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Okay, so my gaming store just got the whole spankin new set up / gig with an entire wall of warmachine.
What have you guys got to say about it and where do i go to get newb info?
-HONORABLE MENTIONS IN BLITZKRIEG PAINTING COMP-
"THAT I.G. GUY WITH THAT OVERDEVELOPED TRIGGER FINGER"
The quick-start rules, useable with any starter box, can be found here.
Warmachine is basically faster-paced than GW games, smaller scale (can be played on a 4x4' table) and has lovely models. It's quite fun. I'll let those with more experience go into the details but I quite like the system.
You pegged it NiceRabbit:
Fewer miniatures needed for games, faster paced, quick to learn, fun to play.
The attitude of Privateer Press is very gamer-supportive which is something that I really appreciate.
I'd say try a few demos, and use a different faction each time, see what you think of it.
"The sword that takes life gives life."
The advice hear is spot on. My store started carrying Warmachine a short while ago, and I have recently started getting into it. I have, so far, only heard positive feedback from gamers, and was surprised how smoothly the game ran when they set me up with a starter game.
Factions, faster paced? faster than 40k? OMG so many questions, i guess this is the place to start asking.
Yesterday I took a look at the display case that my store has and I was impressed by the miniatures, they seem to be a little larger than 40k models and from what I think should be easier to paint.
When I go in next, whats the first thing I should pick up? Rule book or just a few models.?
Feel free to induldge!
THANKX a bunch guys.
Start off by picking a faction. Any faction at all. It can be any colour you like...oops sorry, wrong book.
*puts away Hypnotism for Dummies*
So, I'd say pick the faction you like the models for the most and get their starter box. Most of them will have an easy-to-use Warcaster, a set of starter rules, and a few warjacks to get you started. You can get Warmachine Prime (the main rulebook) first if you like; it has a lot of the different fluff for the factions and will help you get an idea of their respective playstyles before you start collecting.
Warmachine (and its feral cousin, Hordes) is a skirmish-level game, so you'll generall have less models than in GW games. An average sized game is 500-750 points, and to give you an idea, my 500 pt Trollblood army has 14 models, and that's fairly infantry-heavy - if I took more warbeasts I'd have less models.
I agree with the above posts; you should pick the faction whose looks you like the best. Since you're new to the game you really don't have an established play style, so that's not as important as living with the models you buy!
Soooooooooo, buy main rule book first eh? yea I can do that, I'll get back to you guys with more uber questions. You guys have been really awesome in helping - Cake for everybody! =)
Ah man, I missed the cake!
As to warmachine and some of the great things about it, here's a small PERSONAL list;
Great rules that are kept up to date, and you can get OFFICIAL rulings usually within a day FROM THE MAKERS, posted so everyone can see
Less Models to comprise your standard battles
How amazing the change is running all the same models except swapping your warcaster can be.
The ever increasing amount of units/solos/casters/jacks
How fast you can playa game
How the turn system is set up-each unit finishing before the next one starting allows a ton of cool combos
Great models/sculpts for almost everything
Each model comes with its rules then and there.
that it is compatible with hordes
Each faction is very distinct in look, feel, and playstyle
Page 5 BABY!
Poor sculpts of faces=(
Most larger models are rather costly and require a ton of GS.
getting used to a one turn kill=P
remembering to finish all your actions with one unit before moving to the next
Jacks are slowly becoming less and less useful/powerful compared to infantry and solos
You can kill your enemies whole armie and still lose if his caster manages to kill your caster.
Seemingly ever swelling powersurge for new units.
How weak WM is vs hordes
That all said, it's a great game, and I've gotten a pretty HUGE force and I really love how changing a single unit really changes the play of the whole force. I really like how Hordes seems to be a bit more balanced and has a better feel for how WM should be.
All in all, it's a really easy game to get into, and to learn, and most of the people I've met have a very similar playstyle to me as far as what they expect from games with others. Page 5 really sums it up, and there is no pussyfooting when it comes to "fluff" or winning. If you know you will play khador, you don't take an all comers list.
16,000+ of Eldar (only need flyers)
7,000+ of Nids (want heirophant)
6,000+ of Space Marines (need rever titan)
4,400+ of Cygnar (all models for the faction)
1,500+ of Legion (just started)
Just pick up and read the first page of the rulebook and all will become clear to you, the catch line for the whole of Warmachine is "play like you got a pair", which is quite frankly a wonderful release from the more uptight GW dialogue. I've been playing for about a month now and I'm incredibly happy with Menoth and lighting my enemy on fire. I just picked what felt right, and I was lucky enough to find it totally awesome.