New Dawn of War Expansion! - Warhammer 40K Fantasy
 

Welcome to Librarium Online!

Join our community of 80,000+ members and take part in the number one resource for Warhammer and Warhammer 40K discussion!

Registering gives you full access to take part in discussions, upload pictures, contact other members and search everything!


Register Now!

User Tag List

+ Reply to Thread
Page 1 of 2 12 LastLast
Results 1 to 10 of 11
  1. #1
    Senior Member Joker's Avatar
    Join Date
    Aug 2004
    Location
    JC, TN, USA
    Age
    50
    Posts
    628
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)

    ReputationReputationReputationReputationReputationReputation
    137 (x3)

    New Dawn of War Expansion!

    It is supposedly coming out before the end of this year and it is going to feature the Tau for sure and another as yet unnamed race.

    Here's the link:

    http://www.gamespot.com/news/6143343.html


  2. Remove Advertisements
    Librarium-Online.com
    Advertisements
     

  3. #2
    Son of LO H0urg1ass's Avatar
    Join Date
    Jul 2003
    Age
    38
    Posts
    2,160
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)

    ReputationReputationReputationReputationReputationReputation
    171 (x6)

    My money is on Necrons. I mean, they already added them into Winter Assault, except that they weren't a playable option.

    Tau sounds good. The only two races that I really wanted to see added this game were Imperial Guard and Tau and now that both of them are in, it will be perfect. Now I can't wait to play it.

  4. #3
    Slave to the flesh The_Outsider's Avatar
    Join Date
    Dec 2005
    Location
    Where the sun burns in a crimson light
    Posts
    3,353
    Mentioned
    0 Post(s)
    Tagged
    1 Thread(s)

    ReputationReputationReputationReputationReputationReputationReputationReputation
    251 (x8)

    Sounds interesting, I think it really should include the necrons after their stint in winter assault.

  5. #4
    Member
    Join Date
    Sep 2005
    Posts
    56
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)

    Reputation
    4 (x1)

    I'd like Tyranids, they'd be completely different strategiacally and they would be absolutely awesome. However it would take a good pc to pull off hundreds of nids on a screen.
    Blackadder: Baldrick do you know what irony is?
    Baldrick: Yes sire, its like goldy and bronzy, but made out of iron

    Quote Originally Posted by Caluin
    It's no good to have a head able to take blow after blow if you go down with a single sucker punch to the gut.

  6. #5
    Senior Member
    Join Date
    Aug 2003
    Location
    Texas, USA, North America, Earth, Segmentum Solaris
    Posts
    969
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)

    Reputation
    2 (x2)

    Ooooo... Necrons in WA? Guess i need to stop playing WOW so much...
    It's not Raymond Luxury Yacht, It's pronounced throat wobbler mangrove.
    <img src='http://arago4.tn.utwente.nl/stonedead/tv-series/pictures/fc-22/thumbnails/raymond-luxury-yacht.jpg' border='0' alt='user posted image' />
    My elvish name is Maeglin Meneldur.

  7. #6
    Member Variant's Avatar
    Join Date
    Feb 2006
    Posts
    79
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)

    Reputation
    -6 (x0)

    Although I'd love to see the 'nids, I'm going to agree with some of you and predict that the Necrons are the "mystery" race.

  8. #7
    Favored of Tzeentch Viktor's Avatar
    Join Date
    Apr 2004
    Location
    Sigtuna, Sweden
    Age
    28
    Posts
    3,140
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    My Spotify

    ReputationReputationReputationReputationReputationReputation
    129 (x8)

    If anything, I really hope they add some new game modes and maybe an experience system for units so that you can't just throw in units as meat shields as lightly. :yes:

    Something like it were the KKND games, they get better accuracy and healing rate etc...

    Oh, and some new units for the current races as well. Flyers maybe?
    Warhammer Fantasy: Warriors of Chaos, High Elves
    Warhammer 40k: Eldar, Space Marines, Orks

  9. #8
    Slave to the flesh The_Outsider's Avatar
    Join Date
    Dec 2005
    Location
    Where the sun burns in a crimson light
    Posts
    3,353
    Mentioned
    0 Post(s)
    Tagged
    1 Thread(s)

    ReputationReputationReputationReputationReputationReputationReputationReputation
    251 (x8)

    Flyers would rule but IMO they would unbalance the game to much. I would personally like to have base defences that are worth building, a missile defence system should be pretty powerful, not horribly ineffective as it is now.

    I would also like more HQ customisation, (using marines as an example) I could upgrade his power armour to terminator armour by building an upgrade from the armoury, things like that (on top of the skills/abilities).

  10. #9
    Always Fabulous NiteRabbit's Avatar
    Join Date
    Oct 2005
    Location
    Texas
    Age
    29
    Posts
    1,742
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)

    ReputationReputationReputationReputationReputationReputationReputationReputation
    264 (x6)

    Dawn of War was meant to be a game in which you had to be aggressive and expansionist in order to prevent people from taking your strategic points. Having base defenses that were actually powerful would defeat the purpose of the game entirely and encourage turtling, something many people felt the IG did already. I personally wouldn't change a thing about base defenses. As for the expansion itself, what I'd like to see are more sub-factions with different bonuses assigned to them to represent the different organisation of armies in 40K but, given the fact that the units are so incredibly unbalanced as it is, I wouldn't be surprised if such an idea went the way of Command & Conquer Generals (which truly was unbalanced).

  11. #10
    Now with STFU flames! Caluin's Avatar
    Join Date
    Jul 2005
    Age
    36
    Posts
    5,917
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)

    ReputationReputationReputationReputationReputationReputationReputationReputationReputationReputationReputationReputationReputationReputationReputation
    708 (x8)

    Tyranids won't ever make it into the game, I don't think. The game revolves around capturing Strategic points and Relics in order to further your armies needs, and Tyranids don't seem to be the kind of army that would worry itself about capturing and holding territory. What would they put on Strat points for defenses? What would they use for builder units?

    Instead, it'd be more feasible to think that they'd gain resource value for every kill they make. That would fit in with their fluff, but would probably inbalance the game greatly. I can see people farming the AI, or quitting the match if they didn't make a few quick kills.

    So, I don't see Tyranids ever making it into the game. Dark Eldar, sure. Necrons, sure. Already have a few of the models in place for them. Tau, simple. Tyranids? Not likely.

    Anyways, that's my thoughts on the new race. It's really down to Witch Hunters, Dark Eldar, and Necrons, and they already have the Necron models in.


+ Reply to Thread
Page 1 of 2 12 LastLast

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts