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[FONT="Comic Sans MS"][FONT="Comic Sans MS"]I was traveling just south of Vivec, when I came to a cave underwater. When I entered it took alittle over two minutes to surface and realize I was surrounded by Daedra worshipers and Winged Twilights!!!! I died eventually:cry:
Hmmm... I think that this thread shouldn't be here.
Regardless, I thought Morrowind was OK. Nowadays, of course, it is somewhat old. How could you last that long underwater? Perhaps a modification put that there?
Well, it definitely dragged on for a lot. Walking around for hours upon hours at a time is certainly not what I would want to spend my time doing. Also, several quests are extremely cryptic and there are many that I've encountered but failed to complete.
My computer also slows down after a few areas have been loaded.
Oblivion will be much better, when it comes out.(Q1 2006)
It's just a flesh wound!
I like the complete non-lineality (spelling?) of it. i enjoyed selling things to shop keepers, killin g them and taking back all my stuff, and there stuff, and selling it. then repeat.
no im not a pysko. i was just rp'ing a pysko char... yeah. rp'ing..
i really liked morrowind- what i hated though was the fact that your character walked so slow until his stats went up, so you jump everywhere- not very realistic.
good game though- i like games that arent very linear
PLAN CLAN MAN!!
He who makes a beast of himself gets rid of the pain of being a man- S. Johnson
I enjoyed countless hours playing that game... there were just so many things you could do! And awesome magic items you could make...
Breathing under water is easy, you just have to use the water breathing spell on yourself and continue to cast it. Or else you could enchant an item with constant water breathing like I did.
Warhammer Fantasy: Warriors of Chaos, High Elves
Warhammer 40k: Eldar, Space Marines, Orks
Morrowind was/ is a great game.
I never finished the main quest, I just enjoy running around in the world and finding new caves and dungeons and quests and other things to do and see.
It advertises itself as having about 300+ gaming hours worth of 'things to do' and I can sure believe it.
As far as it seeming like 'something is still missing' I get that feeling too. For me it's the fact that it's not strictly an rpg, but an 'action rpg' hybrid that takes some of the shine off of it.
I like party based rpg's also and the the whole 'solo' character theme takes away from the overall appeal to me as well.
Graphicly it's amazing, and there is always something new to find and new quests to finish. If I pushed myself I could finish it fairly quickly ( maybe 30 more hours? ) now since I have invested about 50 hours; not all but mostly; towards the storyline.
Maybe I will do that when Oblivion comes out for the pc, so I can just pick right up on the new game right after I finish the old. It's always cool having another huge sequel to jump into right after you finish a great game.
Morrowind was a good game, but so.. so flawed.
1) Because it was so huge non linear, any sense of immersion or story had to be saccrificed. The dialogue system, for example, was a nightmare which robbed NPCs of virtually any sense of character. I'm not saying every character in an RPG has to be a fully functional personality complete with hobbies and turn ons, but the dialogue in morrowind was incredibly uninvolving compared to more 'scripted' RPGs.
On a similar note.. very few of the things you did or choices you made actually seemed to have much relevance. So, you've chosen to be an Argonnian? Who cares.. you can still become leader of the famously xenophobic House of Televanni. There were a lot of choices in morrowind, true, but they were often implimented in the most shallow way possible.
2) The game balance was horrible.. Magic was ultimately the only way to go, since it could basically do anything any of the other skills could do. Even then, enchanting would basically replace magic at the end, because enchanted items were severely, severely overpowered, and had virtually no downsides. If you had alchemy, you could make 50 intelligence buffing potions, then consume them all and make a mega-enchantment with little risk of failure. Then you'd never have to use that spell again.
Also, there were some really cheeky bugs in the economy system. My favourite was buying a bunch of soulstones from the trader in balmorra (whose stock of them regenerates over time) soultrapping a bunch of rats and other crappy things in them and selling them on to the scamp in caleldra at massive profit. Incredibly easy considering how rich it could make you, and since money was the sole arbitrator of advancement..
What redeemed a lot of these flaws, and why I kept playing, were the visuals and the setting (which unfortunately, due to lame immersion, was mostly presented in the form of stray books.) In particular, the Dwemer (dwarves) are one of the coolest ideas ever, and the backstory to the creation of all the races was extremely well thought out (though bits owed a lot to other fantasy settings.) It was also fun, gameplay wise, just not the best game ever.
I will buy Oblivion, but I really hope it's better.
Last edited by The_Giant_Mantis; December 10th, 2005 at 21:31.