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++This is a hybrid modelling/painting thread, so MODS I apologise if this is in the wrong place++
I am currently building some Imperial Guard (well, and some Salamanders too) - roughly a 1500 point army, for a Tale of Gamers style event on another forum.
However, I've so-far been struggling to complete my goals, and though I manage to get things modelled, I never seem to get a lot painted.
If I could get some C&C on my conversions - which will be painted up , and some support to get them painted - what with working 6 days a week - and the current economic crisis slowing everyone's contributions on our relatively small forum - it can be really disheartening to try to not only complete the current goals, but also to catch up on previous months' that I've missed. What's worse is the Tale ends in January, I believe, so I am going to loose what urgings I do get to finish my projects - I really want to have a painted army, but without some focus like a Tale of Gamers I never seem to be able to find the time to get on with it. I'm hoping to find some kindly posters here that can offer advice on improving my work and encouraging me to get on with painting the darned things.
This is the list I am hoping to finish up building:
Command Squad - Senior Officer: Bolt Pistol, Power Fist & Iron Discipline. 1 Veteran: Laspistol, CCW & Company Standard. 3 Guardsmen: 3 Meltaguns.
Mortar Squad 1 - 6 Guardsmen: 3 Lasguns & 3 Mortars.
Mortar Squad 2 - 6 Guardsmen: 3 Lasguns & 3 Mortars.
Hardened Veterans - Veteran Sergeant: Storm Bolter, Surveyor & Frag Grenades. 9 Veterans: 6 Shotguns, 3 Meltaguns & Frag Grenades.
Infantry Platoon 1
Command Squad - Junior Officer: Laspistol, Power Weapon & Iron Discipline. 4 Guardsmen: 4 Flamers.
Infantry Squad 1 - 10 Guardsmen: 9 Lasguns & 1 Grenade Launcher.
Infantry Squad 2 - 10 Guardsmen: 9 Lasguns & 1 Grenade Launcher.
Infantry Squad 3 - 10 Guardsmen: 9 Lasguns & 1 Grenade Launcher.
Infantry Squad 4 - 10 Guardsmen: 9 Lasguns & 1 Grenade Launcher.
Infantry Platoon 2
Command Squad - Junior Officer: Bolter & Iron Discipline. 4 Guardsmen: 3 Lasguns & 1 Lascannon.
Infantry Squad 1 - 10 Guardsmen: 9 Lasguns & 1 Autocannon.
Infantry Squad 2 - 10 Guardsmen: 9 Lasguns & 1 Autocannon.
Hellhound: Turret Inferno Cannon, Hull Heavy Bolter, Extra Armour & Smoke Launchers.
Leman Russ Battle Tank 1: Turret Battlecannon, Hull Heavy Bolter & Smoke Launchers.
Leman Russ Battle Tank 2: Turret Battlecannon, Hull Heavy Bolter & Smoke Launchers.
Basilisk: Eathshaker Cannon & Hull Heavy Bolter.
1500 points exactly, featuring 97 Infantry & 4 Vehicles.
The first picture is an example of my colourscheme, which I have since changed slightly (finalising the scheme is a part of this months goal), and an example base for my army:
I intend to paint the lasgun black (highlighted with Codex Grey), and highlight the Armour with Catachan Green, and do the metallics...but it gets the jist across nicely.
Here are the squads, and Sergeants, for two of the squads of First Platoon. The other squads will be later additions, once I get some more FW parts.
Then there's Second Platoon.
The Lieutenant (needs bipod adding to Bolter)
First Squad (may be a couple of dudes missing from the pic)
I was aiming for an Autocannon team taking cover in a ditch, but it appears to have turned into a fortification/wall. I'll add a spade or two when I base the darned thing properly.
Second Squad (squad not assembled, just Sergeant and WIP Autocannon crew)
The Autocannon crew are almost done, I just need the Greenstuff to cure before I can photo them properly. The base will have several bomb-blasted trees, hence the prone/low profile nature of the team.
My Hardened Veteran conversions/upgrade pack hybrids (note: they have since had lots of grenades added, I've not got a newer pic since adding them though):
The final one is a "counts-as" Stormbolter for the Veteran Sergeant.
And finally the Command Section (VERY WIP at this stage):
and my "Standard Bearer"
To finish this month's goals, I have to finish building Second Platoon (so half-squad and Command Squad), as well as some Greenstuff work on some Salamander marines of mine. Hopefully I can get caught up on some painting then, as I've already mostly painted one squad.
Many thanks for any criticisms, advice and general comments, and I hope you've enjoyed seeing what my somewhat unorthodox mind has come up with conversion-wise as I have had building them so far.
