Welcome to forums, please register on the red button below

Go Back   Librarium Online > Roleplaying & Collectible Card Games > Other Roleplaying Games > Pen and Paper RPGs
New! Use your Facebook, Google, AIM & Yahoo accounts to securely log into this site, click logo to login  
Register Blogs FAQ Calendar Mark Forums Read

Notices

Reply
 
LinkBack Thread Tools Display Modes
Old February 17th, 2009, 19:12   #1 (permalink)
The Ninja
 
The Wise-guy's Avatar
 
Join Date: Feb 2009
Age: 14
Posts: 47
Thanks: 0
Thanked 0 Times in 0 Posts
Rep Power: 10
The Wise-guy is becoming decadent
Default Dark Herecy

I was thinking about starting Dark Heresy up with some mates and wondered how long the average game will take and what you'll need to play


__________________
vampire counts..w/d/l...3/2/0
Space Marine.....w/d/l...4/1/1
if somebody helps you, REP them

Last edited by The Wise-guy; February 18th, 2009 at 19:01.
The Wise-guy is offline   Reply With Quote

Join the #1 Tabletop Gamer Forum Today - Its totally free!

Librarium Online - the forum for all your tabletop gaming needs. Librarium Online offers a wide variety of categories, all from choosing your army to building scenery for gameplay. With over 500 new members every month you can be sure that your questions will be answered. Get help from friendly experts around the world and share your work with us in the gallery or in your personal blog!

Sign Up Now!

 
Old February 18th, 2009, 00:18   #2 (permalink)
Senior Member
 
Morkai's Avatar
 
Join Date: Oct 2005
Location: Montreal, Canada
Age: 22
Posts: 829
Thanks: 0
Thanked 0 Times in 0 Posts
Rep Power: 52
Morkai has reached CLXMorkai has reached CLX
Default

Well the last quick game i played lasted about 3:30 hours so yeah it can take a while. The campaign was a short one too so it can take a while. Keep in kind though that you don't always have to have the games be the entirety of the campaign. Play until you reach a point where people are either starting to get tired of playing or you reach a point that will be easy to pick back up from. Pen and paper campaigns tend to last for ages, all things considered I have played campaigns with friends that have lasted for a few months (only gaming every other weekend or so)

---------- Post added at 18:18 ---------- Previous post was at 18:18 ----------

Also it would be Heresy. sorry I can be a bit of a grammar Nazi at times.
__________________
Gargrimz Green Deff
W:10 D:4 L:5
Morkai is offline   Reply With Quote
Old February 19th, 2009, 23:21   #3 (permalink)
in Arkham Asylum
 
psichotykwyrm's Avatar
 
Join Date: Mar 2007
Location: Panama City Beach, Florida
Age: 26
Posts: 1,798
Thanks: 0
Thanked 0 Times in 0 Posts
Rep Power: 65
psichotykwyrm #2 is chasing his shadow up the mountainpsichotykwyrm #2 is chasing his shadow up the mountainpsichotykwyrm #2 is chasing his shadow up the mountainpsichotykwyrm #2 is chasing his shadow up the mountainpsichotykwyrm #2 is chasing his shadow up the mountainpsichotykwyrm #2 is chasing his shadow up the mountainpsichotykwyrm #2 is chasing his shadow up the mountainpsichotykwyrm #2 is chasing his shadow up the mountainpsichotykwyrm #2 is chasing his shadow up the mountainpsichotykwyrm #2 is chasing his shadow up the mountainpsichotykwyrm #2 is chasing his shadow up the mountain
Default

I've been running a DH campaign since it released. With the great support that Fantasy Flight Games is providing, and the upcoming supplements, I see no reason to close down our group in the near future.

