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Maybe it's the inner angry Catholic in me, but Menoth just seemed too badass to pick up ^.^ I went back and forth between Menoth and Khador for awhile, but in the end it was the amazing models that drew me once and for all into Menoth. Anyway, I'm here as a lowly newb who just switched to WM from 40k, and I'm hoping to get some advice.
I played two games today, starter-on-starter, and got my head handed to me both by a mercenary force and an Everblight army. Granted, they were my first two games and I was just learning the rules, but I digress. I'm going to be playing a few proxy games over the course of the next couple weeks, and I'm going to be preparing for the summer campaign -- I'm hoping to have 500 points painted and ready to go within three weeks.
So, I've got the starter contents right now -- a Repenter, a Revenger, a Crusader, and Kreoss -- and a single Paladin of the Wall (whether I use him or not I just HAVE to paint that model). I'm looking for some general Menoth tactical advice, and perhaps some direction in building an army. My playstyle tends to be more on the cautious side, making a measured advance before unleashing a quick and decisive assault. I don't quite know how that fits with Menoth, but oh well.
Some of the things I'm thinking of proxying are a Vanquisher, a Redeemer, the Choir of Menoth, and Paladins of the wall -- all things that either seem good, or just have sweet models. If anyone wants to chime in with their tactical advice or some guidance for a 500-point list, I'd be appreciative!
Can you explain proxying to me? Send me a PM with what you say because I might not remember how to get back to this post.
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Well I'm no expert on the Protectorate, but what I can tell you is that they are all about creating synergies between all their troops, 'jacks and 'casters. Many of their forces are somewhat average on their own, but thanks to synergetic boosts they can become pure awesomesauce.
The Choir is a prime exmaple of this. They make the Protectorate's somewhat sub-par 'jacks really good and gives them great survivability and hitting capabilities.
All the 'jacks in the starter box are good 'jacks and become really good with the Choir. I recommend getting a full Choir ASAP, really.
if you are planing to go jack heavy then you need to get high executioner reznik. hes isnt as good of a jack caster as ad-raza but he can survive if he gets in to trouble, plus he can kill incorperal models. i also highly recomend picking up at least one unit of knights exemplar because they really shine when it comes to melee battles. on the charge they are a terror that can total even khador jacks. their mat is decent and their p+s is 11 which is fairly high for a one hit model, they also roll 3d6 for damage. on the charge that goes to 4d6. i also recomend high paladin vilmon. when ever i field vilmon the guys i play against whine because vilmon is a melee monster and he can sacrifice either his movement or action to go invencible to everything save magic, and if you move him infront of, say, a kodiac and then activate this ability then the kodiac wont be able to move or it will take a free strike which will likely cripple it. it is nessicary to have a paladin in base to base with vilmon so he cant be thrown or slammed(another one of vilmons abilities). if you are running a 500pt list i recomend the guardian because it is the only heavy warjack with an arcnode. menoth warcasters heavily benifit from arcnodes. i useally field two revengers especialy with severus. also the devout is a must have body guard for your caster.