Last edited by Treadhead_the_mighty; November 21st, 2008 at 23:17. Reason: spelling
The painting looks good so far and will look a lot better once you've done the highlighting you mentioned. The base is very cool, how did you accomplish that? The squads themselves are also nice with all of those Forgeworld goodies on them. Can't wait to see some guys with paint on them.
Base was GW basing stuff, then some "Mixed Herbs", then it was painted (scorched brown, drybrushed dark flesh), and every leaf/twig painted in a variety of greens/browns, whole lot given a few heavy washes of Devlan Mud, and then some flock/grass glued on (I thought it was static grass, but it doesn't stand up. Is 'scenic grass' or something).
I've spent a stupid amount on FW upgrade kits - and I've not started my 4 tanks yet - but I think they're worth it. The character (and correct scale) adds new dimensions to the plastic kit...especially when I can only use 2/3 sets of arms for whole Platoons.
I'll hopefully get some painted tomorrow, or at least by tuesday night - but I've got the painting bug right now. I just have to hope work goes better than today: Day at work, get home in the evening...no 40K done, despite 5 hours set aside for it. No idea where the time went, think I fell asleep.
Here's the latest on the team:
Does the legs/bum look too out of place on this guy? I realise I should have shortened the legs, instead of leaving them at the "cut at hips" length, so he's extraordinarily 'leggy' for a Guardsman. I'll file the "foot" of the cannon that's going between his legs so he sits flat - it's catchin on the legs at the moment (the shoulders will then be -intentionally- hunched too).
The resin pegs in this pic show where I'm intending to put the treestumps. Should be about as high as the cannon itself.
What to you think, too many, wrongly placed or gonna look good?
Oh, and finally - here's a guardsman with a black gun, in comparison with the bone gun. I'm liking the black at the moment (the bone has more character as it's brighter/highlighted, but that black 'pops' more).
Random musings for today:
I've decided all the lasguns etc will have metal stocks. My Veterans' shotguns however will have wooden stocks, to show the better craftsmanship (and Shotguns look better with wood!). All the goggle staps etc (and going crazy, the chin straps - not the blocky bit but the tiny fabric parts too - of EVERY model) will be in the same tan/khaki as the webbing, for a bit of continuity.
Only got to decide on what colour to do the goggles - here's some inspiration shamelessly stolen from the net (ie, not my work), but what colour do you think would fit with my scheme? I'm liking the red, and think it could really work. Blue was my first thought yet having seen the red...am open to any suggestions!
Thoughts & comments from you kind people?
Wow, I admire what you have done with these guard, using the Forge World bits you have added heaps and heaps of character to your force that sadly common guard armies lack, your painting standard on them is also really good,
keep up the painting, and cool conversions
Come and join the YoungBloods social group!
Hmm, more colour suggestions are always good. Will have to think about the green, didn't think of that before!
I'll hopefully be finishing the building of my Basilisk tank hunter soon, ready for painting in December. After that, or concurrently with it, will be the pair of Russes. Got a few ideas lined up already, so can't wait to get cracking on them.
My last conundrum for this month however is how to assemble my Lascannon team. I'm a little stumped at the moment as I can't decide between a dynamic "firing" pose or something a little stranger. Current idea is having the loader sheilding eyes/readying lasgun, and the gunner firing the lascannon which is twisted to about 45 degrees from the regular "forwards" position...if you get what I mean. Do you think this sounds like a plan, or should I try to find something a little different?
Cheers for the idea. That might actually work, I've a few concept pictures of something similar floating around. Only problem is I'm switching the list to 2x Lascannon and 1x Autocannon, instead of the vice-versa. Will keep the prone team, and try to convert the "wall" team to be carrying the new Cannon...that sitll leaves me one new gun to work with at least!
I've a confession to make - I was going to be saving something for a December goal, but seeing as how I'm nearly done for this month, and how I got my FW order through, and I've had lots of comments on why my moniker is "Treadhead" of some sort on every forum I'm registered too (quite a lot, if you visit other popular forums you'll no doubt have noticed my work there too)...
...I present to you a very, very WIP Basilisk Tank Hunter!
This shows the cannon concept I came up with. To distinguish this Basilisk from regular indirect-fire ones, I thought a muzzle-break might be in order. It looks front-heavy as the back section isn't complete yet. And yes, everything is held down with white-tak, getting a smooth fit with the resin is taking a little time.
Everyone seems to have their Commander with a pair of binoculars directing the shots...from the back, behind the blast screen...so I thought I'd try something that I hoped to be different. So I;ve my Commander instructing the Driver where to turn/go (obviously the gunner's neck is too long). I'm using the really old coupla as I don't like the new one on the Bassy, and I can't find a cool old Metal one anywhere
Frontal "mood shot" showing the crew a little more clearly.
This shows the scale of the darn thing. The barrel extension really makes it look a beast.
