Welcome to Librarium Online!
I'm about to start Warmachine and decided to take the Dwarves, i.e Searforge Commission. I'm about to buy the Gorten's starting box which comes with Gorten, few Gunners and a Driller.
I just wanna know what the army is like in general (an all-dwarf force) and how it should be played to the maximum effect (good dwarven comboes etc.)
I was told that the rhulic warcaster Gorten is low on Focus. How much would this limit my play and what things I should take into account when playing against Hordes armies, with more powerful charges?
Are the High Shields a good buy for my first addition on my way to 350 points?
I designed a 350 point list (using the Armies of Immoren preferred by multitude of my local players) with Gorten, a Driller, 2 Gunners, a Bokur and the brothers Herne and Jonne (cool, finnish names, I like ) I'd mostly blast away with 2 Gunners and the brothers, then counter-charge with Bokur, Gorten and the Driller. Ideas?
Thanks! ; )
Last edited by Clearasil; June 3rd, 2009 at 14:03.
Dwarves have some pretty harsh disadvantages right now. Mostly, they have a hard time dealing with rough terrain (this is being fixed in the upcomming Mark II).
Gorten is a great 'caster, and he was the first 'caster I played. He's very forgiving due to his extremely high armor value, and his feat can pull you out of a pretty deep ditch for the win.
One of the big combos that he uses is referred to as dwarf tossing. You have Gorten upkeep Solid Ground, and have the driller throw him forward. Due to Solid Ground, Gorten won't be knocked down, and his high armor will keep him from really being hurt. From there, you pop your feat and pull the enemy 'caster into the open for either a charge from a Bokur, Gorten himself or a firing squad of Grundback Gunners.
On troops: I've never fealt that Herne and Jone were very effective, so I'd consider passing on them. However, you definitely want Kragback and Lug- the duo is just brutal, and gives the dwarves some much needed pathfinding, not to mention a very good client for one of your bokurs.
Also of note, both units of dwarves are very effective in different ways. I find the hammerfall highshields to be very powerful against a charge- you line up your troops such that only the front line can be hurt, and the rest of your guys can then lay into the enemy with aimed shots, while your Horgenhold Forge Guard are strong melee fighters with good armor (so long as they stay close together).
The big disadvantage that dwarves face is that they are pretty slow. You are likely to be on the recieving end of a charge, so just plan on that. Play with one of your units out in front, and others around capable of countercharging whatever gets up in your grill.