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I've been looking at Warmachine for a while now, because it seems to be a slightly cheaper alternative to 40k. I've played skirmish games before (LoTR) and I like the idea of having a lot of focus on individual troopers, even when within squads.
I was looking at the Cyngar models and 'Jacks, but they Retribution came out, and I really can't pass up the thought of Steampunk elves wielding revolvers with swordblades on them.
So my question is: What does Retribution play like?
I have lots of Fantasy armies, and that's the system I'm most familiar with, so if you could give me comparisons there, I'd be very happy.
Any other info on Retribution, like how much the average force will cost, or where they fall as far as balance is concerned, or anything else you would like to advise or warn me about, would be much appreciated.
as with all warmachine armies rets play stile can vaery hugely depending what caster you use, ive only ever played agaisnt a few ret armies, and asumeing you go for 25 or 35 pts your looking at £18 for the core rule book (paper back and its so so prity), about £18 for the rets book (again so so prity), after that i would recomend chosing a caster and then having a few games with proxies to get the feal of the army
i don't really know much about them, but they scare the hell out of me! both games i've had against them have ended bad for me, the first guy had more weapon masters then me (with my gorshade list!) and the 2nd only lasted 2min due to a turn 1 caster kill! i think i needa buy the ret book and do some homework.....
Dark Eldar: 9/1/2 Winning streak: 6
Tyranids: 16/3/4 Winning Streak: 8
inquisition:4/0/3 Winning streak:0
Yeah I just started retribution with Rahn and a whole bunch of guys with mittens!
Though I have only played two games with Rahn, he has very nice battlefield manipulation. He has numerous abilities along with other units that can pull/push models. Combine this with knockdown, I have (twice already) isolated the enemy warcaster ready for a stomping by a nearby myrmidon.
I have to agree that it all depends on which warcaster you choose relates to gameplay/tactics etc.
And like other factions, the synergy between warcaster/units/solos is quite apparent by scuplt (MC Hammer pants, power fists and cloaks). But capitalizing on synergy between warjacks and the rest of the army is not so apparent, get the rulebook for this.
If its garryth you're really into go for it, he's an awesome start with nice rules. Choose a themed force for coolness or one that appeals, it's all good.
I've been looking at them, and they seem to play like any other Elf in any other game. They're lightweight, they're fast, and they can either fight at range, or try to dish a flurry of blows up close.
I don't know what caster I would go with, but the tactic that appeals to me is to run a Halberdier shieldwall, with 2 Manticores, a Gorgon in the center if I have the points, and then some Mittens behind the lines. Maybe add archers or riflemen. I'd probably go with the Eagle-sight caster. The ultimate plan would be to use the Manticore's to stack their Cover Fire infront of my lines, and then use the Mittens to pull/push the enemy around in that space, ideally causing tons of hits from the Manticores. The Gorgon is there to blunt charges, and maybe even Lock opponents into the CoverFire. When the enemy is locked, I can charge in which Halberdiers or the Mittens to finish them off.
Now to get the money to start working towards that list...
They're a very good generalist force. They have solid options for magical, ranged, and melee combat and a lot of their troops and 'jacks can do two or three of those things. Much like elves in most games they're not the most durable faction but are fast and can hit hard in specific areas. They've also got some fantastic models.