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You guys have been incredibly helpful in the past with 40k stuff so I figured you would be the guys to ask.
I am completely new to warmachine, but a lot of people tell me to keep trying it. Well a local hobby shop had a 70% off sale. So I bought all the stuff I had. I don't know what they can fight together list and I was hoping to play some tournaments so, given that, I was wondering how much a typical game is pointwise.
Here are the items I have. Would any of these be able to make an feasible army. I don't mind buying a few units here or there.
Devil Dogs Mercenary Set.
Croe's Cuthroats set
BoomHowler and Co. Mercenary Set.
Cygnar Sword Knights Box set
Cygnar Long Gunners Box set
(2) Cygnar Long Gunners troops
(3) Risen Mercenary Troops
(2) Cygnar Sword Knights
(1) Marauder Heavy Khador Jack
Cygnar Stormblade leader and stat card
2 sets of (2) Cygnar Trencher Troops
(2) Khador Battle Mechanic Assistants.
Thank you guys ahead of time and I appreciate all your help. [spoiler]
Well, you've sure got a lot of stuff...
However, it isn't really usable in a game at the moment.
A good place to start is getting the Warmachine Prime: Remix book, as this will not only give you the rules, but give you a decent ammount of information about each faction, and many extra options for what each faction can take.
For instance, you have a lot of Cygnar and Mercenary units, but you don't have and warcasters (a leader for your army), nor do you have any 'jacks for either of those factions.
A normal size for a game of WM is either 350pts or 500pts, generally 500pts for tournaments, but it will depend a lot on the organizers.
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From the looks of it, I'd say that the most feasible army for you at the moment is Mercenaries. You could go with Cygnar as well but it would require a significantly higher investment (like trying to get more full squads of troops and some warjacks). The Boomhowler Co, Cutthroats, and Devil Dogs might actually make a pretty cool army if you got a suitable Merc warcaster to lead them. Then again, Mercs are an eclectic bunch and can be difficult to play. If you're going to use the Risen, you will need to get Alexia Ciannor but I don't recommend it. She's fiendishly powerful (some might say frustratingly so) and if you're going to start using her right off the bat against a bunch of your friends...well let's just say it's not pleasant. That said, Ciannor and the Risen were a tournament staple last I checked, for everyone except Cryx.
As others have stated here - you are kind of all over the map as to what you currently have.
I second picking up prime remix. Once you do that - you can sort of decide what faction you want to go with. You currently seem to have more cygnar/mercs/khador than anything - although the khador is minimal.
Cygnar is a good faction to pick up - a lot of new players seem to gravitate toward them. They have a lot of options open to them - shooty, magic and melee.
Once you decide on a faction - you might want tp pick up the deck for your chosen faction. This will let you know ALL that you have open to you (minus the new pirates).
Then - I would go over to Bartertown.com and put up the stuff you have that you DON'T want, and indicate what you DO want.
On a personal note - you might want to hang on to merc units no matter who you go with. Cores are pretty decent, as is boomhowler. The devil dogs won't work for khador - so if you go for khador, you'll have to nix them.
Anyway you look at it - getting them for 70% off is pretty damn good.
Good luck and welcome to a great game and an awesome community of players (WarMachine that is)...
Yeah, personnaly, I'd say you should have waited to buy stuff, as even with the sale chances are some(prolly most) of what you bought won't/can't be used and your stuck buy stuff anyways.
What you need to do is buy Prime: Remix and read till your eyes bleed, then make sure you don't get any blood on the book while you keep reading. Then once you know what you want you start buying stuff or asking us for help.
Buying stuff for the sake of buying is almost always a bad idea in my experience.
Let me first start off by saying that I know it is a rash thing to do to pick out a whole bunch of 70% stuff. I also know that in a normal situation, I would probably read the book and do the armchair general thing. I did that with 40k when I played. Having had that experience, I know that the golden rule is murphy's rule and what looks great on paper is not always great in gameplay. Many times, they can flat out suck.
Also, I am gifted enough to have you guys who know what is what. There are some people on here who are not only intellectually gifted but have experience in this that I can only aspire to eventually attain. There are things that they read in the book that they would be happy about, that I will simply glance over. Having said that, fate has pressed upon me this time limitation where I have to make an army now, and sell what I don't need to make another army. I am quite poor,
With that in mind, I am not necessarily looking to get a crazy tournament army. If I do happen to have a good build, I probably won't loose any friends due to my lack of skill, but I'm not looking to be the best, I am just looking to get a decent sized army that I can take to my local hobby store and start playing.
On a side note, I went back and cleared out the rest of their stuff. Well given the new information, I didn't previously know, Mainly that I needed more than a
This is what was there.
(3) Risen Mercenary
(1) Malgrun Bodridge Dwarven Pistoleer of Rhuul
(2) Grundback Gunners Mercenary Rhulic Light Warjack
(1) Hyls Lyoros Elven Fighter of Ios
(1) Grindak Bloodbreath Trollkin Adventurer
(1) Magus Damien Sperling Cygnarian Warcaster
(1) Risen Thrall Warrior
(1) Bridge Troll
(2) Night Wretches Cryx Bonejacks
Maybe this might help because it was all over the map before. This should give a better
selection. Let me also not underemphasize that I really would like to thank you guys for your input because you are helping me immensely. Thank you again.
Actually, you have just spread out even more... Now you have Cryx as well, along with a load of models for the Iron Kingdoms RPG. And you can't make a legal list with any of it! I guess you could proxy Magus Damien Sperling as a Warcaster, but you still need the stats and card for it.
Really, get Prime: Remix. It is the best bet.
You really have managed to acquire a quite ecclectic collection, there, bobtasco.
No worries, though. If you got it all for $70 off, there's a reasonable chance you can unload it for at least what you paid for it. Check out Bartertown and see if anyone'll trade you stuff you want for any of that stuff.
That being said, the question remains: where do you go from there?
Well, the answer is that, if you want to play, you've got to buy a rule-book (Prime: Remix) and pick a faction. All the factions are fine. Even Mercenaries are playable, though I would probably suggest not starting with them.
Don't worry about basing your decision on models you already have. You don't have enough models of any faction to really make them relavent to your decision. Just pick a faction which seems cool. (I'm a fan of Cygnar and Khador )
Reading through the rule-book should be your primary source of inspiration for this decision. Read the rules, look at the options for each faction that are in Prime: Remix. If something reaches out and grabs you, go for it. All the factions are pretty well balanced against each other.
If you can, look through copies of the supplement books: Escalation, Apotheosis, and Superiority. Check out the models in Privateer Press' online miniature gallery, so you have some idea what you're getting into, model-wise.
Once you've picked a faction, pick out a caster, a couple of units, and a couple of 'jacks that seem cool. Buy them, and learn to play with those.
The one thing I would really suggest against is buying a starter set and trying to learn to play with it.
For one thing, the quick-start rules in them are not very good. They tend to be more confusing than helpful.
For another thing, they only have 'jacks. A game with nothing but 'jacks is not at all indicative of how a real game of Warmachine plays. Infantry are common and important to the game. Learning to play without them, at this point, is just a mistake.
Third, you probably won't want all the models that come in the starter sets. Some of them, like the Repenter, Charger, and Slayer just aren't good 'jacks. I have yet to meet the person who doesn't sorta regret having gotten that Repenter or Charger in their box set. I finally sold mine--after owning for years and using it once.
Hope that helps,
Once again, the conservative, sandwich-heavy portfolio pays off for the hungry investor!
As I said in another post, the starter boxes can be a great place to start because they present a simplified version of the game with not that many rules to worry about. Once you expand your forces you want to read through the rules for infantry and command, but the starter boxes are excellent for starting out, just as they should be.
Of course, with a collection like this you might nod want to get a starter box since you have so much varied stuff already. The rulebook is a must-have though.