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| | #1 (permalink) |
| running ![]() Join Date: Jan 2007 Location: Boston Age: 25
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Rep Power: 72 ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() | Page 2: 5 more Crimson Fist bolter marines, last 4 Crimson Fist bolter marines, Crimson Fist Tactical Squad 1 Page 4: Khador Destroyer, Crimson Fist Tactical Squad 2, Khador Warcaster Kommander Sorscha, Crimson Fist Terminators Page 5: Khador Man-O-War Demolition Corps, Khador Widowmakers Page 6: Crimson Fist assault squad sergeant and Captain Page 7: Crimson Fist assault squad Page 8: Khador Greylords Page 9: Crimson Fist Rhino, another Crimson Fist Rhino and a 1000 point army shot Page 10: Khador Koldun Lord Page 11: Crimson Fist Scouts Page 12: Crimson Fist Drop Pod Page 15: Sons of Orar veteran Page 17: Five Empire Greatswords Page 18: Crimson Fist Venerable Dread Page 19: Empire Captain Page 20: Wood Elf Alter Noble, Wood Elf Spellsinger With my Wood Elves done, ToP II starting up (for me) and the new codex just released I thought it was time to turn back to the army that got me started in this hobby 14ish years ago, the Space Marines! Over the years I've painted Ultramarines (very, very poorly), Space Wolves (very poorly), and Blood Ravens (poorly) and now I'm going to move on to Crimson Fists. The idea is that this is the 5th Company, which would be the last battle company to be re-established after the Rynn's World incident. After re-building the 1st - 4th companies, Pedro and crew moved on to the 5th as the fists rebuild. The new company will be a lot of recently promoted battle brothers supervised by veterans from the 1st Company. I like this idea because it allows me to be Troop and Elite heavy, which are my favorite two sections of the codex. Enough text though, on to the picture! ![]() These are the first half of squad 1. The three in front are painted to the standard and scheme that the whole army will be done to, and the two in the back are the first two testers that I did (that's why they're in the back). I'm going to assemble the next 5 bolter marines tonight while watching the Red Sox beat up the Angels and start painting them later this week. Thanks for looking! Last edited by xbanditsx; November 2nd, 2009 at 04:13. |
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| Junior Member Join Date: Aug 2008 Age: 20
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I loved your wood elves, can't wait to see more of your work (even though I don't like crimson fists D: ) I am normally not a fan of people not using a different color trim on the borders of shoulder pads, but yours strangely doesn't bother me...so you must be doing something right |
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| | #4 (permalink) |
| running ![]() Join Date: Jan 2007 Location: Boston Age: 25
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@ spoon - To be fair, the back two were done before you left, so it's only like you're three behind. Either way you should be painting those Blood Angels. @ kwike - Painting the trim on shoulder pads has always been something I'm terrible at so I was real happy when I found out Crimson Fists leave them blue. I'm glad you liked the elves! |
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| | #5 (permalink) |
| running ![]() Join Date: Jan 2007 Location: Boston Age: 25
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Despite my best efforts, minus_t's Ironclad and Sword Knights distracted me. This is the result: ![]() ![]() I've had a bunch of Warmachine models sitting on my shelf for a long time, but I managed to be disciplined while getting through my Wood Elves and didn't touch them. Apparently that's all over with. The metals are done and I'm hoping to get some of the red armour plating done tonight. I'm thinking of entering TopII with 500 points of Khador in addition to the 1000 points of Crimson Fists. Speaking of the Crimson Fists, I haven't forgotten them. These are the next 5 bolter marines I've got lined up. I tried to make them a little more dynamic than the first bunch - some of them were successes. ![]() I hope to have the Juggernaut done in a few days and then get cracking on these marines. |
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| | #6 (permalink) |
| running ![]() Join Date: Jan 2007 Location: Boston Age: 25
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After a few focused hours of painting I think this guy is done. ![]() ![]() ![]() My camera has been misbehaving lately so I apoligize for the poor pictures. This guy taught me two important lessons: painting red is really hard, and I have no idea how to highlight huge curved surfaces. I'd love any suggestions that anyone has about highlighting things like the armour plates on this model. I sort of made it up as I went along - they don't look horrible but I know they can be better. I know the photos don't really show any highlights at all but I promise they're there. |
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| | #7 (permalink) |
| running ![]() Join Date: Jan 2007 Location: Boston Age: 25
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I have some better photos to accompany the final update on my Juggernaut. I was pretty disappointed in the red being so flat so I went and did some more highlighting and tried to shade. I don't think I accomplished much in the way of improvements and I was just getting frustrated so I stopped playing with the red and decided that the best way to make it look better was to distract people from looking at it by adding battle damage! ![]() ![]() I think that this side of him (axe side) turned out a lot better than the other side (fist side). The long areas of damage were supposed to be big gouges and scratches from fighting but I think I made them too thick. I'm calling this guy done even though I'm not happy with how he turned out. I think I learned a lot painting this model and I hope that his Destroyer counterpart will turn out better. |
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| | #8 (permalink) |
| things will change ![]() ![]() Join Date: Sep 2005 Location: London Age: 24
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Nice to see some more PP! Even if it is for the agressive motherland, oppressor of Laell... I've got a few suggestions, if you're interested? For highlighting the big, flat surfaces there are two things to take into account. Firstly, in miniature form, you need to concentrate on the edges a little more than is strictly realistic. A bright edge can really make a colour pop. This really isn't easy with red, though, as you need to work with oranges, and I often find this can look a little odd... Secondly, the light should be hitting a specific section of the plate 'most'. What I mean by this is: Look at the pics you posted. The red is much brighter on top of each plate. This is because the light is coming from above. When you're painting your jacks, decide on a light direction, and highlight from this point. The best way to do this is by layering up from a darker basecoat, quickly shaded with a wash. Then work your highlights up by mixing brighter colours into your base, working towards the brightest point. For Khador red, I'd suggest (using GW paints as a guide): Basecoat Mechrite Red Wash 50/50 Devlan Mud/Baal Red Block in Mechrite Red (ie: cover about 80% of the surface, concentrated on the light areas) Highlight by mixing in Blood Red, up to pure Blood Red at the zenith (ie: brightest point). Add a few edge highlights by adding a little orange (or yellow, or Bleached Bone) to Blood Red. As far as battle damage goes, what you've got is a good start, but looks far too 'artificial' to me. I do it by: Painting thin lines of thinned down black over the base coat. Paint even thinned lines of Boltgun Metal inside the black. Finally, add a highlight to the bottom of the scratch, by painting a very thin line underneath the boltgun in a brighter version of the surrounding colour (in your case a bright red). You don't really want to be able to see the black between the boltgun, and the bottom highlight, as this is where the light is catching the scratch in the surface, and tricking the eye into thinking it's a real, 3d scratch into the model, not just paint sitting on top of it. Hopefully some of that was useful... Keep up the painterly work, and good luck for the ToP! -t.
__________________ minus_t's painting log! Now with: Night Goblins and Machine-guns and Lightning, oh my! Last updated 14/11/09 "Never before has another man made me want to go out and buy vasaline"~The Paint Monkey "All I can remeber is Hazard stripes and -T's dusty brushes. ~danjones87 |
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| | #9 (permalink) | |
| running ![]() Join Date: Jan 2007 Location: Boston Age: 25
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Firstly, thanks for all the suggestions. I pretty much make everything up as I go along so it's always good to hear from someone who knows what's going on. Secondly, I have some questions about things that you said. Quote:
My second question has a picture that I drew to help me explain what I mean. The colors represent different layers, not actual color choices. ![]() Lets assume that these are both the left shoulder pad surface of my jack'. The drawing on the left is how I think light would fall on it from above (your second consideration of highlighting). The highlight is concentrated at the apex of the curve and flows out and down. The drawing on the right is how I would edge highlight something so large (your first consideration of highlighting). Should I be combining these two into one? Should one take precedence over the other, or be more prominent? Thanks for taking the time to write up as much as you did, it was really helpful. | |
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| | #10 (permalink) |
| things will change ![]() ![]() Join Date: Sep 2005 Location: London Age: 24
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No worries, s'all good. The battle damage should end up something like...: Code: 末末末末
BLACK
末末末末
SILVER
末末末末
RED
末末末末
Light can't fall right at the top of the scratch, as the edge of the original suface itself is stopping it, so it appears to be in shadow (which we over-compensate to black). Light hitting the middle of the scratch bounces out, showing us the material underneath, in this case metal. Light hitting the bottom of the scratch will be coming from many different angles, and reflected straight back into your eye (as you have a 'point' on the edge of the line that will catch more angles of light, as it were). This is thus brighter than the surrounding material. The black, silver, red basically tricks the eye into thinking there is a real scratch, when there isn't. Sneaky, huh? As far as the surfaces go, you're bang on. I would normally mainly use the left image, but spread the 'orange' layers out further than you have there. Use the right image to show you where the edges are brightest, and incorporate it into your layering, so that you end up with a mix of the two images, but have an end result closer to the image on the left. Good use of images by the way, makes everything a lot clearer... -t.
__________________ minus_t's painting log! Now with: Night Goblins and Machine-guns and Lightning, oh my! Last updated 14/11/09 "Never before has another man made me want to go out and buy vasaline"~The Paint Monkey "All I can remeber is Hazard stripes and -T's dusty brushes. ~danjones87 |
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