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Hey guys. I'm a usual 40k player but my club is moving towards warmachine and hordes, and I wanted to make an army to use for our events. I have decided on cygnar because I like the balance and the look of the models. I was just curious what armies different Warcasters benefit. Right now I can't really afford the book and I was just wondering if someone could give me a brief overview of a couple of the main Warcasters pros and cons. I usually favor a balance of melee and range, with a stronger preference to range.
Hm, well I only have a very basic grasp of how some of the Cygnar warcasters work. I can give it a bit of a go to get you started, though.
Coleman Stryker is a good combined arms caster, from what I gather. Good for providing decent support to an army, and he comes in the Cygnar battlebox so you can pick him and the beginnings of an army up in one go.
Nemo is a spellcaster, and because of his large amount of focus can also run more jacks than other casters. He doesn't really go in for the melee side of things, but that's what you bring the 'jacks for, I guess.
Haley I don't know all that much about. I get the impression playing her means just casting temporal barrier a lot, stopping their army from doing anything while picking them apart at range.
Jeremiah Kraye (I'm on a horse!) seems to focus on a hit and run approach, granting his army a lot of mobility and the ability to reposition quickly.
Kara Sloan is definitely very much about shooting, as much shooting as you can possibly bring to bear. Ideally you wouldn't have to bother with melee because everything should be dead before it reaches you. But if it's not there's likely to be trouble.
That's about all I can tell you, to be honest. You can always check out the BattleCollege Cygnar Pages if you want a bit of reading to help you decide!
Thanks deadstar. The link you provided was interesting but I have another question. Is eHaley any good? She seems interesting but the article isn't any good. Does anyone have a begginer list for her or a small point list?
Yes eHaley is good, but not the easiest of casters to use. I am not exactly sure what you define as small point list, but if we are talking between 15-20 pt. lists, there should be 2 lancers, or at least Thorn, or mix as you see fit, and add a low cost heavy , ironclad or hammersmith springs to mind, to give the warjack bond. then sprinkle with solos, as you see fit.
I do not have much experience with the units she usually goes with, so I wont give any advise for that, other than every unit can benefit from spells like deceleration.
"We's da best at drive into shooting"
Wazzog warboss of the piledrivers
Hey piledriver! If anyone knows any good starter-cygnar lists that would be awesome. I think I want to include long gunners and I like the look of thorn, centurion, hammersmith, and cyclone. I don't really know mucha bout what they do or if they are any good or not.
I've heard mixed reports about long gunners. Yes they're good, but they've been around for so long that people know how to counter them, and there are supposedly better options around. Or something along those lines. This is just what I've picked up from my local gaming group, though, it might not be applicable everywhere. I've also been told to add that, because Warmachine is a game that focuses on mobility, and long gunners need to be immobile to work best... it makes things difficult. But by all means, if you like them, use them! Don't let some guy on the internet discourage you!
Also, I know have my Cygnar-playing brother standing beside me offering advice, so I'll just paraphrase what he says...
Thorn and Haley go very well together, so if you plan on using Haley as your caster you may as well take Thorn.
The Centurion and Hammersmith are apparently quite similar. Their main disadvantage is that they're slow, but apparently Haley (I'm not sure if this applies to both her forms or just the epic one) is quite good at offsetting this.
I'm being told that the Cyclone is very good at infantry suppression (maybe that will make sense to you?) because it can create areas on the board that units don't want to go through. Probably, then, it's good for giving you a bit of board control as well. It is, apparently, a touch expensive, and perhaps shouldn't be taken as the only heavy warjack in a list because supposedly it's pillow fisted? I think thats meant to mean it's not good at hitting stuff...
If any of this is confusing I'm sorry; I don't really know Cygnar all that well and am just paraphrasing stuff from someone who does. So if you want to ask me stuff directly I probably won't be able to help, unless my Cygnar buddy is here
Thanks deadstar and cygnar buddy! I think I might play ehaley. Ill be doing some more research before I buy anything.