussing their plans. While talking of the inferior quality of the human Ale, tankards, and seats (That were altogether too high for the Dwarfs) they notice a retching noise from under their table. Clapa ducks under the table and pulls a young Dwarf out. The Dwarf has a short beard, that looks as if it's been cut and has regrown, as well as stained with his own vomit. One of his eyes is black and a dribble of blood in the corner of his mouth suggests that a tooth or two has recently been lost. His name was Guthrum, and he was indeed very young, barely 50! He'd only just arrived in Mordheim and had already had a severe beating, and was only alive because his attackers had been too drunk to finish the job. Haesten handed him his axe and shield, and told him to stay with the group.
They spent the night in the Tavern, and left into the brightness of the morning, eyes squinting, to seek out Sigurd's gold.


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