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Okay, so I've been thinking. Every summer, my friends and I get together and run a couple of different RPG campaigns. We rotate DMs and the DM gets to pick the system we use. This year though, I was thinking of setting up a campaign on a completely new system. I'd like to run this idea by everyone, it's still sketchy (no rules yet, just suggestions)- but criticism or idea on how to put this into action would be appreciated.
The idea of this system will be completely open-ended gaming. There's still a story, and a DM, like all RPGs, but there are no classes, no races, no skills, etc.
1) The system will run on a D100 instead of standard D20s. This gives me more range for rolls and modifiers.
2) The statline will be similar to that of WHFB or 40K. Each player will have a movement, initiative, strength, toughness, dexterity, intelligence, and magical ability score. Every level, they will get to add points into these traits. Attaining skills and special abilities will be based on these scores. However, since nobody has a predetermined specialty, it's possible to have a character who is capable of almost everything, or very highly focuesed. The character makes the class.
3) weapons will be like modifiers. They will give a +dmg value, and a maximum dmg value. So characters will outgrow their gear, but it streamlines things signifigantly.
4) i want to create a combat system similar to Inquisitor. This means you will have a certain number of actions that you can take. Failure to land an attack could result in ripostes and so forth from the enemy.
5) magic and skill creations are also based upon the base statline. Characters who have chosen to work on magic will 'learn' spells by creating them. Once a low level spell is created, it can be augmented or combined with other spells to create new effects. Combat characters have the option to learn various stances, styles, and strikes. These are also just modifiers to the basic stats. Intelligent characters may add bonuses to rolls to deal with different situations.
hopefully what I'm doing here is putting more power into the hands of the players. If you want to play a spell-caster who wears leather armor and is able to dart in and wreak havoc with a knife as well as spells, then fine. But realize that they won't be the best caster, best knife fighter, and that leather armor is going mess with their ability to use magic. So, do you think that such an open system would work?
Sounds good, but I have two things to say.
d100 sounds intresting, but hard and complicated. And i'd likie to see your d100 dice.
And characters is this one character or a group of characters? Is it whole armies. When I see d100 I somehow thought, Army. Or is that just because im on this board?
Anyway, i'd like to see more.
this is pretty nice. COunt me in. But wait, why dont you do d50? 100 is too much. ANd is this in Fantasy? Or 40k?
@NIGHTCLAWS: its called invisiblecastle.com. It rolls as many sided dice as you want.
"What is Mercy? Does it taste Nice?" Hive Tyrant on Reth V
"Kill-kill! Death to the Enemies of the Horned Rat!" Warlord Bweekq at the Battle of Hrad
a D100 is just a D10 with all the tens values 00-90 and another D10 with 1-10 on it. You add them together. Gives you a number between 1 and 100.
And for characters, you only get one character. Just like DnD. The only difference is, your stats are between 0 and 200 for each skill, instead of the average 1 to 20 in DnD.
I also don't plan on using this as a forum-based game. Sorry guys. It was really intended to be pen and paper. So I guess if it should move, someone will have to get a mod to do it.
As for timing- that's the beauty of it. I want the game to be ambiguous. The idea would be to allow the GM to set the game wherever. This is more or less a skeleton system. Weapons, armor, etc. would all be created as needed. I'll give guidlines on types of gear that would be suitable for low-level characters, like DnD leather and wooden shields etc. but no names- just values. That way, you can say it's bearskin-leather or a loose fitting flak-jacket. See what I mean? total adaptability