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I was browsing a favourite gaming site this morning and noticed the following:
Warhammer 40,000: Dawn of War II Hands On
so I thought I would share the link!
Sounds like a pretty good game in the making, and set for release in March, so not too long to wait now!
Anyone else looking forward to this?
Awesome read! Looking forward to this. It seems Relic and the lot have really outdone themselves this time around...
WE WANT MORE! WE WANT MORE!
Check out the Intro for DoW 2! It is really good!
Light a fire for a man, and he will be warm for a night. Light a man on fire, and he will be warm for the rest of his life.
DoW2 have gone gold!
Beta released today! Anybody else got it? I'm currently 8% of the way towards getting it according to Steam so will report back with my thoughts on it tonight hopefully!...
Hmm what to say...
- Where are the genestealers? How could they make Tyranids without the stealers? Its like hotdogs without the bun, the ketchup and the meat... There is a ton of other missing units aswell...
- There is no "umph" in any of the units.. they all seem to be rather weak. - Lackluster melee animations, where is the great animations from the first game? Watching the fexes fight is just plain boring, no cool animations what so-ever.. Same goes for all the units.
- The new squad focused gameplay (as far as the beta goes anyway) just ain´t as good as the more traditional gameplay from the first generation of games.
- Why the hell is there only 3 marines to a squad? Where did the rest go?
- The upgrade system never really feels like it matter, except when getting new weapons.
- Why can´t I attach the commander to a unit?
- Why can´t I decide how the unit is suppose to attack? (melee/ranged)
Some good point:
- The game engine runs smooth! My rather old AMD X2 2,6Ghz, 4GB RAM with a Radeon 4850GT runs it at 1650x1080 with everything set to High and above. Nice
- The game looks good, not insanly good, but as good as an RTS needs to be 2009 - Seems to run without any game-wrecking bugs. Hopefully most of my complaints will be due to it being a beta. But they is supposed to have gone gold, and I would presume they did the beta with the latest version of the code. And if I have missed any buttons/commands (the ones I´m missing, see above) I hope they make them easier to find in the retail version.
Ohh well, I´m still going to buy it
Last edited by LocSin; January 22nd, 2009 at 00:08.
Well, after several games:
- Nerf SM + eldar
- the enemy can spawn lots of troops+heavy+tech, then cough up an avatar which costs 1000 points...
- The SM has 5 magic powers, all other have 4, many are very useless.
- WHERE IS THE SQUIGGOTH?
- instead of commando, a painboy would have been a better HQ.
- Da humie Mekboy has worst upgrades then the ork kommando (except for plasma)
So we face yet another epic game of SM >all, like DoW1.
Also the game is bugged a little, sometimes it forgets to write my WIN-s, but never misses my losses. The game threw me out a lot of times, and i have no history of anything from the prior match.
This game needs a lot more balancing and a little finetuning.
Also the best is when you do a teambattle, and get enemies, you don't know, and watch them walking though you like hot butter, and in the end when you check the rankings, you see, that you have been playing against highranked people, while you are still in the beginning.
Having an army and not owning a rulebook is like owning a car with no steering wheel.Originally Posted by amishcellphone
So what do you all think of the game?
I'm a bit bummed that I pre-ordered from HMV in order to get the 'extra-content'...only to not be sent any codes to get it...
In terms of the game, I think it's really good. Still can't decide whether I miss buildings or not...
I think this one is more like 40k as the buildings have been taken away and it's more about the units...
Still, in my books it gets a 9/10...anyone else?
I was pretty impressed during the beta. There is a lot of depth to the game, it's just that the depth have changed focus from more standard RTS games. It is all about microing your units, using cover, their special abilities, and creating a balanced force and reacting to your opponent.
It should be noted that you CAN force your units to melee. It is the "z" or "x" key, one of those two.
I don't have the cash at the moment to spare on getting the full game now that it is out, but from what I understand a lot of issue that popped up during the beta have been addressed.
The low number of different units is annoying, as I know they just plan to add them later in expansions like they did before.