They should make it so that you control a squad of your choice not a character. It would fit the fluff better. They could upgrade similarly to a campaign. It might be awkward to control though.
I don't really see how the normal MMO formula could decently apply to 40k on an individual character level. Maybe in the whole Inquisitor area it might work......maybe.
:ninja:
www.HIGHBATTALION.com - it's a link, you click it.
"The world will be a better place when the world's resources are used for Giant Robots."
Its the levelling aspect I see issue with.
I doubt folks are gonna want to start the game and be some juve hiver with aspirations of being a marine.
And having four VIOLENTLY opposed factions might be a bit troublesome to players not familiar with the tabletop.
...and can you imagine the parent's groups when little Johnny starts saying something like 'slay the heretics!' or 'burn the witches!'
This being said, I'm not a MMO man and I'd sign up for it. I have no reason to doubt THQ's abilities.
(As an aside: The average death world would make for a daaang good place for a low level marine aspirant to build levels).
Good, idea, but balancing gameplay while staying true to the fluff would be nightmarish.
in fantasy, everyone has an "excuse" to be equal, like how your average joe human swordsman can take on a chaos warrior through "faith in sigmar"
But you cant just do that with 40k. when gaunts take down marines on a 1:1 kill:death ratio, something is wrong. however, you cant just make it so a grey knight can single handedly take out 4 gaunts, like in TT.
IF they could somehow make a class upgrade tree or something (guardsman, scout, marine, ect.) while making it so that the different paths are actually balanced, then good. if they can't, im not sure it'll be a game worth getting.
I really don't think a MMORPG is a good idea, as the different races in 40K simply don't interact in the same way. Having said that, however, I think a large-scale MMOFPS could work really well.
Players should sign up to a guild-like group when choosing their race, and large battles would be organised between guilds. Individual races would have to have their own unit cap, to avoid Marines outnumbering Guard etc.
Individually, players could choose to specialise as they level up, becoming heavy weapon or assault specailaists, or tank commanders etc.
I was thrilled when I first read it. But after considering it, I don't think I like it that much. For me... 40k is built upon a "just war-scenario". I don't see anything else really happening. Though, I must add, I never really read a lot of 40k novels. But the ones I did read, were mainly about war. How should that translate in an MMO. Thousands of player as Space marines against thousands of players which play like... uhm... Orks or anything, going at it in a PvP arena.
I can't really imagine something like WoW, in RPG sense. First you're a scout... or if you choose.. an Ork. Go catch 20 grots to level up. It's really not 40k flavour if you ask me. It should be about guns and the like.
Also, the world is too big. Given that my only experience in MMO and especially MMORPG's is WoW, it would take a time to discover the entire map, but basically it's on a small scale compared to all the places in 40k universe. A WoW map would probably be just a single planet, out of thousands, which the 40k universe has.
And sizing it down, to a single planet gives a bit of the Dark crusade feel. 7 races fight for ownership. "It's MY party, and you're not invited."
But yeah.. like I said, I don't think it that good of an idea.
remember guys, the game only has the title MMO, there is no RPG at the end (and hopefully wont be). the only ways that i see a 40K mmo being made and made good, would either be a MMO RPG-FPS Hybrid like Huxley, or a MMORTS. a fluffy MMORPG is just nigh impossible unless you severly cut back on the races you can be.
i agree, there should be no astartes accessible from the start. but i think if you could pass the rites to become a marine (hopefully would be rather hard) you could access them, mantaining their rarity. but still, i dont think that would be fair either - power armour is just too damn good. also, everyon would want to be one, and in the end the entire game wouldbe dominated by a combination of people who qualify to be marines,and people who are trying to.
so i think thats essentially a bad idea, but there might be a way to balance it.
maybe every race has a 'marine equivalent' unit that is accessible after you become very good at the game, but that you have to train up, so its not completely overpowering. obviously astartes for chaos and normal humans, but thats not ruuling out IG command squads, inquisitor lords, chaosspawnor anything like that. but then orks could attain 'largeness' i.e. boys becomewarbosses and mekboys become big meks? tau get ethereals or crisis suits, eldar maybe warlocks or exarchs? just building on maligoaresidea here....
i think the races/classes could be like this
- Imperial humans
inquisition acolyte (you can progress to be a full inquisitor)
guardsmen (who could climb the military ranks)
priest (could be cool as someone who buffs other players abilities or morale.)
- chaotic humans
sorceror apprentice
cultist
mutant
be cool to have a daemon or a possessed character but potentially overpowering.
- tau
fire warrior...
maybe a young ethereal?
- orks
boy
mekboy
grot
-Eldar
path of the warrior (you could choose to move around through aspects like an autarch or stick to one and become and exarch, perhaps?)
path of the seer (warlocks first then farseers)
- Dark eldar
wych gladiator (fight against other wyches or enemies, or become a reaver or hellion)
kabal warrior (potential for becoming a lord, and potentially taking up scourge duties)
haemmonculi (turn other people into grotesques bodyguards?)
- nids?
who knows? theres amazing potential for players to be eaten and spat back out with symbiotes or become a different nid altogether. unlikely though...
-maybe not crons, cos they never change or grow. ah well...
thanx for reading.
I like the idea of an MMOFPS. It would suit the game better indeed. You could have Guilds led by developers at first, and once a sizable fan base is made you could give control to the players. Leveling up wouldn't be required, but new equipment would be key. Maybe making the combat similar to Unreal Championship 2 would work good, so you could switch to 3rd person when you went in for melee >=D
As for WoW being only one planet in the game, that's not bad. They could easily fit10-20 planets in there. I mean, EVE: Online had over 5000 solar systems.
It'll be interesting to watch this game in development. I'm still hoping for an M rated game, but I have my doubts. I hope they at least manage to make it worth the wait.
Oh ya, to the guy who posted about how this game looks stupid. If you dislike MMOs, that's fine. But don't spam my thread with your garbage if you have nothing nice to say. Thanks =)
::::::DIT::::::::
Missed your post just above mine =P It gave me some good ideas. A good way to make Astartes rare would be to only give acess to them at a mid range level, make it rediculously hard AND, should your character die, he/she cannot be revived. Adds some risk, but the pay out would be great.
Some other good classes would be
Imperial: Sanctioned Psyker. Tech Priest Adept(Not Imperium, I know... but still)
the whole ''taking a long time to become a space marine'' idea is just like what SWG did with Jedi's and im pretty sure alot of us know how well that went.