Shi No Numa - Warhammer 40K Fantasy
 

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Thread: Shi No Numa

  1. #1
    Dark Apostle Sir Spamalot's Avatar
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    572 (x8)

    Shi No Numa

    So my fellow zombie slayers. What are your thoughts on the new map? What's your best scores(no glitching)?

    My best are;
    1 person; round 20
    2 people; round 12
    3 people; round 17
    4 people; round 19


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  3. #2
    LO Zealot fallvictim's Avatar
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    84 (x3)

    The new map is great and i enjoy this play style instead of the other previous versions. So far the best was 20 with two people but i hardly play anymore.
    World Eater and Blood Angels striped 8/28/10


  4. #3
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    what a map, Im getting pretty good at it now to...

    1 person: round 18
    2 people: round 19
    3 people: never had a three person game start to finish...
    4 people: round 23

    what do you guys think about the Waffle, I think its rubbish up to round 15, from 15 onwards though... XD

    Its a pity they have nerfed the flamer so badly, in nacht it was pretty bad but if I got it, I would usually keep it until instakill 'cause you know how well instakill and flamers get on... in verruckt the damage increased which was good but verruckt was never a flamethrower map for me as it was too enclosed. in Shi no Numa, damage is what it was in Nacht - bad and its now a heavy weapon. the one map people might love a flamerthrower they nerf it...

    i think the ray gun has been slightlly nerfed to... from round 20+ it takes two body shots to kill a zombie. Thats not good enough.

  5. #4
    Shrug, k... Certs's Avatar
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    169 (x4)

    round 36 with 4 people without glitching.
    1 person guarding the windows, sometimes a 2nd person stepping in when it gets rushed in the back. otherwise the other 2 people switching out holding the front with that extra 3rd person (for reloads and zergs) and hitting the lightning whenever needed.
    i prefer the comm room, they're all alright except for the 3-window corner which makes it more of a pain for the person holding the windows.
    the person guarding the windows always keeps one alive outside at the end of the round so the rest can go repick perks or mess around at the mystery box without having to worry about getting jumped.

    the trench shotgun is always my first purchase going downstairs, after that it's waiting to get lucky and find juggernog as well as a heavy machinegun (mg42 or 30cal), then eventually speed reload. and replacing the shotgun with the second heavy machinegun when you can get it after round 20ish.

    ...A blog that's mostly about Infinity, but sometimes other stuff too.

  6. #5
    Dark Apostle Sir Spamalot's Avatar
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    572 (x8)

    Cool strategy. Also, certs, fancy a race to 1000 posts?

  7. #6
    Shrug, k... Certs's Avatar
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    169 (x4)

    no, today's posts are the first ones in like a week or two; ref the difference in our join dates; i have 3 years on you and am only ahead by 100 posts.

    ...A blog that's mostly about Infinity, but sometimes other stuff too.

  8. #7
    Dark Apostle Sir Spamalot's Avatar
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    572 (x8)

    True. I suppose my name gives away my strategy as well...

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