Welcome to Librarium Online!
Join our community of 80,000+ members and take part in the number one resource for Warhammer and Warhammer 40K discussion!
Registering gives you full access to take part in discussions, upload pictures, contact other members and search everything!
I just saw this game being played in a nearby comic book store. I must be out of the loop because I'd never even heard of it before. It looked interesting, one guy had what looked like steampunk Russians fighting steampunk zombies.
I was curious what the game was like as compared to, say, Warhammer (I've only played Warhammer as far as miniatures go). I poked around the official website, it looks like there's four main factions, is that true? I was wondering how their playstyles differ. I might just get into this.
My my, lots of questions!
You should read through this thread I make a couple well detailed posts about the game in general. It won't answer all your questions, but it should get most of them, after reading that come back and ask about what you still need to know, it's easier for us when there's less questions xD
Sky: It is kinda hard to compare to WH since it is such a different game. As a game it centers around your Warcaster, a powerful battle-wizard, and the forces they control, which ranges from infantry units, cavalry, powerful individual models and the huge steam-powered robots, called Warjacks.
It all comes down to you fielding your force and trying to beat your opponents (duh), but most would agree that Warmachine is less about making the most powerful list and more how you use your list. Some lists are, of course, more effective than others but that's the general opinion.
As for how the factions play, it is very hard to nail down a specific playstyle since depending on which Warcaster you play with the performance and tactics of the army can vary dramaticly.
I recommend reading on their website, but I would like to stress the point that there are no "general playstyle" of every faction.
Well, here it is;
I'll update my first post too.
Hiya Sky Tyrant!
The largest and simplest differences between Warhammer and Warmachine is that in general:
-Warmachine takes fewer models to play in all sizes of scenarios (small games, mid-sized games and large games)
-You move, shoot, and resolve all actions for a unit/ model before going on to the next model, rather than having a Movement Phase , Shooting Phase, etc
-WYSIWYG does not come into play because there is no wargear or other equipment to purchase. It makes things easier. However variety is not sacrificed as each unit or model type is significantly different from another: e.g. the Cygnaring heavy Warjacks Ironclad, Defender, Hammer and Centurion are all notably different from one another.
-Typical games of Warmachine, in general, don't last as long as Warhammer games. There are exceptions, but generally I have observed this to be so, but part of that is the number of models used in an average game of Warmachine is much less than that used in an average game of Warhammer.
"The sword that takes life gives life."
My impression has always been one of speed. Warmachine/Hordes just seem to play faster. Defensive strategies are generally loosing strategies and fate favors the bold in the PP game system. Thats not to say that you can not come up with a winning strategy through turtling or such, rather its generally easier pull of the Warcaster asassignations on turn three charging down your opponents throat. The PP games are also about cheese; that is to say that you need to string together rediculous combos troop synergies to win consistently. It is common to load up the Warjacks or Warbeasts with multiple spells and focus/fury to pull off a dozen attacks or fewer attacks but spike the damage out of sight to kill the target in one blow. WFB and 40K are more strategic in level with positioning being far more important then dice rolls and as a result have always seemed slower in pace. Both games are a load of fun and they are very different and I am happy to say I have room for both (in my closet and my wallet!).
One big difference to be aware of outside of the game system though is the price. Privateer Press charges by the weight of the model, the more metal in the box the more expesive it will be. The most awesome warcaster that can destroy any other model one on one are generally cheap (starting at $7), troopers can be inexpensive depending on the army, but the big Warjacks and Warbeasts are not even if they are low point models. For example a Cygnar Centurion at 113points is $32 compared to a squad of Buffalo riding Trolls at 87points but cost a whopping $60. This is different then GW where the price of the model is driven more off of where the model fits in to the rules to make an even playing field among the armies. So just to avoid sticker shock I would avoid both Khador and Trollbloods if you are on a limited budget.
Positioning is very important in WM and Hordes. Very.
You are correct that WM and Hordes are generally faster games though. Depends on how experienced you are though.
I don't agree with you about the prices though. A GW Eldar Guardian squad of 16 models costs 128pts in game and they charge just as much as they charge for 10 Marines. Or 5 Grey knights.
PP bases their prices, just like GW, on the actual material cost of the model and not how they work in the army. All cavalry, no matter the faction, costs the same. Same with heavy and light 'beasts/'jacks (depending on their chassis).