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| | #1 (permalink) |
| Junior Member Join Date: Jun 2007
Posts: 37
Rep Power: 19 ![]() ![]() |
First post, should really nail down the army list; however I'll wait til the codex is released and take a solid guess at what the first two hundred points will be. Fluff wise, there's not much on the Iron Kinghts (http://wh40k.lexicanum.com/wiki/Iron_Knights Lexicanum can be found here), but they fit an idea I've been playing with for a while - a Chapter which has been driven to the near brink of destruction, resorting to a huge scouting force to replace them. Tactical squads would be in short supply, tanks would be used over deverstators etc. Also, the scout squads would need to be heavily converted - I'm thinking a medival theme. First month - two 5 man scout squads. I'll have them made up by the weekend, so I should have some photo's up by monday. |
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| | #3 (permalink) |
| Member ![]() Join Date: Aug 2006 Location: Illinois, USA Age: 23
Posts: 119
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Welcome to the ToP Cool chapter and interesting take on having them low on Marines. I like the scout models so this should be a great project. Do you have a different scheme planned for the scout armor? Shining silver doesn't seem too practical. But I guess if they're trying to fill the role of a marine they wouldn't be sneaking much anyway. |
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| | #4 (permalink) | |
| Junior Member Join Date: Jun 2007
Posts: 37
Rep Power: 19 ![]() ![]() | Quote:
Made a two five man squads today - leaving the arms off until I decide a)how to arm them (probably cc weapons), and b) til I've painted them. | |
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| | #6 (permalink) |
| Junior Member Join Date: Jun 2007
Posts: 37
Rep Power: 19 ![]() ![]() |
ok, for some reason it won't let me post the second squads picture. This is only the start - I need to do a lot of clean up work, but am really new to GS work - any advice would be massivley appreciated! |
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| | #7 (permalink) |
| Member ![]() Join Date: Aug 2006 Location: Illinois, USA Age: 23
Posts: 119
Rep Power: 37 ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
Nice concept. They look great with the heavy gear load. The Sgt's powerfist arm looks a bit out of proportion. If you make the same pose your elbow should hit around the bottom of your rib cage. His looks like it's around his belt line. GSwise it just looks like you could use some sculpting/smoothing tools and keep your work damp. I'm a fan of silicone tipped sculpting tools. Last edited by thepete; September 13th, 2008 at 05:41.. |
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| | #8 (permalink) |
| Junior Member Join Date: Jun 2007
Posts: 37
Rep Power: 19 ![]() ![]() |
Small update - ripped the powerfist arm off of both of my Scout Sarges's, swapping in power weapons. However, I'm thinking of swapping these for thunder hammers - does anyone know a) a good tutorial for making thunder hammers, or b) if these are even allowed on scout models? The ability to take out armour/high toughness opponents in CC, but possibly a simple power weapon/ melta bomb combo would be a more effective loadout for these guys. Also, have done the test for my second month's models - medieval scout bikers. The model looks preety cool, but I'm gonna hold the photo's up until I've made the squad. |
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| | #9 (permalink) |
| Junior Member Join Date: Jun 2007
Posts: 37
Rep Power: 19 ![]() ![]() |
Quick up date - with the new codex have written a 1500pt list - never gonna win any battles with it, but decided to do one based on what I wanted to paint, damn the concequences; HQ Chaplin Cassius 125pts (Decided to use a special character, love his T6, fits well with a grizzled Vet who's survived many a campaigns) Elite 5 Sternguard w/ Vet Sarg Powerfist 2 x Combi-Flamers Razorback w/ TL Assault Cannon (Pure antiinfantry unit - combined with Cassius for a road bump) Troop 5 Scouts w/ Vet Sarg Power Weapon and Meltabombs Shotguns 5 Scouts w/ Vet Sarg Power Weapon and Meltabombs CCW 5 Scouts w/ Telion Sniper Rifles Missle Launcher (just for the models, though the scouts are good for rapid deployment when in the storm) Fast Attack 5 Scout Bikers w/ Vet Sarg Powerfist Combi Melta 3 Astarte Grenade Launchers Mines 2 Landspeeder Storms Heavy Support 10 Devestators w/ 2xMissle Launcher 2xHeavy Bolter 10 Devestators w/ 2xLascannon 2xPlasma Cannon (just for fluff reasons - devestator squads are the first assignment for scouts when they graduate to brother marines). 1500pt For the ToP threads my army will be everything bar the Dev's, though the storms probably won't be released in time, so might have to change the list later on. Comments, as always, are more than welcome. |
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| | #10 (permalink) |
| Member Join Date: Aug 2008 Location: Australia, but doing an exchange in Germany
Posts: 308
Rep Power: 7 ![]() ![]() ![]() ![]() |
hallo! and great concept!! if you wanted, you could use the black templars codex, then have five marines and fifteen scouts in a crusader squad (if that is legal?), then call the marines knights, give each marine certain heraldry and attach to him three scouts of the same heraldry, they'd be called esquire (the scout with the heaviest loadout), squire (medium loadout) and then you'd have valet (lightest armed). then you could call the sword brethren and devastators paladins. also, you could model tactical squads on gendarmes (french heavy cavalry), the reason for this is that squads of gendarmes were often limited at six members (called a lance), i'm thinking a combat squad in razorback would be a prime representative. for your colour scheme, i'm not too much a fan of shiny metal, i think you'd be better off with a grey (dark, light or medium), offset with other vibrant colours (emblems, banners etc. etc.) for the cloaks, i'd recommend tabards, of cloth, quilt and chainmail just a few suggestions! good luck with your project, keep going! cheers! |
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