| |||||||
| New! Use your Facebook, Google, AIM & Yahoo accounts to securely log into this site, click logo to login | |
![]() |
| | LinkBack | Thread Tools | Display Modes |
| | #1 (permalink) |
| The Ninja Join Date: Feb 2009 Age: 14
Posts: 47
Thanks: 0
Thanked 0 Times in 0 Posts
Rep Power: 10 ![]() | I was thinking about starting Dark Heresy up with some mates and wondered how long the average game will take and what you'll need to play
__________________ vampire counts..w/d/l...3/2/0 Space Marine.....w/d/l...4/1/1 if somebody helps you, REP them Last edited by The Wise-guy; February 18th, 2009 at 19:01. |
| | |
Librarium Online - the forum for all your tabletop gaming needs. Librarium Online offers a wide variety of categories, all from choosing your army to building scenery for gameplay. With over 500 new members every month you can be sure that your questions will be answered. Get help from friendly experts around the world and share your work with us in the gallery or in your personal blog!
| | #2 (permalink) |
| Senior Member ![]() Join Date: Oct 2005 Location: Montreal, Canada Age: 22
Posts: 829
Thanks: 0
Thanked 0 Times in 0 Posts
Rep Power: 52 ![]() ![]() |
Well the last quick game i played lasted about 3:30 hours so yeah it can take a while. The campaign was a short one too so it can take a while. Keep in kind though that you don't always have to have the games be the entirety of the campaign. Play until you reach a point where people are either starting to get tired of playing or you reach a point that will be easy to pick back up from. Pen and paper campaigns tend to last for ages, all things considered I have played campaigns with friends that have lasted for a few months (only gaming every other weekend or so) ---------- Post added at 18:18 ---------- Previous post was at 18:18 ---------- Also it would be Heresy. sorry I can be a bit of a grammar Nazi at times.
__________________ Gargrimz Green Deff W:10 D:4 L:5 |
| | |
| | #3 (permalink) |
| in Arkham Asylum ![]() Join Date: Mar 2007 Location: Panama City Beach, Florida Age: 26
Posts: 1,798
Thanks: 0
Thanked 0 Times in 0 Posts
Rep Power: 65 ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
I've been running a DH campaign since it released. With the great support that Fantasy Flight Games is providing, and the upcoming supplements, I see no reason to close down our group in the near future. Some of our players don't even play 40k, and they're loving it. Its an incredibly brutal RPG system.
__________________ "The desire for vengeance is not an emotion. It is the purest logic of all." -Archmagos Voar, Hellforged Please click here. |
| | |
| | #4 (permalink) |
| Junior Member Join Date: Dec 2005
Posts: 125
Thanks: 0
Thanked 0 Times in 0 Posts
Rep Power: 50 ![]() ![]() |
theres a starter campaign in the back of the rulebook, it typically runs anywhere between 2-4 hours in the few times that I've run it for friends of mine to get a little insight to dark heresey. character creation and picking skills and attributes takes a while too, typically anywhere between 1-1.5 hours depending on the number of people and now much stuff they want to roll for/randomize. |
| | |
| | #5 (permalink) |
| LO Zealot ![]() Join Date: Nov 2005 Age: 22
Posts: 1,299
Thanks: 0
Thanked 0 Times in 0 Posts
Rep Power: 61 ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
To begin with it may take a while as both players and the Gm get used to the rules or get into the right mindset of what players can do. A friend of mine is currently running Dark Heresy sessions that last about 3-5 hours once a week. Normally we leave it at a point where its easy to pick back up the following week. A simple dungeon crawl should get the basic rules sorted.
__________________ "Adapt to heaven and enjoy ease; oppose it and toil in vain. None can deduct from the reakoning, or force what is fated." - Three Kindoms, lesson of life. My Showcase Witch Hunters Tactica [=Updating=] New Eldar Tactica |
| | |
| | #6 (permalink) |
| The Future Join Date: Apr 2009 Location: Bedford, UK Age: 30
Posts: 1,811
Blog Entries: 1 Thanks: 5
Thanked 0 Times in 0 Posts
Rep Power: 24 ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
Personally, my DH campaign is going to last years! I've got far too much plot sorted for it ![]() For an individual session, I'd say about 4 hours is a good length. Anything more than that you'll get restless, anything less and you have to spend too much time recapping on your last session.
__________________ Thought begets Heresy. Heresy begets Retribution. Furious Angels (Space Marines) - W15, D1, L6 :) Pinched Nerve (High Elf Blood Bowl team) - W3, D0, L7 :( |
| | |
| | #8 (permalink) | |
| Junior Member | Quote:
Stuff that's useful - More than one copy of the main rulebook Cheat sheets for things like the shooting rules List of important page numbers Pre-made enemies (with weapon damage, skill, etc) Pre-made maps suitable for showing placements in combat The less book keeping you do in game the faster things should go. | |
| | |
| | #9 (permalink) | |
| The Future Join Date: Apr 2009 Location: Bedford, UK Age: 30
Posts: 1,811
Blog Entries: 1 Thanks: 5
Thanked 0 Times in 0 Posts
Rep Power: 24 ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() | Quote:
__________________ Thought begets Heresy. Heresy begets Retribution. Furious Angels (Space Marines) - W15, D1, L6 :) Pinched Nerve (High Elf Blood Bowl team) - W3, D0, L7 :( | |
| | |
| | #10 (permalink) |
| Junior Member | For a starting character you can't go wrong with the post-errata flak cloak (unless you are a guardsman with full armour). For the low cost of 80 gelt you get AP 3 (non primative) to all locations that increases to 5 against grenades, exploding barrels, and so on (and depending on your DM you might get that against flames too). For guns you'll probably not hit a great deal early on. Lasgun and autogun burst fire is pretty accurate, while shotguns can punch up close but i'd suggest investing in the (dirt cheap) fire selector to triple shotgun clip sizes as they run dry quickly. |
| | |
![]() |
Similar Threads | ||||
| Thread | Thread Starter | Forum | Replies | Last Post |
| 40K VWMkV - Final Round - Battle #66 - Dark Eldar versus Dark Angels | Caluin | 40k Votewar | 28 | July 31st, 2006 22:57 |
| 40K VWMkV - Round #2 - Battle #17 - Dark Eldar versus Dark Angels | Caluin | 40k Votewar | 9 | July 13th, 2006 20:18 |
| 40K VWMkIII - Battle #63, Finals - Dark Eldar versus Dark Angels | Caluin | 40k Votewar | 13 | February 20th, 2006 19:43 |
| 40K VWMkIII - Battle #47, Round #4 - Dark Eldar versus Dark Angels | Caluin | 40k Votewar | 20 | February 14th, 2006 05:06 |
| 40K VWMkIII - Battle #15, Round #2 - Dark Angels versus Dark Eldar | Caluin | 40k Votewar | 7 | February 7th, 2006 04:02 |
| Bookmarks |
| Thread Tools | |
| Display Modes | |
| |