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Basically, I was trying to get the Prime Mk II book 2 weeks ago and again today, and both stores in town (Sandy Eggo) that would have it dont have any in stock.
So; either Warmachine is currently HOT, and the books are flying off the shelves as soon as they are stocked....
Or Warmachine is DEAD, and the stores dont bother stocking it anymore.
Which is it?
An elementary particle of the lepton family, having a mass about 3,550 times that of the electron, a negative electric charge, and a mean lifetime of 3 x 10-13 seconds in close combat.
Privateer press is still coming out with new stuff like colosuls so I don't think it's dead. I've never played it but I do like the models.
I guess it's kind of hard to make an accurate assessment on what's happening in your shop based on what's happening here... But what is the internet for if not for sweeping generalisations and the like!
From what I'm aware of, there's quite an active Privateer Press community here, but the store they mainly play at has never stocked a huge range of Privateer Press stuff. Sure, they get new things when they're released, they have some of the basic units (battleboxes, warjack kits, etc) but a lot of the time if you want something specific you have to order it in.
So maybe you just caught them on a bad day... twice. I dunno, but I don't think the company and/or the game are dropping off any time soon.
I think the biggest problem is that Games-workshop has such a hold on the market, that unless you have a crowd wanting to get into Warmahordes, it's not worth stocking. Personally, I think the game's fun and I've been trying to get people into it at my LGS, but 40k has pretty much taken hold. I'm not going to tell people to put more money into another game after they just dropped $200+ on Warhammer, especially since a lot of them are still pretty new.
Doesn't help that one person in our group does nothing but talk down on it for no reason despite having never played the game. Ugh.
40k: Silver Angels of Our Martyred Lady 7/2/3 - Daemons of the Great Squiggle! 3/1/0
Fantasy: Windhost of Athel'Loren 2/0/0 - Daemons of Another Great Squiggle! 0/0/0
Warmahordes: Legion of Everblight (Absylonia)
It's very hot actually. Last year they had a 2-3 month delay on all new product because they had an unexpected surge of customers. They wound up delaying all new items and sculpts just to catch up on their backlog of orders.
Right now there's also shipping issues to Europe.
... only triumph could turn pooing his pants into a good thing..
It's crazy hot in my lgs they have started opening on a day just so people can get a game
There was 20+ people there with 8 tables set up
At our LGS there are probably a good 10-15 WarmaHordes players depending on the week. I'd say we're soon fine.
My LGS is still really new and has mainly a 40k base. Warmahordes has become popular but the people that play it have weird shifts and only play weekday mornings .
Though GW lords over the market, PP is still doing just fine. I hope that they continue to do well as I've just discovered how much fun their game can be
It's very erratic at my LGS. Because a lot of our customer base is military, even GW games rise and fall in popularity. I have about six armies but play only two of them in any given quarter.
"My tanks have names, my men have numbers." -Col. Edmund Grahvess, 23rd Kronecker Prison Guard
In my local area, Warmahordes isn't all that popular. Also, those shipping issues aren't just because Privateer hit some unexpected windfall - a lot of it has to do with them knowing that they were about to outstrip their production, having the funds in hand to upsize, but not doing it because it would result in them either increasing their prices, or losing profits. They know what they're doing - they're marketing a game that (ideally) has a lower startup cost than Games-Workshop and directly competes with them on the grounds of pricing, in order to turn a profit. Just like GW does all the stuff we complain about just to turn a profit. So there, at least I'm being fair. The difference though, IMO, is that GW's shenanigans don't leave me waiting around for weeks at a time before my next kit shows up.
As far as complaining about the game itself, and why it's not popular in my area:
1) PP is taking a lot of it's business mechanic from GW lately. They release a new core book every few years or so, then start updating the source books (used to be all together in one massive book, now there are usually 2 core books, plus your source book to buy). They've started releasing new "big stuff" units, which are balanced to force other players to pick up more 'big stuff' to compete against it. If you go through a WM 'armybook', you'll also find that it's restricting - falling somewhere between Flames of War, and Warhammer for armybuilding. You pick your Caster, then he provides a focus to your army. Some units you won't use, or won't really benefit from, unless you buy another Caster, which is essentially like unlocking a whole new armylist, replete with new models to buy.
2) In game terms, it's fun, but it's smaller. If you're in to that sort of skirmish-y feel, good on ya, you might enjoy this. However, there are better skirmish games out there (they're all just underplayed). You won't get the epic feel of Warhammer Fantasy with literally hundreds of models on the field, the scope of scale that you get from 40k (where 50 models still gives a TON of options and throwaways) but you also won't get the gritty skirmish feeling that you get from (easily relateable games we all know) Necromunda or Mordheim.
There's also an insta-win button built in to each game - kill their Caster. Imagine if every army you played was Tomb Kings or Vampire Counts, and it all just became about "kill the Heirophant/Vampire". That's Warmachine. In my local group, we started to get into Warmachine right around the time they introduced the Retribution. I had a lot to do with it, because I wanted to play Steampunk Elves, and I needed to get my friends on board to join me. However, everyone in my group and at the store are very competitive, so it wasn't long before you started seeing 'RoC Archer Bombs' and other ridiculous little tricks that reduced the game to "who goes first, and who can roll more 4's". It plays very much like Magic:The Gathering - you have all of these awesome cards/units on the table, but at the end of the day your main goal is to ignore all of that and just inflict 20pts of damage on the guy behind it all. Even the fiction of Warmachine makes it feel that way, with a Caster controlling all of the different units on the battlefield from his own repertoire of power.
To be fair, 40k and Fantasy are full of their cheesy one-hit-wonder tricks, and both are still a dice-game. However, with Warhammer we at least knew that going into it. It was something that we anticipated, built our armies around, and accepted as a downfall of the game. But it's also part of the reason we wanted to try Warmachine. And when we did, and found the same exact flaws in an even more simplified version, we decided that if we're just dealing with the same BS, why spend $150 on a noncompatible system, when we already dropped $500+ on Warhammer games?