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OH MY GOD!
Seriously now, There is some good and some bad, The good is that if they manage to pull this off properly, it'll be a hit, a grand hit, it could, with the WFB MMO in alliance, knock Wow back(MY OPINION) and possibly even take over as head of MMOs.
Now, this depends on quite a few factors;
1] Getting the right feel, they have to nail the essence of the 40K universe to not alienate their fan base, BUT because it is quite dark, and it could make some people shy away from it for the same reason we'd be attracted.
2] How are they going to make this fit to the back story of the 40K universe? They'd better not be taking the path of "your on of our elite, now go kill random wild animals!" I don't think they'd seriously do something like that, but what would they do? I thinking it's be cool if the 'adventuring' would be a PvP WoW Battlegrounds kind of thing, where your not killing wild animals but actually your enemies! Of course, the 40K universe does/could have some wicked wild animals...
3] Are they going to incorporate Shooting?(I'd say it's practically mandatory) If so, how are they going to approach it? I daresay it better not be, 'oh, and to pull the trigger on your gun, you can't move or do anything for a second before hand' type of thing, that is horrible, unless your carrying a Heavy Weapon! ^.^ They could do it FPS style, which I think would work quite well, use FPS for shooting then go to Over the Shoulder for Melee and such.
4] How are they going to handle 'exploring'? Technically in 40K the standard MMO approach to exploring doesn't really fit here, I think. I could see them saying something along the lines of all the races trying to conqueror either a single planet of a small system with multiple planets where exploring is less about discovering new areas and more fighting-centric. I'm interested in how they'll tackle this.
5] Vehicles! We all love our armies' tanks, skimmers and walkers, and they'd be fools to leave them out, but How are they going to approach it? I personally hope they don't go about it the same way WoW did with Mounts, as not all players are good enough(Me)/serious enough(Me, again) to get to the last 3rd of the game just for it to suddenly become something that everyone has...it wouldn't feel right to me. Instead I feel it should be handled as a type of profession, that way yeah you can do it if you want, but you'll lose out in other areas and such, this also depends on how they handle exploring and PvP, as tanks might unbalance exploring and such. Using my previous idea where rather than fighting wild animals you instead get involved with PvP to do battle you can say that each side has a supply area, and from there players with the 'Vehicle' profession can ask for a ride depending on level or what ever, say fist you can get a bike, than attack bike, then rhino, ect ect, the there is also the fact that maybe all the available tanks have been taken by others, so you can either enter a queue and wait or head out and do your best on foot.
OR not, it all depends.
6] Who are they going to include? as technically here is a basic list of possible 'races/armies';
-Sisters of Battle (Witch Hunters)
-Grey Knights (Deamon Hunters)
Now this can be simplified a bit into factions...
-Imperium of Man (Space Marines, Imperial Guard)
-Inquisition (Witch, Daemon and Xeno hunters)
Which is a lot, it possible they could start of with a smaller selection of core races then add on with expansions.. but I feel that while the strategy has merit, us (the pre-existing Fan base) they will be able to make better sales right off and help secure us as a good fan base right off the bat and help insure the gameís success by including as many races as possible right off the bat. Also with there being more selection its also possible that more people not part of the current fan base could be drawn to the game simply by the fact that with so many choices its very possible that they may find something they just click with.
The selection of which races to use will be affected by popularity, thus if they could only choose say 4 or 5 races, itís likely be something like this;
And something else, Iím not to up to date of the popularity of the races, so sorry about that.
Now you may notice those are the same 4 that came in the original Dawn of War, well they were chosen for that game for a reason, and that they appeal to the widest range of people with as few options as possible.
Now you may be saying ďNow hold on there Mike, Wow has 8 Races! Why shouldnít they bring all of the armies to the game at once?Ē And the thing is, WoW has 8 races, but only TWO Factions! Now 40K technically has 8 Factions (9 if you donít throw in the Inquisition in with the Marines and Guard) and while you could group up the Xenos, that just wonít work. They may occasionally make alliances, but nothing on the scale were talking about, and of course races like the Necrons and Orks donít make alliances with other races, well, the Orks might but not as a rule, only as an exception
So in closing, we should be vary of getting over excited *cough cough* simply because while this could be incredible, it could also really suck. As Iíve realized through my thin kings on the subject, they are pretty much more likely to fail and to completely succeed. Why? Simple, when you make something based on an IP (Intellectual Property) that has so much depth as the 40K universe its easy to mess it up, especially when you have to cut out of ignore whole topics completely, and every time something is cut out, you lose a portion of your fan base, you donít always lose a large portion of your fan base, but for a game like this that in my opinion is counting heavily on the fan base to pick up the game and run with it, every bit is needed.
Just look at Lord of the Rings movies by Peter Jackson, the original script only consisted of 2 movies rather than the trilogy, now I believe PJ would still have been abel to wrok some magic and still make the movies awesome, but would those 2 movies ever be able to beat what we ended up getting with 3 movies? Not a chance I would say. So hereís to hoping they listen to us and that they donít mess up!
Wow, how many people have actually read this far? Sorry if Iíve bored you, I guess the Game Designer in Training in me took hold for awhile!
So, what do you guys think? And Please, be thoughtful, I donít want to see 5 pages of simply ďOMGĒ or ďwhat, another MMO?Ē You donít have to right as much as I did, but donít cop out either, Iím interested in hearing what you guys think, of my ideas and the idea of a 40K MMO in general.
Thanks for your time,
I see Space Marines as NPCs. Mainly because they'd be ten a penny in any such game if you could be one, and that would just be weird - particularly if you could choose your own scheme ("Hey, there are 2000 marines here from 200 different chapters!" Eh?). Even a basic tactical marine should be equivalent to some level 40 unit of death.
I would expect other human characters taking the lead (Veteran guardsmen, inquisitors, rogue traders, primaris psykers etc.), with maybe space marine scouts at most.
I think space marines would have a big role, just not for the players to use.
All depends on what they're trying to represent, of course .
Having an army and not owning a rulebook is like owning a car with no steering wheel.Originally Posted by amishcellphone
@ Rork: Technically your right, but if they weren't a playable can you imagine not only how much of thier fan base might turn away, but also how many new people might turn away? Space Marines are big sellers and not just because of promotions, because they are technically 2what everyone wants to achieve in a sense, right?Originally Posted by MiketehFox
I suppose they could make it like a possible branch that could be taken at a certain point, so an IG could, upon passing a test or two and couldbecome an SM, but of course, there has to be a second option that is just apealing...
EDIT: Found THIS on Gamasutra, its similar to the Gamespot interview, but this one deals with the WoW problem more.
Lol I didn't see the link.
A prominant member of the dev team worked for NCSoft on CoH, expect somethign very much like that.
Sig by:Knape, The Celestial, and Marlinspike, thanks guys!
City of Heroes/Villians
Sig by:Knape, The Celestial, and Marlinspike, thanks guys!
So, I didn't see this posted anywhere here.
Looks like a 40k MMO would be in the works very soon.
THQ forging Warhammer 40K MMOG - PC News at GameSpot
Any thoughts? What playable races would you like to see?
Personally, I think the Astartes should sit this one out. We don't need a power armour flooded MMO to match the board game. Plus it keeps them at a distance and makes them kind of mysterious, right?
I'd like to see Humans, Eldar, Orks and Tau to start off with. Necrons and Nids would be too hard to make into playable characters. Although Nids would be fun, as you could start off as a regular Gaunt and mutate your way up the food chain.
Dark Eldar should also get some in-time. They've been in the background for way too long I tihnk.