Things I hope to add:
1) Gunnery team cradling an anti-tank shell, and preparing to open the breach (not the whole rear-hatch thing usually shown open on conversions, but that smaller, inner circle that's the real gun breach - and is the perfect size for Vanquisher shells.
2) Track Guards - at least baby ones to the front section. The Vanheim shield prevents the normal trackguards fitting, so some clipping may be in order, or going with the front/back parts of the guard, and just covering the "nose" of the Basilisk tracks.
3) Camo netting. No self-respecting tank hunter would drive round without trying to distort their outline a little. Will have it draping over the top of the bulky part of the gun, in a "pyramid" out over the rear of the tracks.
4) Minor details, such as a chain to the left-hand side, a fuel canister to the right, some spades/picks etc, spare camo-rolls, some exhaust ports on the rear of the bulky-bits of the sides (according to the IA books, these are the 'engine housings' - so some more exhaust ports are in order. Will have them in a half-U shape, from the rear of the unit pointing down to the ground.
5) I might go with a "spade" on the back of the vehicle. Real artillery units used these things that are essentially dozer-blades on the back of vehicles to stop them rolling backwards with the force of the shot, and thus loosing the aim. However, no tank hunting tank (to my limited knowledge) used spades...so I might have to come up with some other idea to fill the area under the rear-platform.
Anyway, it's not anywhere near completion yet. finishing the modelling and -maybe- painting it will come in December (and whatever I can squeeze into free moments this month too), when I can hopefully get an airbrush, or at worst the GW spray-gun (since that's got to be better than hand painting, even if it's not an airbrush).
A few thoughts and ideas on things that I'll be adding, and would like some feedback on whether you think they're good ideas or not.
1) Crew stowage on the Basilisk, below the crew-area, to give a more solid 'balance' look without resorting to a spade. Will add that on last, though, so I can balance it to the right depth.
2) I've shuffled my army list round (again) so I deffinately need 2 Lascannon teams. But damn, I can't think of decent poses.
One team I'm thinking of having the loader pointing out a target, shielding his eyes. So almost the standard pose. Since we know Lascannons supposedly have big flash-back, it seemed smart to me.
The other...no clue. Was thinking of having them set-up a gun, but then I realised I wanted a more "action" pose, and I'm not sure how to pull off an assembly look.
3) I'm going to be adding sandbags for the Autocannon's tripod feet, since I've seen .50cals with this set up to limit their recoil. This doubles as a problem-solver as it gives my gunner something to sit on, too.
4) In the list-redux, I'm taking a Grenadier squad. Do you think I should make the rebreather lens' colours the same as the Veterans' goggles? Seems like a good way to have some continuity across a variety of aspects, but at the same time I want something to differentiate the "elite" units.
4) Got some WIPs of my Veteran Meltagunners. Cookie if you recognise the 2nd one. 3rd one will hopefully be stood firing from the hip, with a cigar in mouth. Used for Death or Glory.
This first one needs a bi-pod and backpack. Involved cutting the supporting arm, re-positioning it, then hollowing out the shoulderpad, which JUST fitted in the gap between elbow and shoulderblade, then greenstuffing the arm back underneath it. Little bit tricky, but I think the result was worth it.
Second one is having should pads. The greenstuff that's there at the moment is to represent "rolled up sleeves", the actual pad will be put on later. Used the existing ammo-belt on the arm for a guideline of where to end the sleeve. Will simply mirror the distance on the other arm. Needs to have a pair of goggles on the helmet and a backpack too. And the eyepatch was a heck of a hard thing to get right, trying to cut a small enough piece of greenstuff, then fis it between the helmet sides, and create the 'patch' part without loosing the "straps"...but not nearly as bad as trying to find the right arms. Went through EVERY cadian combination, removing the lasguns each time, then realised the issue was the Elysian melta I was trying to use. Now I'm using a Marine one, just with the back trimmed off.
Random geeky questions for those who have military service under their belts, pertaining to modelling some heavy weapons:
i) Can you pivot a gun on a tripod mount (I assume you can, and see no reason the GW ones are always pointing forward. Having the gun at 45 degrees off-centre looks real dramatic)?
ii) For field operations, when carrying something like a .50, does the team disassemble things like the barrel and firing mechanism for easier carrying, or is it left as "drop the tripod, lock in the gun in, load"?
iii) Do things like the sandbags get carried by the team, or are they purely used in defensive situations (where you have time to fill the bags where you are)?
They look great, except for those catachan arms. The ones with sleeves GSed on look better, but the few models you have with those arms look like a governmental experiment gone wrong. It's not your fault GS made 2 infantry models for the same army that aren't interchangeable.
Sleeping, not dead.
Removed by the moderators.