Welcome to Librarium Online!
A mate is trying to get me into Warmachine/Hordes and has all the necessary rulebooks (which I have yet to read! ).
However I can't for the life of me decide on faction and I was wondering if with a few points about myself and my Warhammer/40K armies I like you might be able to help. We use both systems but as Librarium Online splits the two into separate forums I had to choose one!
Anyways about my armies. In Fantasy I play Vampire Counts, I like the way you can keep healing and raising dead even though each normal troop is relatively poor in combat. Weight of numbers is usually the key here. Other armies that have interested me are Wood Elves and Lizardmen.
In 40K I've played Necrons and Khorne in the past but I'm using the new Orks now and I love the randomness of them, not to mention the humour and hard hitting capability of them. Again you will notice it has a "weight of numbers" feel to it. I know that Warmachine tends to only use about 3-4 models a game or something but any force that can win through numbers will be worth a look.
I have two mates with two armies currently. One has Khador and Legion of Everblight. The other has I think Crits and Pretectorates or something. Now I like uniqueness and rather than copy someone elses force either by models or by faction I like to have my own personal army that people I know can't go "ah I've played others with them before I'm used to it". Shock value and uncertainty go a long way.
What can people tell me about the 8 factions available in the whole game system, how they play, what "theme" the models take (japanese style, undead, natural wild, etc), offensive or defensive and anything else that might be useful? Any help will be greatly appreciated. Thanks.:happy:
In short, there's some good GENERAL information on the wiki pages about it, just look up battle college for some onesided views on generalities of the different factions.
Mercs (not really a faction, but playable)-Pirates and scoundrels and vagabounds unit!
Cygnar-the blues-the most technological of the factions, have the nicest stuff and are the fluff good guys. Play wise: Does well with shooty and with beatstick. Great options for any situation but you pay through the nose for stuff. Oh, and lots of lightning!
Cryxx-the undead-generally has the fastest stuff. Great spell slingers.
Play wise: usually can't stand up in a bash 'em brawl as the prefer the spell slinging and assassination of casters.
Khador-the reds (suck it, reds!)-The horselords from up north. Biggest beefiest stuff out there.
Playwise: slow moving mountains of pain. Mountains of metal that just don't die and can kill things with a swing. Lots of ice!
Menoth-the holy-generally known as the spam army. Has a ton of great troups and lots of buffs. you kill their stuff, you die, you don't kill their stuff, you die.
Playwise: Spam. Tons of troops that can become invulnerable stuck themselves in your face. paladins and gods oh my!
Circle-druids-pot smoking hippies. Decent ranged abilities for hordes. High mat beasts, and a fair amount of stuff that ignores forests. Lots of one trick ponies
Playwise: kaya yoyo, kruger wold spam, or general krumak/morv lists. Possible to have a single model kill a whole army, just not likely=)
Legion-the tainted elves-landsharks. That's what they are. Great bows, good beasts. Fast and deadly.
Playwise: they ignore most armies advantages while having few disadvantages. Mixes cygnar and cryxx. Most powerful caster in the hordes universe.
Skorne-Babar's world-the elephant parade. Similar to khador but even more beefy. Absolutely no way to mitigate terrain.
playwise: smash and bash. Slow and stead, can take a hit and then stomp you for trying to hurt them.
Trolls-the good guys of the hordes. Good all arounders. Fantastic synergy and buffs.
playwise-usually found bricking around a krielstone. lotsa buffs and good combos make thema decent force.
Any specific questions we can help with?
16,000+ of Eldar (only need flyers)
7,000+ of Nids (want heirophant)
6,000+ of Space Marines (need rever titan)
4,400+ of Cygnar (all models for the faction)
1,500+ of Legion (just started)
Which armies tend to do better against the Warmachine factions as most opponents will have Warmachine (Cryx/Menoth/Khador) and only one has Legion.
I've been most tempted by Circle or Trollbloods from the Hordes section and possibly Cygnar from the Warmachine. However I feel a gunline army will be too boring to play so Circle and Trollbloods get best votes at the moment (however bear in mind I've yet to find a decent introduction blog on Skorne so I know NOTHING about how they play or whether they are any good.
Because of cost/storage/lack of painting skill issues I'd rather not have to either buy too many expensive models or have too much infantry - unfort those 2 kinda contradict each other as heavy warbeasts are £15 odd! Trollbloods seem to place quite a reliance on infantry in their lists, and in a way so does Circle, but could any Hordes faction work well without infantry (I'll allow shifting stones for Circle coz they cheap).
Main idea was either a Baldur Elemental list or a Kaya Doggy list. Don't like spamming damage spells so not a fan of Kreuger.
Hordes armies can actually be quite effective without heaps of infantry, as more warbeasts means more fury for your warlock to play around with. Unfortunately, if you're playing against Warmachine factions it's likely that you'll be fighting a lot of infantry. However, don't despair! Circle Orboros, from my limited experience with them as well as what I've read and heard of them, are quite good at
a) running warbeast-heavy armies; and
b) killing infantry whilst running warbeast heavy armies
Your ideas for either a "Kaya Doggy" and "Baldur Construct" list are VERY sound. Baldur is hands down the best Warlock to use with Constructs, and Kaya Doggy lists are a good starting points for beginners as the Circle battlebox comes with Kaya, a Warpwolf, and 2 Argusi (cute two-headed doggies!). Bear in mind that Kaya can be a little more tricky to use than some of the other Circle Warlocks, and has a bit more trouble killing infantry, but she can also be a lot of fun. Shifting stones are, as you say, cheap; and also help out nearly any Circle army a great deal - especially one with Baldur.
I should probably also mention that I lose a LOT, so maybe don't heed my advice too closely. There are a lot of other Circle players around here who can give you plenty of good advice if you decide they're the faction for you.
Hope this helps!
King Kong is my hero - causing property damage and scaring the middle class are two of my favourite things
Problem with the all dog list is that Argus. Theres loads of debate on its usefulness and the start box comes with two. If I did Baldur then obviously I'd not buy the box to start with.