Some of our players don't even play 40k, and they're loving it. Its an incredibly brutal RPG system.
__________________
"The desire for vengeance is not an emotion. It is the purest logic of all." -Archmagos Voar, Hellforged
Please click here.
psichotykwyrm is offline   Reply With Quote
Old February 23rd, 2009, 03:58   #4 (permalink)
Junior Member
 
Join Date: Dec 2005
Posts: 125
Thanks: 0
Thanked 0 Times in 0 Posts
Rep Power: 50
Tronics has reached CLXTronics has reached CLX
Default

theres a starter campaign in the back of the rulebook, it typically runs anywhere between 2-4 hours in the few times that I've run it for friends of mine to get a little insight to dark heresey.

character creation and picking skills and attributes takes a while too, typically anywhere between 1-1.5 hours depending on the number of people and now much stuff they want to roll for/randomize.
Tronics is offline   Reply With Quote
Old October 30th, 2009, 02:46   #5 (permalink)
LO Zealot
 
Heiromyo's Avatar
 
Join Date: Nov 2005
Age: 22
Posts: 1,299
Thanks: 0
Thanked 0 Times in 0 Posts
Rep Power: 61
Heiromyo has less than ten to goHeiromyo has less than ten to goHeiromyo has less than ten to goHeiromyo has less than ten to goHeiromyo has less than ten to goHeiromyo has less than ten to goHeiromyo has less than ten to goHeiromyo has less than ten to go
Default

To begin with it may take a while as both players and the Gm get used to the rules or get into the right mindset of what players can do. A friend of mine is currently running Dark Heresy sessions that last about 3-5 hours once a week. Normally we leave it at a point where its easy to pick back up the following week.

A simple dungeon crawl should get the basic rules sorted.
__________________
"Adapt to heaven and enjoy ease; oppose it and toil in vain. None can deduct from the reakoning, or force what is fated." - Three Kindoms, lesson of life.

My Showcase
Witch Hunters Tactica [=Updating=]
New Eldar Tactica
Heiromyo is offline   Reply With Quote
Old October 30th, 2009, 14:44   #6 (permalink)
The Future
 
realitycheque's Avatar
 
Join Date: Apr 2009
Location: Bedford, UK
Age: 30
Posts: 1,811
Blog Entries: 1
Thanks: 5
Thanked 0 Times in 0 Posts
Rep Power: 24
realitycheque is now officially grandrealitycheque is now officially grandrealitycheque is now officially grandrealitycheque is now officially grandrealitycheque is now officially grandrealitycheque is now officially grandrealitycheque is now officially grandrealitycheque is now officially grandrealitycheque is now officially grandrealitycheque is now officially grand
Default

Personally, my DH campaign is going to last years! I've got far too much plot sorted for it

For an individual session, I'd say about 4 hours is a good length. Anything more than that you'll get restless, anything less and you have to spend too much time recapping on your last session.
__________________
Thought begets Heresy. Heresy begets Retribution.
Furious Angels (Space Marines) - W15, D1, L6 :)
Pinched Nerve (High Elf Blood Bowl team) - W3, D0, L7 :(
realitycheque is offline   Reply With Quote
Old October 30th, 2009, 16:20   #7 (permalink)
Junior Member
 
Join Date: Oct 2009
Age: 22
Posts: 1
Thanks: 0
Thanked 0 Times in 0 Posts
Rep Power: 0
Imperatrice Alarica is becoming decadent
Default

I am completely new to the tabletop RPG and my friends just introduced me to Dark Heresy last night. Any advice for a newbie?
Imperatrice Alarica is offline   Reply With Quote
Old October 30th, 2009, 18:38   #8 (permalink)
Junior Member
 
A.T.'s Avatar
 
Join Date: Oct 2008
Posts: 587
Blog Entries: 8
Thanks: 0
Thanked 0 Times in 0 Posts
Rep Power: 19
A.T. has got CDXXVA.T. has got CDXXVA.T. has got CDXXVA.T. has got CDXXVA.T. has got CDXXV
Default

Quote:
Originally Posted by The Wise-guy View Post
I was thinking about starting Dark Heresy up with some mates and wondered how long the average game will take and what you'll need to play
Length depends on the group as much as anything else, you won't really know until you play.

Stuff that's useful -
More than one copy of the main rulebook
Cheat sheets for things like the shooting rules
List of important page numbers
Pre-made enemies (with weapon damage, skill, etc)
Pre-made maps suitable for showing placements in combat

The less book keeping you do in game the faster things should go.
A.T. is offline   Reply With Quote
Old November 3rd, 2009, 12:20   #9 (permalink)
The Future
 
realitycheque's Avatar
 
Join Date: Apr 2009
Location: Bedford, UK
Age: 30
Posts: 1,811
Blog Entries: 1
Thanks: 5
Thanked 0 Times in 0 Posts
Rep Power: 24
realitycheque is now officially grandrealitycheque is now officially grandrealitycheque is now officially grandrealitycheque is now officially grandrealitycheque is now officially grandrealitycheque is now officially grandrealitycheque is now officially grandrealitycheque is now officially grandrealitycheque is now officially grandrealitycheque is now officially grand
Default

Quote:
Originally Posted by Imperatrice Alarica View Post
I am completely new to the tabletop RPG and my friends just introduced me to Dark Heresy last night. Any advice for a newbie?
  • Don't think you can survive alone against multiple opponents in CC just because you're an assassin. At low levels, everyone needs support.
  • Get stimms + an injector if you don't start with one. They're damn useful!
  • As a psyker, both Prescience and Weapon Jinx are both very powerful for starting characters.
  • Reliable weapons are worth their weight in gold dust
  • Get armour!
  • Hug cover as much as you can, it will save your life.
  • You have 1 defensive roll per round. USE IT!
__________________
Thought begets Heresy. Heresy begets Retribution.
Furious Angels (Space Marines) - W15, D1, L6 :)
Pinched Nerve (High Elf Blood Bowl team) - W3, D0, L7 :(
realitycheque is offline   Reply With Quote
Old November 3rd, 2009, 13:22   #10 (permalink)
Junior Member
 
A.T.'s Avatar
 
Join Date: Oct 2008
Posts: 587
Blog Entries: 8
Thanks: 0
Thanked 0 Times in 0 Posts
Rep Power: 19
A.T. has got CDXXVA.T. has got CDXXVA.T. has got CDXXVA.T. has got CDXXVA.T. has got CDXXV
Default

Quote:
Originally Posted by realitycheque View Post
Get armour!
For a starting character you can't go wrong with the post-errata flak cloak (unless you are a guardsman with full armour).
For the low cost of 80 gelt you get AP 3 (non primative) to all locations that increases to 5 against grenades, exploding barrels, and so on (and depending on your DM you might get that against flames too).

For guns you'll probably not hit a great deal early on. Lasgun and autogun burst fire is pretty accurate, while shotguns can punch up close but i'd suggest investing in the (dirt cheap) fire selector to triple shotgun clip sizes as they run dry quickly.
A.T. is offline   Reply With Quote
Reply

Similar Threads
Thread Thread Starter Forum Replies Last Post
40K VWMkV - Final Round - Battle #66 - Dark Eldar versus Dark Angels Caluin 40k Votewar 28 July 31st, 2006 22:57
40K VWMkV - Round #2 - Battle #17 - Dark Eldar versus Dark Angels Caluin 40k Votewar 9 July 13th, 2006 20:18
40K VWMkIII - Battle #63, Finals - Dark Eldar versus Dark Angels Caluin 40k Votewar 13 February 20th, 2006 19:43
40K VWMkIII - Battle #47, Round #4 - Dark Eldar versus Dark Angels Caluin 40k Votewar 20 February 14th, 2006 05:06
40K VWMkIII - Battle #15, Round #2 - Dark Angels versus Dark Eldar Caluin 40k Votewar 7 February 7th, 2006 04:02


Bookmarks

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off
Trackbacks are On
Pingbacks are On
Refbacks are On


All times are GMT +1. The time now is 03:45.

Array [contact_us] - Librarium Online - Archive - Top
Warvault Webring

Join The Librarium Online Banner Exchange