Circle vs Protectorate - Warhammer 40K Fantasy

Welcome to Librarium Online!

Join our community of 80,000+ members and take part in the number one resource for Warhammer and Warhammer 40K discussion!

Registering gives you full access to take part in discussions, upload pictures, contact other members and search everything!

Register Now!

User Tag List

+ Reply to Thread
Results 1 to 2 of 2
  1. #1
    Forward Kommander Blood_Blade's Avatar
    Join Date
    Apr 2005
    Canada, Eh!
    0 Post(s)
    0 Thread(s)

    82 (x3)

    Circle vs Protectorate

    I've now played against the Protectorate 4 times... all resounding losses. The first 2 times were my first 2 games with Circle, but the last 2 have been dismal (I end up not killing much, and get decimated). I was wondering if there is anything in particular that works very well against these Menoth worshiping zealots, or will I have to keep doing trial and error? The Menoth lists themselves are widely varied, with the only unifying factor between 3 of the lists being Zealots.

    If you need any more info, please tell me, I'd really like to break the loosing streak I have against these fanatics.

    Quote Originally Posted by MiketehFox View Post
    Ze KHADORANS vill Krush other puny factions into ze Dust! Then vill spread on Sandvich and eat! MMMMMmmmm...

  2. Remove Advertisements

  3. #2
    The Pacifist Wargamer Quick's Avatar
    Join Date
    Nov 2004
    Land of Frost
    0 Post(s)
    0 Thread(s)

    170 (x5)

    Menite forces are, in general, pretty slow and pretty weedy on their own. They rely on buffs to boost themselves up to the absurd levels they're known for.

    Fighting them is similar to fighting Trollkin, in that regard: once you can neutralize the constant buffing, you can pick them apart at your leisure.

    For example, to weaken Menite Warjacks, take out the Choirs, to destroy the Zealots, first take out the Monolith Bearer.

    Krueger Lightning Spam is hell on numerous, but frail Menite units.

    Additionally, quite a few of the Menite casters are pretty weak in combat. (Some are absolute gods, though.) A Kaya-portation Caster Kill could end the game quite quickly for you.

    WHFB: Dwarfs || WH40k: Imperial Fists, Necrons || WM/H: Trollbloods || BFG: Necrons

+ Reply to Thread

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts