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Hello everyone, i would like to say that i am currently a Drow of Menzoberranzan, the last son of House Oblodra. I was sold as a slave by my brothers, and now i travel somewhere in a desert in the east with a gnome barbarian who is about the only rational creature that i have come across so far. I loath the sun very much, and revenge is now the only thought on my mind. I have discovered some psionic talents, but they are no in full effect at the time being. For now, i am currently on a quest to find a cursed gauntlet for some fallen elf paladin, but i intend to steal the gauntlet and use it to my advantage, in order to gain power and vengeance. I have one request from all you Faerunian players - i am currently at an inn called the "Four Winds", and my dear friend told me that it was an inn in Faerun (it's in the middle of a desert), but i am asking you, as fellow Faerunians, is this inn an actual part of Toril? Or is it simply something the DM created?
"And whoever wants to be a creator in good and evil, must first be an annihilator and break values. Thus the highest evil belongs to the greatest goodness: but this is--being creative."
~ Friedrich Nietzsche ~
whats the difference? even if the Inn has the epic bartender of doom with the butter knife of Great Worm slaying +50, all you have to do is stay on his good side and a tavern is more of an advantage than a disadvantage. Even if he hates dark elves, just send the gnome in for any supplies you need. You can also have your friend gather some information too. If you expect a battle, try to draw them outside. at night in the deasert a drow would have an advantage your party may benefit from. its better than running out of food and water in the deasert (although at later levels you can summon this anyways.)
Remember, inexperianced dms tend to forget that higher level (13+) adventurors can bypass a lot of encounters, and servive all of the others pretty easily. If there really isn't anything of interest there, than the dm just wanted to help you out by placing npcs into the game to give you directions ("oops, guess where a fiew days south of where we want to be")