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Sorry, I'm sure this has been asked repeatedly, but I couldn't turn anything up while searching.
I'm in the process of re-doing my original army (Dark Eldar) and once they're done, I'll have my Tomb Kings and Dark Eldar all set. After that, I'm pretty set on hanging up my hat in regards to Games Workshop.
However, I know and am willing to admit that I have a problem with buying new and shiny miniatures. xD I've looked into PP and Warmachine a bit, and it seems interesting. But it's not too easy to just compare individual box prices between GW and PP, since I'm sure there's more or less required in each game. So the 40.00 unit in, Warhammer for instance, may only compose an 8'th or less of your army. And I'm not really sure on how the point system works in WM, it seems like smaller points values are generally played with from what I can see.
So, anyway, I'm just curious as to how much more/less, in general, it'd cost to get an average sized WM army running.
Edit: Nevermind, just used Armybuilder, ebay, and Battlecollege.com to get a rough idea. While I love the epicness of Warhammer, I'm thinking I may start work on Cygnar, Menoth, or a merc contract using Gorten Grundback soon. Overall, the game sounds interesting, and I can build a reasonable army much cheaper. I'll just play my TK or DE when the small-scale battles get to me.
Another quick question though. I see that tourney's appear to be played at 750 and 1000 points levels. Should I be (in time, I'll start small) shooting for that, or are games more often played a different point value?
Last edited by Sinphonite; April 16th, 2009 at 20:34. Reason: Did some more research.
While Grand Melee is a great level to shoot for, our club's preferred point level is still 500, for the most part. We're all steadily advancing towards 750 though. 350 is obviously the best for people who are just learning the game. I'm not a big fan of 1000 point games, because it will quickly become apparent that Warmachine was designed with small level skirmish games in mind and pretty soon armies that rely on mobility to succeed start to get hosed. That said, this can easily be solved by using a bigger table.
Yeah, I'm planning on starting out with one of the battle boxes, so a 350 point army. I'll likely be sticking with that for a bit, since I'll be playing with a few other people without much disposable income either. Just curious about what point levels games are generally played at.
Warmachine transitions well over the point levels, and as such has a nice design that allows for learning the game. At 350 you'll have a caster, some 'jacks and minimal support (a small squad or a solo). This is great for learning activation orders, focus, and game mechanics (power attacks, special actions ect.). I've found 500 is a great point level to get a good feel for your faction. It'll get you in the foray with some jacks, troops, and solos, giving you a wide range of tools to work with, but keeping the number of miniatures minimal (my balanced 500 pt list is 23 models strong). This is great for getting a firm grip on the game. At 750 you have the most 'balanced' lists IMO. This will give you an even wider range of models and tools at your disposal, but so will the enemy.
Also, with the new Mk II beta rules out a lot is changing. Go check it out on the Privateer Press sight!
Unfortunately, I'm trying to leave the Mk II rules alone until I absolutely have to. The other people are already working on getting the current rules down and playing some proxy games to figure out what faction they want to start with. Don't want to be the one (as I usually wind up being with the pretty rapid edition changes of Warhammer/40K now...) raining on their parade by suddenly throwing out new rules/changes. xD
They adapt a bit better once everything's up and running already.