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Having played through Dawn of War: Winter Assualt, I must ask your opinion.
Necrons? With their appearance in this expansion (much like the IG appeared in the original) there is little reason to belive that they will not be the new army in the next one, and that leaves me cold.
I have never been much of a Necron fan, and I must state my dissapointment in Relic's choice. Necrons are an interesting race in the way they play and work, but I can't imagine what the storyline for the next expansion would be if Necrons were to be the focal point.
*The year 2006, Dawn of War: Uber Robots of Doom, the Expansion*
Ork: We'z gonna invade this planet, for waaaar!
Ork: Er... Okay.
Okay, lame example, but I think you might get the idea. Necrons simply swarm from below and consume all life on the planet - not really much of a campaign basis to go on there, even if you are playing as SM's and are fighting against them - still little to do other than 'Kill Everything' from the Necrons side, or 'Stop the Necrons from killing everything' on the SM side - maybe with 'Defend the Chapel' thrown in here or there.
Personally, I think Relic made a bit of a bad choice going with the Necrons, as I am sure that many would like to see other armies with more er... life (excuse the pun) in them - such as the Tau (being a Tau player, that is a selfish insert).
What do you think? (Feel free to prove to me why Necrons will be better than Tau or 'Nids for the next expansion, I'd love to hear it. :yes: )
Only in Death does Duty end.TAU EMPIRE: 2000pts
WOOD ELVES: 1000pts (and growing)
I truthfully dont think you will have to worry about the necrons being the focal point of the next DOW. This would be a terrible decision on behalf of the makers of the game and would crush sales. Why you ask. For the simple reason that they have to make money from people that arent fans of the 40k universe as well as the hardcore fans. Think about it. I will use halo as a example. Imagine your best friend is a halo fan and he gets you to go buy the game. You pop it in for the first time and master chief walks extremily slow and you can only fire your gun every 10 seconds. Im sorry but that would suck. I know DOW is a rts but thier is also i storyline to stick to. If you are playing an army that you can relate to and shows more emotion then you can sink deeper into the game. To put it simply if they bas the game on necrons then they are slow.
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I'm hoping for dark eldars in a future expo, but they'll probably go with nids or tau. (nids do make another good badguy).
Anyway if necrons ever end up in the game, they better give all the necron units rediculous austrian accents.
I wait for the day that dawn of war comes out for mac
i doubt it will,
and necrons could work if it was just them vs marines or eldar but throwing in chaos and orks intot eh equasion will be too hard,
persoanlly im hoping for tau
I might be going off on a limb here, but I doubt that we'll see another expansion anytime soon, or we may never see one.
In my gaming group, the expansion was generally accepted poorly as in most players opinions:
a. It took to long to hit shelves
b. IG were a poor choice considering the aggressive tactics of the other races
c. The single player campaign STILL sucked when compared to other RTS campaign sets (WCIII, SC, C&C)
d. The fact that every other race had to be drastically modified as to not be an overpowering force against the new Guard race is rather a stupid idea.
Now bear in mind that most of the people in my gaming group are wargamers first, videogamers second (with me, it's the other way around), but I'd agree with them on points C and D.
Single player campaigns (in my view) are designed for two things; to give you a cool experience in storyline for the game, and to prepare you for multiplayer by gradually showing you new units and putting you in situations that demonstrate their abilities and weaknesses. The single player in this expansion did neither. The sheer fact that this campaign holds no interest to the story revealed in the original DoW is a poor thought.
I'll admit, I loved playing as the Guard, but when I decided to go back and play a few games as the Eldar, I was disappointed to find out that I had to Mobilize for War before I could put Haywire Grenades on my Warp Spiders. WTF. Then I heard that marines can no longer get Missile Launchers in their basic troop squads and have to rely on late game grenade upgrades and tanks to tear down buildings. This is all in vain of the new style of play the Guard exhibit. That's just plain dumb to me. That's like Blizzard saying 'We're going to add a new unit to the Undead in WCIII that is very vulnerable to archers. By the way, we're going to nerf every single archer unit.'
Anyways, that's my two cents.
I don't like the Necrons in 40K but I don't think I would mind having them in Dawn of War. As far as story lines go they have just as much life as Nids. One just kills, the other just eats (I am a Nid player). I think you could do something with the Necrons that would be cool, especially if it were something like warcraft 1, where you spend most of the time fighting your main opponent, but some things happen and you end up fighting different enemies (Giants capture some guys you need to save/Town is corrupted by orks and you have to fight humans). So what if you have a mission to take a chaos temple only to discover once it is taken that is a necron tomb, and the inquisition asks you to hold the position fighting chaos on one side and Necrons on the other until you can be reinforced. Adding them in would be cool--I wouldn't want to play as them, but making them a playable race, and giving them a signifcant part of the campaign could work out well. And again give people more options and I think people like more options.
To be honest, I don't think that there will be any more expansions for Dawn of War (unless its been confirmed already, of course) and if there is, it will most likely not feature a new race because of the coding and balancing nightmares that would inevitably follow - 5 races in an RTS these days is hard enough to code and balance as it is and I think the game would fall short on polish, assuming that Relic cares about these kinds of things, which I'm sure they do. Also, I doubt that the Necrons will become a fully playable race for all of the reasons mentioned above - they're soulless and have no morals or emotions and, as such, won't be a race that people can relate to. You might see them in the same role they had in Winter Assault, as a random enemy in some mission or other, but otherwise I doubt that people who want to see them take a more front seat role will get their wish. Another thing - I don't know about the rest of you but I thought Winter Assault was quite good as far as expansions are concerned and the campaign did NOT suck. The thing I disagree with was the choice of the Imperial Guard as a race or, rather, its implementation. The morale rules in 40K become irrelevant with the addition of the Guard because they can just take a Commissar and become immune to morale damage. Or even a Sergeant. They can stand up very well to all of the other races in terms of fighting a defensive war but, then again, why not just take some vehicles and blow their bunkers to smithereens? That's what they're there for isn't it? Anyway, that's just my two cents without getting too much into a debate.
A final thought, though: Hellhounds should be balanced :tongue: